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Improved Disturbing Presence (3.5e Feat)

72 bytes added, 19:57, 20 September 2010
minor formatting
|status=Complete
|balance=Rogue
}}</noinclude>
</noinclude>{{3.5e Feat
|name=Improved Disturbing Presence
|types=Fighter, Vile
|summary=Your maddening presence is everpresent and getting stronger...
|prereqs=Evil Alignment, [[SRD:Intimidate Skill|Intimidate ]] 4 ranks, [[Disturbing Presence (3.5e Feat)|Disturbing Presence]]
|benefit=You seep an aura of wrongness, and can drive your enemies mad and terrified with by a single motion. You may intimidate creatures as a move action out to a range of 30 feet, and affected creatures are rendered both confused and shaken for its duration. Creatures within 5 feet of you take a -2 penalty to their DC against the intimidate check. Animals and Magical Beasts immediately recognize you as something wrong, giving a -4 penalty to Diplomacy, Handle Animal, or Wild Empathy checks with them.
|normal=You can only make your opponent shaken OR confused, and demoralizing is a standard action.
|special=Creatures who are driven permenantly insane by the effects of this feat are also shaken until cured.
}}   <noinclude>

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