User:Hammerhead/Epic Disclaimer

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Heads Up
As the game progresses into epic levels, things change. As numbers swell in size, the d20 roll begins to count for less. As players become the more and more powerful, there are fewer and fewer souls able to stand against them or to tell them "no". As player's build empires and earn fame, they can conduct wars, pass laws, shape culture, and the player's word approaches equality with the DM's word. In epic levels, the game takes on new qualities. In order to threaten an epic character, a monster needs to be able to threaten anything. An epic challenge needs to be capable of redefining the entire world, rocking the foundation the PC has built their characters upon. Epic classes need to give the PCs new and noteworthy ways of changing the game. Packs of roaming bandits avoid the places that the PCs live. The government being infiltrated by a devil is not a campaign, but instead a facet of the political interactions between the nations that the PCs rule and the lower planes. Spells and feats are capable of doing things that even nature can't achieve.

This article has been designed with the intention of being used in such a campaign. It hardly needs to be said that you should not use this unless the players are actually ready for it. This includes in-character and out-of-character concerns, because a player who takes the game very seriously might become upset when their character's plans start to fall apart. Use this material under advisement.