User:Balmz/Greatbow, Balmz (3.5e Equipment)

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Author: balmz (talk)
Date Created: feb 4 2018
Status: tbc
Editing: Clarity edits only please
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Greatbow

Exotic Two-Handed Projectile

Cost: 210 gp
Damage (Small): 2d4
Damage (Medium)1: 3d4
Critical: 20/x4
Range Increment: 175'
Weight2:
Type3: Piercing
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.



You need at least two hands to use a Greatbow, regardless of its size. A Greatbow is too unwieldy to use while you are mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a Greatbow. If you have a bonus for high Strength, you can apply it to damage rolls when you use a composite Greatbow or regular Greatbow.

A character may use a Greatbow as a martial weapon but if they take the exotic weapon proficiency feat for Greatbow they gain access to the following tricks and advantages when using a Greatbow.

Heavy Shot A Greatbow user ignores the effects of windwall if their strength or dexterity score is higher then the caster's spellcasting attribute. They also are able to ignore strong wind and severe wind penalties to their Greatbow attacks.

Felling Shot Anytime the Greatbow user lands a natural 20 on their attack roll on a foe that is up to one size category larger then the user or is the same size or smaller then the user the foe is knocked to the ground, no save.

Penetrating Shot The Greatbow user may ignore armor class from equipment, natural armor and magic armor equal to their strength modifier.

Heavy Pin If the Greatbow user has ranged pin as a feat, they can add +3 to the DC of ranged pin.




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