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User:Dukelzan/Darkblade (3.5e Class)

142 bytes added, 19:25, 16 August 2010
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'''Shadowmark (Su):''' This power allows that Darkblade to mark any of his objects with a mark unique to him. This mark will always be apparent to him. He may mark any number of objects that he believes truly belong to him, up to his Constitution score modifier. A Darkblade may also remove any of his shadowmarks from object as a free action.
'''Hardened Shadows (Su):'''By sacrificing a standard action, the Darkblade may cause the shadows around him to harden as if armor. This gives him a bonus to his basic Armor Class and flat-footed Armor Class. At level 10 it goes up to +2, level 15 it is a +3, and level 20 the bonus is +5. This bonus lasts until the Darkblade decides to use another move action, loses the shadowy illumination, or no longer wishes to power to be active.This functions as a enhancment bonus to AC
'''Shadowcall (Su):''' By using this power, a Darkblade may call any object that is up to 1 + (Wis mod+Str. Mod/2) pounds through the Plane of Shadows. Any object he has shadowmarked may be called to him, regardless of weight. '''Note:''' Only objects may be pulled through. The Darkblade must make a Will DC of 20. If the Darkblade fails, the power doesn’t work. The Will DC is not needed for shadowmarked objects.
'''Shadowstrike (Ex):''' This power allows the Darkblade to make a single attack any enemy that is next to an area with shadowy illumination by reaching through low illumanation areas and into the space next to his oppnet. To work, the Darkblade and his target must be in at least shadowy illumination and the Darkblade must be able to see his target.
'''Shadow Domain (Ex):''' At 5th level, the Darkblade is intuned with shadows enough that he may start casting spells from the shadow domain as if he was a sorcerer of 4 levels lower then his Darkblade level. However, the spells can ONLY be from cleric's shadow domain. See [http://www.crystalkeep.com/d20/rules/DnD3.5Index-Spells-ClericalDomains.pdf] page 87 for spells. This power works as if the Darkblade had picked up levels in sorcerer. See the “Spells Per Day" and "Spells Known" table in the ''Player's Handbook'' on pages 52 and 54. When a Darkblade reaches level 24, he no longer gains additional spellsknown or spells per day, but the DCs for his current spells continue to increase. '''Note:''' For any spells that require a Divine Focus, you must be in shadowy illumination or darker, if they do not require a Divine Focus you may use them in any light.
'''Shadowjump (Su):''' This power allows the Darkblade to jump through shadows. The rules of use are exactly as ''Shadowstrike'', only that you have to make a Jump DC of 15 + 1/3 the distance traveled. The Darkblade gains a bonus equal to 1/2 his Darkblade level to the Jump check.
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