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Talk:Sharpshooter (3.5e Class)

2,007 bytes added, 20:50, 9 February 2010
Balance Level
:::::::: Clarified the ability--that said, like you said before, you'd need to be level 22 in order to effectively use them both together if they worked that way, and SoDs would still be more powerful, which a rogue could UMD with ease, or even something like Crushing Fist of Spite might be comparable--and that one's usable every round of combat, where Grim Shot is usable only once. The DC of 10 + 1/2 level + ability mod is pretty standard--not going to be higher or lower than most other characters out there who use their highest-level abilities. As for a rogue killing an army... like I said before, UMD a scroll of meteor shower (a fighter-level spell), or crushing fist of spite, or any of the other dozen spells that deal damage en masse. Then again, the warmage could probably do the same thing, and that's a fighter-level class, so the ability to kill an army of very weak foes is a feat that most nigh-epic characters should be able to do, IMO. I'm not sure what the point of your last statement is... I could just as easily have the combat rogue before have brilliant weapons, and do more damage against a single target if their AC weren't too high. Which is a tradeoff--the sharpshooter will be good at taking down multiple weaker foes, while the rogue better at bringing down a single big guy quickly, as well as have more tricks up his sleeve via UMD. It's a tradeoff, but doesn't necessarily mean that one's better than the other. --[[User:Ghostwheel|Ghostwheel]] 18:03, February 9, 2010 (UTC)
 
::::::::: Well... I still think it's wizard level, but that's really just a matter of opinion. I know that that's the standard, but they're mostly a secondary ability or come from PrC classes... Anyway, this class's power is not only about the amount of damage it does (which is pretty high), but also about it's other abilities. Even when the enemy succeeds his saves, he still takes a penalty. A level 18 character can pretty much keep an enemy pinned using called shots to the leg if the enemy has speed of 30 (most two legged monsters that don't get class bonus speed), no matter how good the opponents fortitude is, and still accumulate Aim Points. In the worst case, he would slow them down and hit and run to the enemie's death. Against a ranged character, he can blind, no escape from that either. He can also disrupt magic, no escape from that, and with 5 points cost, past level 15, the Aim Pool would be refreshing at a rate similar to the spending (move action aiming). So, I think it's probably better than the wizard when you fight the villain (powerful) and it's vessels (not so much), or against a single enemy (i.e. a dragon or other loners)... Of course, wizards still own against a large amount of enemies... Also, about the disrupt magic, just to make sure about the wording, a Prismatic Ray (5th level spell from Complete Arcane) would have a concentration DC of 20 + 1/2 level + dex modifier?
::::::::: Btw, I've just talked to one of my players and he also loved the class, so he'll be playing it on my next campaign... Maybe then I'll have a better point of view to this class's balance level (since everyone wanted what we call powerful classes (so I can make proper challenges rather than either the wizard owns, or you all die), if the Sharpshooter doesn't get outshined it's most likely wizard level...). For now, I've stated my point, as I think the balance level is more like a guideline to the DMs and players...--[[User:ElfsMaster|ElfsMaster]] 20:50, February 9, 2010 (UTC)
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