Urtrament (3.5e Campaign Setting)/Races
Contents
[hide]Major Races[edit]
Glameir[edit]
The elves of Urtrament call themselves the Glameir. They are tied more closely to nature and trees than elves of most other settings, with a quasi-plant like biology.
Gnomolls[edit]
If you were to combine a halfling, a goat and a hyena, you might get something like a gnomoll. They are small and amiable, but with claws, fangs, horns and hooves that they will put to good use if you get on their bad side.
Humans[edit]
Orqueneas[edit]
The orcs of Urtrament call themselves Orqueneas (both sing. and pl.). They are tall and broad, with large bone plates and spines growing from their bodies. They are by nature exceptionally communalist, to the point where they consider an orqueneas who refuses to contribute their community to not even be an orqueneas.
Thumbar[edit]
The dwarves of Urtrament call themselves the Thumbar, and they exceptionally tied to earth and minerals, with beards of lichen and carbon that act as natural air filters, and skin that can scar over with metal.
Minor Races[edit]
Alchemen[edit]
Artificially grown beings driven by alchemical furnaces
Kobolds[edit]
lorem ipsom
Ophebean[edit]
Endothermic snake people who either live as part of a great serpent cult, or are forever on the run from said cult. While they are endothermic, they hold heat poorly, and often bundle up even in weather most others would consider perfectly fine.
Raggamoffyn[edit]
A short-statured race that seems to only ever wear all-concealing robes with deep, shadowy hoods, and have eerie spectral abilities.
Teufil[edit]
Those who descend from a mingling of mortal and fiendish blood.
Vrava[edit]
Humanoids with a touch of bird to their physiology, mostly corvid.