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Zergling (4e Monster)

581 bytes added, 11:12, 11 November 2010
Zergling: changed abilities to reflect their instinct to surround and cut off retreat.
[[Image:Zergling.jpg|thumb|Even the least of the Zerg are terrible foes.]]
Zerglings form the most numerous of the zerg mutations; the simple DNA allows two zerglings to be spawned from a single larva. The larvae get the genetic information from the "primordial ooze" of spawning pools. As the smallest zerg strain apart from the larvae, zerglings are one meter tall and possess webbed feet. Further mutations may be made to zergling DNA, namely the alteration of their physiology through a metabolic boost to increase their reflexes and rate of movement and the mutation of their adrenal glands, changing their glandular hormonal balance to induce a battle frenzy.
Zerglings are physically adaptable creatures, able to climb near vertical surfaces and are extraordinarily fast. Usually, zergling eyes are orange, though have been observed to be red. Such is their ability to see in low light conditions, these eyes can appear pure black (courtesy of the expanding pupils to allow more light to the retina).<sup>1</sup>
|recharge=at-will
|keywords=
|effect=+7 vs. AC; 2d6 + 2 damage. If the target is adjacent to at least 2 allied zerglings, it is also slowed until the end of its next turn. If it was already slowed, it is instead imobilized by this attack.
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{{4e Creature Power
===Zergling Tactics===
Zerglings are quick to join the fray, charging to stike the nearest enemy, but are driven by their own cruel cunning, even when not directed by a greater intelligence. If more than two three zerglings are engaging an enemy, others will disengage and charge another foe. Pairs Groups will attempt to flank enemies to gain an advantageand cut off retreat. Their prey find it nearly impossible to get past their lunging claws and bodies once they've been surrounded. Even so, their attacks are little more than an artless blur of frenzied slashing, as they do not select priority targets, tearing into whatever is close at... claw.
|recharge=at-will
|keywords=
|effect=+17 vs. AC; 13 damage. If the target is adjacent to at least 2 allied zerglings, it is also slowed until the end of its next turn. If it was already slowed, it is instead imobilized by this attack.
}}
{{4e Creature Power
|recharge=at-will
|keywords=
|effect=+34 vs. AC; 13 damage, and the target is marked. If the target is adjacent to at least 2 allied zerglings, it is also imobilized until the end of its turn next.
}}
{{4e Creature Power
|recharge=at-will
|keywords=
|effect=The devouring one makes 2 basic attacks against the same target. If both hit, the target is slowed and takes ongoing 5 damage (save ends).
}}
{{4e Creature Power
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