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Temper (3.5e Spell)

139 bytes added, 04:08, 15 July 2010
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{{Sidebar
|Hardening & Enhancement
|  This is a variant of variation on ''[[SRD:Hardening|hardening]]'' designed to offer a wide variety of items to benefit from the benefits of increased resilience.
  Enchanted armors, weapons and shields benefit from 2 additional hardness and 10 hit points per +1 of enhancement bonus.
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This spell tempers itemsan item, instantly adding [[SRD:Breaking and Entering|hardness]] and hit points. The item must weigh no more than five pounds per caster level of the caster. For every 4 caster levels (up to 20 caster levels), increase the item's [[SRD:Breaking and Entering|hardness]] by 1 and hit points by 2. The bonuses granted by ''tempering'' does do not stack, but can be used to overlap on an item already temperedor ''[[SRD:Hardening|hardened]]''. This tempering bonus stacks with the hardness enhancement granted by the magical enhancement from enchanting weapons and armor.
Items which are broken, taken apart or , reforged, or otherwise reformed lose this bonus.
''Material Component:'' A supply of diamonds worth at least 20 gp per 4 caster levels.
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