User:Axaj/MS-Class

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Author: Axaj (talk)
Date Created: 11/1/10
Status: Awesome
Editing: Clarity edits only please
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Scoutster[edit]

Whoo

Making a Scoutster[edit]

It's a scout, whoo.

Abilities: Dex and Cha.

Races: Probably Elf, Halfling, etc.

Alignment: Any.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: As rogue

Table: The Scoutster

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special AC Bonus Speed Bonus Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st + + + + <-any class features gained at this level-> +0 +0 ft. 3 1
2nd + + + + <-any class features gained at this level-> +0 +0 ft. 4 2
3rd + + + + <-any class features gained at this level-> +0 +10 ft. 5 3
4th + + + + Slow Fall 20 ft. +0 +10 ft. 5 4 2
5th + + + + <-any class features gained at this level-> +1 +10 ft. 5 5 3
6th + + + + Slow Fall 30 ft. +1 +20 ft. 5 5 4 2
7th + + + + <-any class features gained at this level-> +1 +20 ft. 5 5 5 3
8th + + + + Slow Fall 40 ft. +1 +20 ft. 5 5 5 4 2
9th + + + + <-any class features gained at this level-> +1 +30 ft. 5 5 5 5 3
10th + + + + Slow Fall 50 ft. +2 +30 ft. 5 5 5 5 4 2
11th + + + + <-any class features gained at this level-> +2 +30 ft. 5 5 5 5 5 3
12th + + + + Slow Fall 60 ft. +2 +40 ft. 5 5 5 5 5 4 2
13th + + + + <-any class features gained at this level-> +2 +40 ft. 5 5 5 5 5 5 3
14th + + + + Slow Fall 70 ft. +2 +40 ft. 5 5 5 5 5 5 4 2
15th + + + + <-any class features gained at this level-> +3 +50 ft. 5 5 5 5 5 5 5 3
16th + + + + Slow Fall 80 ft. +3 +50 ft. 5 5 5 5 5 5 5 4 2
17th + + + + <-any class features gained at this level-> +3 +50 ft. 5 5 5 5 5 5 5 5 3
18th + + + + Slow Fall 90 ft. +3 +60 ft. 5 5 5 5 5 5 5 5 4 2
19th + + + + <-any class features gained at this level-> +3 +60 ft. 5 5 5 5 5 5 5 5 5 3
20th + + + + Slow Fall Any Distance +4 +60 ft. 5 5 5 5 5 5 5 5 5 5

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Listen (Wis) Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Scoutster.

Weapon and Armor Proficiency: All simple weapons plus one martial weapon. Light armor, no shields.

Spells: Scoutsters get these spells:

0—Mage hand, Open/Close, Message, Light, Dancing Lights, Flare, Detect Poison, Detect Magic, Read Magic, Prestidigitation, Arcane Mark, Unnerving GazeBoVD, No LightBoVD, Slash ToungeBoVD, CaltropsSC, Silent PortalSC, Launch ItemSC, StickSC

1st—Expeditious Retreat, Feather Fall, Jump, Sleep, Grease, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Mage Armor, Shield, StuporBoVD, Low-Light VisionSC, Buzzing BeeSC, Deep BreathSC, Wall of SmokeSC, Appraising TouchSC, Arrow MindSC, Critical StrikeSC, Golem StrikeSC, Guided ShotSC, Insightful FeintSC, Instant LocksmithSC, Instant SearchSC, Master's TouchSC, Sniper's ShotSC, Spontaneous SearchSC, Targeting RaySC, DistractSC, Distract AssailantSC, InciteSC, InhibitSC, Luminous GazeSC, Accelerated MovementSC, Ebon EyesSC, Swift Expeditious RetreatSC, Greater Mage HandSC, ScatterspraySC, Wings of the SeaSC

2nd—Glitterdust, Fog Cloud, Web, Daze Monster, Hideous Laughter, Darkness, Gust of Wind, Blur, Hypnotic Pattern, Blindness/Deafness, Darkvision, Knock, Levitate, Spider Climb, Whispering Wind, Rope Trick, Detect Thoughts, See Invisibility, Locate Object, Wither LimbBoVD, SwimCA,

3rd—Dispel Magic, Protection from Energy, Sleet Storm, Stinking Cloud, Deep Slumber, Hold Person, Blacklight, Daylight, Tiny Hut, Wind Wall, Displacement, Ray of Exhaustion, Blink, Fly, Gaseous Form, Haste, Slow, Water Breathing, Arcane Sight, Tongues, Lesser Telepathic Bond, Clairaudience/Clairvoyance, Devil's EyeBoVD, Evil EyeBoVD, Reality BlindBoVD, Discern ShapeshifterCA, Greater Mage ArmorCA, Shadow BindingCA

4th—Dimensional Anchor, Lesser Globe of Invulnerability, Stoneskin, Dimension Door, Solid Fog, Confusion, Crushing Despair, Enervation, Fear, Phantasmal Killer, Bestow Curse, Arcane Eye, Detect Scrying, Scrying, Locate Creature, WrackBoVD, UnluckCA, Defenestrating SphereCA

5th—Dismissal, Teleport, Hold Monster, Mind Fog, Interposing Hand, Sending, Overland Flight, Passwall, Telekinesis, Contact Other Plane, Prying Eyes, Telepathic Bond, Permanency, Freezing FogCA, Greater BlinkCA

6th—Antimagic Field, Greater Dispel Magic, Repulsion, Greater Heroism, Forceful Hand, Mislead, Shadow Walk, Eyebite, Control Water, Transformation, Analyze Dweomer, Legend Lore, Probe Thoughts, True Seeing

7th—Banishment, Spell Turning, Instant Summons, Plane Shift, Phase Door, Greater Teleport, Teleport Object, Mass Hold Person, Insanity, Power Word Blind, Mage's Sword, Waves of Exhaustion, Control Weather, Ethereal Jaunt, Statue, Reverse Gravity, Grasping Hand, Greater Arcane Sight, Greater Scrying, Vision, Limited Wish, Fiendish ClarityBoVD, Energy ImmunityCA, GhostformCA

8th—Maze, Irresistible Dance, Maddening Scream, Power Word Stun, Scintillating Pattern, Iron Body, Temporal Stasis, Clenched Fist, Discern Location, Moment of Prescience, Greater Prying Eyes, Bestow Greater CurseBoVD

9th—Mage's Disjunction, Imprisonment, Gate, Teleportation Circle, Mass Hold Monster, Crushing Hand, Time Stop, Etherealness, Astral Projection, Weird, Refuge, Foresight, Wish, MindrapeBoVD, AbsorptionCA, Programmed AmnesiaCA

<span id="Table: <-class name-> Spells Known">Table: <-class name-> Spells Known</span>
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:

0—<-powers, powers, powers->

1st—<-powers, powers, powers->

2nd—<-powers, powers, powers->

3rd—<-powers, powers, powers->

4th—<-powers, powers, powers->

5th—<-powers, powers, powers->

6th—<-powers, powers, powers->

7th—<-powers, powers, powers->

8th—<-powers, powers, powers->

9th—<-powers, powers, powers->

Maximum Power Level Known: This column determines the highest level power he can learn at this level.

To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->[edit]

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




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