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Talk:Magus Portalus (3.5e Prestige Class)

1,767 bytes added, 10:09, 22 May 2010
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:::: Well, on the one hand, we can say that all classes must be inherently balanced against each other, but the truth about D&D is that combat takes precedence over all other design factors in a PrC. Those more interested in roleplay don't like this fact - I'm one of them - but it's a sad truth of tabletop game design: combat happens, and if a class doesn't deliver the goods in such an exchange, players are going to walk away from it. The BAB on this class is an interesting choice; an improved attack bonus makes sense on a PrC focusing on rays or touch attacks, but the Magus Portalus isn't that kind of caster. Really, what does the portal effect do that ''dimension door'' or ''passwall'' doesn't? (I suppose in the case of ''passwall'', the portal can go through a solid iron wall.) Yes, ten levels into the PrC they have this portal effect at their disposal twelve times a day, which is rather a lot more often than most characters can (or are willing to) cough up similar effects, but the other abilities have extremely limited uses per day. The equation seems lopsided to me, but the PrC would definitely make for a very interesting NPC. [[Special:Contributions/67.149.192.84|67.149.192.84]] 07:24, May 22, 2010 (UTC)
 
::::: Of course not all D&D classes are balanced compared to each other. Far from it--that's what our balance rating system says. And sure, the world isn't perfect--but that doesn't mean we can't work to make it so (as I'm attempting to do for my vision of what's "perfect" with my system revision), and you'll notice that most of my work follows my vision of classes being more balanced towards a certain point (that of the rogue range of balance). And sure, there are better PrCs--but what if we balanced those towards the rogue level too? If the Shadowcraft Mage lost 3 levels of spellcasting, or if the Initiate of the Sevenfold Veil lost four levels of spellcasting, would people spring for them as quickly? Then, classes like the Alienist, this one, or the Acolyte of the Skin might look much more appealing to players who wanted to disversify their options. What if the only way to have a CL of 20 at level 20 were to go Wizard 20 (barring a few PrCs that give options that aren't mechanically powerful, but purely flavorful)? Then you might not see casters jumping to a PrC at the first opportunity, and would level the playing field a bit comparing straight casters (few options outside of spells) and PrCed casters (fewer spells, but more options from PrCs). And what if, on top of that, we added [[Lengthened_Spellcasting_(3.5e_Variant_Rule)|a restriction]] onto casters? Would they be quite so overwhelming and overpowering at that point? I don't think so, and that's what I strive for in the material I create. Others have a different view of how the game should work and be balanced, but my homebrew is mine, and for the most part will be balanced to my vision of what's balanced in the game. --[[User:Ghostwheel|Ghostwheel]] 10:09, May 22, 2010 (UTC)
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