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::::::::::: Compare this to other classes--sure, any class can get UMD, but not every DM is going to hand out a wand of fabricate. On the other hand, every Mystic Spellthief of the right level can get it. Same with Planar Binding and other wizard-level tricks. '''Being able to get wizard-level tricks without outside help (like the ''wizard'') usually makes a class wizard-level.''' Furthermore, the "wand store" isn't available in every campaign, and the DM can deny a character specific items (you don't find it/they don't have it for sale, etc). Your solution above works--but it's '''only a problem for wizard-level characters''' who have the ability to exploit spells without DM assistance in the form of items. No one else can do so without DM assistance--no rogue, without a wand of Fabricate or Planar Binding or Wall of Iron is going to be able to create items that he can UMD to cast those or cast those himself. '''That's what makes them rogue-level.'''
::::::::::: Please read this time. I addressed all the arguments made before (if requiring a little thinking to get to them) and have explained further for those who can't be bothered to take it a step further. --[[User:Ghostwheel|Ghostwheel]] 06:49, August 4, 2010 (UTC)
{{Discussion Indentation Revert}}
:Just a note on the same game test, we're working to find a way of making it a bit more equipment agnostic. Not there yet because there's not a solution that completely satisfies '''me''' (which is, fortunately or unfortunately, an important part), but getting there. [[User:Surgo|Surgo]] 16:01, August 4, 2010 (UTC)