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At your will, all the energy absorbed by the barrier may be released in the form of a single ray of crackling power. Doing so immediately cancels the barrier and ends the spell (which becomes effectively instantaneous from that point). You must succeed on a ranged [[SRD:Touch Attack|touch attack]] with the ray to deal damage to a target. The ray deals 2d6 points of typeless damage for every spell level absorbed by the barrier, to a maximum amount of damage dice equal to twice your [[SRD:Caster Level|caster level]] (max 50d6). If the spell's duration ends, you may immediately fire the ray at a target of your choice. If you do not fire the ray before or at this time, the energy is lost and the spell ends.
The ray deals 1d8 2d8 points of damage per spell level absorbed if the barrier has absorbed damage from spells with three or more different energy descriptors, and 1d10 2d10 points per spell level if it has absorbed spells from all five.
''Material Component:'' A flawless sapphire worth 200 gp or more. This gem focuses the energy absorbed, and is destroyed when that energy is converted to a ray.