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- A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off har ...cold-forged iron <span class="errata">([[SRD:Su|Su]])</span>. Attacks from weapons that are not made of the correct material have their damage reduced, even i4 KB (655 words) - 17:24, 30 November 2015
- ==Weapons== ...in combat. All magic weapons are also [[SRD:Masterwork Weapons|masterwork weapons]], but their masterwork bonus on [[SRD:Attack Roll|attack rolls]] does not28 KB (3,550 words) - 07:42, 29 December 2013
- ...r pouch that holds 10 bullets. A bullet that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost. *[[Magic Items: Weapons (SRD Rules)]]1 KB (149 words) - 14:48, 23 July 2011
- ..., including climbing (up to one-quarter of your speed) and swimming (up to one-quarter of your speed). You can climb one-half your speed as a move action by accepting a –5 penalty on your [[SRD:4 KB (607 words) - 21:19, 23 November 2017
- ==Weapons== ; [[SRD:Masterwork Weapons|Masterwork Weapons]]15 KB (1,740 words) - 02:56, 27 September 2016
- Weapons are grouped into several interlocking sets of categories. ...udes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), and its size (Small, Medium, or Large).10 KB (1,635 words) - 19:31, 24 February 2011
- ...given below. Thus, adamantine [[SRD:Weapons|weapons]] and [[SRD:Ammunition|ammunition]] have a +1 enhancement bonus on [[SRD:Attack Roll|attack rolls]], and the ...armor and shields normally made of steel that are made of adamantine have one-third more [[SRD:Hit Points|hit points]] than normal. Adamantine has 40 [[S2 KB (285 words) - 19:45, 9 September 2021
- ...eatures that are flying can spring a trap with a proximity trigger but not one with a location trigger. Mechanical proximity triggers are extremely sensit |''[[SRD:Clairaudience/Clairvoyance|clairvoyance]]'' ||One preselected location ||+1574 KB (11,274 words) - 21:14, 22 December 2013
- *'''Tools:''' Weapons, Wands, Staves, Rods and special ability items not covered above. ''Active ...n item would be described as fitting into multiple categories, it takes up one slot in each category it could belong to. ''Example: [[SRD:Robe of Stars| t4 KB (567 words) - 19:57, 8 August 2017
- ...on and Armor Proficiency:''' Thief Acrobats are proficient with all simple weapons, as well as the sap, the shortsword, the whip, the bolas, the long staff, a ...l weapons), and suffer a 5 ft reduction in range increment. Many grappling weapons are made out of [[SRD:Adamantine|adamantine]] in order to better penetrate12 KB (1,933 words) - 05:52, 27 September 2016
- '''Starting Gold:''' 4d6x10 gp (140 gold), plus one [[SRD:Masterwork Weapons|masterwork weapon]]. ...d Armor Proficiency:''' Samurai are proficient with all simple and martial weapons, as well as a single exotic weapon appropriate to the Samurai's tradition.18 KB (2,728 words) - 23:36, 2 July 2013
- == Weapons == ...anges to them made them worse in every single way. So here's the big deal: Weapons don't have special size rules anymore. In 3rd edition a Shortsword was a sm44 KB (7,365 words) - 17:50, 13 November 2012
- ...ty upon their [[SRD:Ammunition|ammunition]]. To randomly determine a [[SRD:Weapons|weapon’s]] designated foe, roll on the following table.3 KB (368 words) - 15:21, 14 August 2009
- ...ssessed by the doppelganger and the rakshasa, among others). Similarly, no one in the game world can tell whether a potential [[dwarven defender]] has the ...ntification and must successfully counter at least one 7th-level spell and one spell from each of at least five different schools.19 KB (3,197 words) - 23:17, 9 April 2011
- ...Check Penalty|Armor Check Penalties]] for black pearl armor are reduced by one as all black pearl items must be masterwork items. [[SRD:Armor Qualities#Ar ...ponent). Energy damage sources (acid, cold, electricity, fire, sonic) deal one-quarter damage to copper-red pearl; divide the damage dealt by 4 before app5 KB (706 words) - 05:01, 14 July 2019
- ...benefit a character of that class would have gained. If you had more than one spellcasting (or manifesting) class before becoming a Mimic Spy, you must ...Assume Powerful Build, then she may create weapon one category smaller or one category bigger respectively. She retain the ability to create weapon of he10 KB (1,534 words) - 05:03, 19 September 2012
- |org=One onager and 1-2 operators |org2=One mangonel and 2-4 operators10 KB (1,648 words) - 20:04, 22 April 2014
- |org=One [[#Body|main body]] with four [[#Leg|legs]] and two [[#Deflector|deflectors |org2=One [[#Body|main body]] with four [[#Leg|legs]] and two [[#Deflector|deflectors15 KB (2,257 words) - 19:29, 22 April 2014
- [[Image:Blunderbuss.gif|thumb|A blunderbuss (One-Handed variant).]] There is the one-handed variant (like a pistol, with a range of 20 feet) that complements th2 KB (341 words) - 20:05, 22 April 2014
- ...ion]]. Continual fire is when the effect of such a weapon is sustained for one or more rounds. If a weapon is capable of using continual fire, it is liste ...tinual fire allows you to use the applicable weapon to make two attacks in one round. The first attack is resolved at the start of your turn, and the seco2 KB (277 words) - 20:06, 22 April 2014