User:Ghostwheel/Iron Heart Surge
Iron Heart Surge
Level: Warblade 3
Prerequisite: One Iron Heart maneuver
Initation Action: 1 standard action
Duration: See text
By drawing on your mental strength and physical fortitude, you break free of a debilitating state that might otherwise defeat you.
Your fighting spirit, dedication, and training allow you to overcome almost anything to defeat your enemies. When you use this maneuver, select one of the conditions listed below or the effects of one spell, supernatural, or spell-like ability with the duration of 1 or more rounds, but not one whose duration is Instantaneous or Permanent. If this is a spell, supernatural, or spell-like ability, it must be targeted. The effects of this condition, spell, supernatural, or spell-like ability end for you, but if others are affected by it, its effects are unabated for them. During this maneuver you have a moment of pure clarity, allowing you to remove mind-affecting effects even if they would normally stop you from being able to do so. You may also use this maneuver even when you would be unable to otherwise take actions, when you would be forced to take other actions, or be unable to initiate maneuvers. You also surge with confidence and vengeance against your enemies, gaining a +2 morale bonus on attack rolls until the end of your next turn.
Conditions affected: Blinded, Confused, Cowering, Dazed, Dazzled, Deafened, Entangled, Exhausted*, Fatigued*, Fascinated, Frightened, Nauseated, Panicked, Paralyzed, Petrified, Shaken, Sickened, Stunned
- Iron Heart can't remove these if their source is a lack of sleep.