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Gemcaster (3.5e Class)

266 bytes removed, 19:23, 12 May 2010
Class Features
'''Weapon and Armor Proficiency:''' A adventurer is proficient with all [[SRD:Simple Weapon Proficiency|simple]], but not with shields or armor.
'''Gems''' A Gemcaster starts with 1d3 + [[SRD:Intelligence|Intelligence]] modifier. All gems afterward must be purchased or found in dungeons/on quests. Gems that are of a hindering color incur a half area/damage effect penalty to the spell stored inside, and -1DC, whereas enhancing gems give a double area/damage effect bonus to the spell, and a +1DC. For example Any Gems stolen from a Gemcaster can be cast the same way you would , a wand or rod with a single charge. Only another Gemcaster can recharge a previously attuned gem. You can also release the burning hands spell in a fifteen foot diameter burst by throwing the blue gem with enough force to break it. Once broken, the gem becomes useless.would do only
{| class="zebra d20"

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