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White Guard (3.5e Class)

38 bytes added, 04:12, 26 March 2010
edit taunt
'''{{Anchor|Smite}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' 5th level. Choose a Good or Evil aligned strike. This choice is permanent. All your attacks deal 1d6 extra damage against opponents of this alignment. This damage increases at 10th, 15th, and 20th level. This damage is not multiplied with a critical hit.
'''{{Anchor|Taunt}}:''' 6th level. You can provoke an opponent to attack you as a standard action. The target creature must succeed a Will save, dc 10 + half level+ your [[Intelligence]] modifier, or become provoked for 1 round. A provoked opponent will spend their next turn attempting to harm only you. Your opponent must be able to see or hear you in order to become provoked.
'''{{Anchor|Mage Craft}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' 7th level. You can produce magical weapons and equipment as if you have a Caster Level equal to your ranks in Craft.

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