Template:5e Armor/doc

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Syntax[edit]

{{5e Armor
|Name=
|Type= <!--Light, Medium, Heavy-->
|Cost=
|AC=
|Strength= <!--Strength necessary to wear it-->
|Stealth= <!--Does it give a disadvantage on stealth)-->
|Weight=
|Desc=
}}

Example[edit]

{{5e Armor
|Name=Kevlar Jacket
|Type=Light <!--Light, Medium, Heavy-->
|Cost=1000 gp
|AC=14 + Dex modifier
|Strength= <!--Strength necessary to wear it-->
|Stealth= <!--Does it give a disadvantage on stealth)-->
|Weight=10
|Desc=Made of advanced materials, it provides excellent protection against {{srd5lc|Bludgeoning}}, {{srd5lc|Piercing}}, and {{srd5lc|Slashing}} damage. 

However, every time that it is hit, it takes 1 point of damage. It has 20 hp. If reduced to 0 hit points, it is destroyed, providing no protection. It may be repaired by an artisan who is proficient in kevlar, at a cost of 100 gp per hit point, and takes 5 days per hit point. Due to the multi-layered nature of kevlar, it may not be repaired by a '''{{SRD5|Mend}}''' spell.
}}

produces...


Kevlar Jacket

Armor Type Cost AC Strength Stealth Weight
Kevlar Jacket Light 1000 gp 14 + Dex modifier 10 lbs

Made of advanced materials, it provides excellent protection against bludgeoning, piercing, and slashing damage.

However, every time that it is hit, it takes 1 point of damage. It has 20 hp. If reduced to 0 hit points, it is destroyed, providing no protection. It may be repaired by an artisan who is proficient in kevlar, at a cost of 100 gp per hit point, and takes 5 days per hit point. Due to the multi-layered nature of kevlar, it may not be repaired by a Mend spell.