Template:5e Armor/doc
From Dungeons and Dragons Wiki
Syntax[edit]
{{5e Armor |Name= |Type= <!--Light, Medium, Heavy--> |Cost= |AC= |Strength= <!--Strength necessary to wear it--> |Stealth= <!--Does it give a disadvantage on stealth)--> |Weight= |Desc= }}
Example[edit]
{{5e Armor |Name=Kevlar Jacket |Type=Light <!--Light, Medium, Heavy--> |Cost=1000 gp |AC=14 + Dex modifier |Strength= <!--Strength necessary to wear it--> |Stealth= <!--Does it give a disadvantage on stealth)--> |Weight=10 |Desc=Made of advanced materials, it provides excellent protection against {{srd5lc|Bludgeoning}}, {{srd5lc|Piercing}}, and {{srd5lc|Slashing}} damage. However, every time that it is hit, it takes 1 point of damage. It has 20 hp. If reduced to 0 hit points, it is destroyed, providing no protection. It may be repaired by an artisan who is proficient in kevlar, at a cost of 100 gp per hit point, and takes 5 days per hit point. Due to the multi-layered nature of kevlar, it may not be repaired by a '''{{SRD5|Mend}}''' spell. }}
produces...
Kevlar Jacket
Armor | Type | Cost | AC | Strength | Stealth | Weight |
---|---|---|---|---|---|---|
Kevlar Jacket | Light | 1000 gp | 14 + Dex modifier | — | — | 10 lbs |
Made of advanced materials, it provides excellent protection against bludgeoning, piercing, and slashing damage.
However, every time that it is hit, it takes 1 point of damage. It has 20 hp. If reduced to 0 hit points, it is destroyed, providing no protection. It may be repaired by an artisan who is proficient in kevlar, at a cost of 100 gp per hit point, and takes 5 days per hit point. Due to the multi-layered nature of kevlar, it may not be repaired by a Mend spell.