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Atma Weapon (3.5e Monster)

161 bytes added, 04:44, 1 August 2010
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|monster=Atma Weapon
|size=Gargauntuan |type=Outsider |subtypes=
|hd=40d8+400 520 |hp=600720
|init=+8
|speed=50 ft. (10 squares)
|str=36 |dex=10 |con=30 |int=13 |wis=17 |cha=31
|skills=Concentration +53, Bluff +53, Climb +56, Diplomacy +14, Intimidate +55, Knowledge Arcana +44, Knowledge History +44, Search +44, Sense Motive +46, Survival +3/+5 when following tracks, Spellcraft +46
|feats=1, [[Multiattack]], [[Improved Initiative]], 9[[Power Attack]], 12[[Cleave]], [[Improved Overrun]], 15[[Silent Spell]], 18[[Empower Spell]], [[SRD:Superior Initiative|Superior Initiative]], 24[[Combat Reflexes]], 27[[SRD:Spellcasting Harrier|Spellcasting Harrier]], 30, 33, 36, 39[[SRD:Epic Toughness|Epic Toughness x4]]
|env=Any
|org=Solitary
'''Quick Cast ([[Ex]]):''' Atma weapon can quicken spells from his spellcasting ability by sacrificing a spell per day of equal or greater value than the spell to be quickened. For example, atma weapon can cast a quickened ''[[SRD:Feeblemind|feeblemind]]'' spell by sacrificing a 5th level or greater spell slot.
'''Regeneration ([[Ex]]):''' Very few forms of attack deals lethal damage to atma weapon, and even if slain it will eventually respawn elsewhere in the universe 1d10 weeks later. Atma weapon regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If atma weapon fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10 (or 610 720 hp). Atma weapon is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability.
Atma weapon can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 610 720 hit points) and using a ''[[SRD:Wish|wish]]'' or ''[[SRD:Miracle|miracle]]'' spell to keep it dead, slaying it within an area of antimagic, having it lose all its spell slots (see magic lifeforce), or casting ''[[SRD:Mage's Disjunction|mage's disjunction]]'' on its corpse before it recovers, or attacking it with the [[Atma Weapon (3.5e Equipment)|atma weapon sword]] which deals normal lethal damage against it.
If atma weapon loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.

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