User:Jota/NPC 1

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Ignatius Bloodroot

CR 8

Male Human Toxinblade 8
NE Medium Humanoid
Init/Senses +5/Listen +11, Spot +11
Languages Common, Infernal, Undercommon
AC 25, touch 13, flat-footed 24
(+9 armor, +1 deflection, +1 Dexterity, +1 dodge, +3 shield)
hp 84 (8 HD)
Immune poison
Fort/Ref/Will +9/+4/+7
Speed 30'; 20' in full plate
Melee +1 longsword +14 (1d8+5; 19–20/×2) or
Melee +1 longsword +14/+9 (1d8+5; 19–20/×2)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +8/+12
Special Actions Insidious Venom (two targets), Poison Sheath, Poisonous Rejuventation, Poisonous Strength, Toxic Defense, Toxic Extension
Combat Gear cloak of resistance +1, gauntlets of ogre power, +1 heavy steel shield, +1 longsword, +1 full plate ring of protection +1
Abilities Str 16 (18), Dex 12, Con 14, Int 14, Wis 10, Cha 8
SQ Toxic Avenger, Toxin Pool
Feats Combat Expertise, Diehard, Dodge, Improved Initiative, Stand Still, Weapon Focus (Longsword)
Skills Balance −4, Bluff +2, Climb −1, Craft +2, Disguise +0, Forgery +3, Heal +4, Hide −5, Intimidate +0, Jump +2, Knowledge (Arcana) +3, Knowledge (Dungeoneering) +3, Knowledge (Nature) +3, Listen +11, Move Silently −5, Profession +0, Ride +2, Sense Motive +11, Sleight of Hand −1, Spot +11, Survival +5, Swim −12, Tumble +6, Use Rope +5
Insidious Venom As a standard action, Ignatius may force an opponent to make a Fortitude save (DC 16). This effect lasts until the end of his next turn and costs 4 Toxin Points, dealing damage to the target at the start of the toxinblade's turn. The amount of damage dealt by this ability is 8d6.

The toxinblade may increase the DC of this ability by paying another two Toxin Points for every +1 by which he increases the DC, and the effect can be extended for another round for every additional Toxin Point spent. However, the combined number of points spent to increase the DC and duration cannot exceed three. This ability ends early should the toxinblade take damage from the target.

Ignatius may target one additional enemy without a change to the cost in Toxin Points. Damage from sources that deal continual damage (such as Acid Arrow) only end Insidious Venom the first time they deal damage. Targets of this ability may make another saving throw against this ability at the same DC every time they take damage from it three times in a row.

The toxinblade may also activate this ability as a free action (even when it's not your turn) should he hit with a melee attack. In such a case, he reduces the cost of activation by 2 Toxin Points and the target does not get an initial save against the ability (though he still gets a save every three rounds afterwards should he not damage the toxinblade by that time). This effect may be dispelled by the toxinblade with a free action.

Poison Sheath As a swift action Ignatius may spend three Toxin Points to gain DR 4/—. This effect lasts for three rounds.
Poisonous Rejuventation As a swift action Ignatius can spend three Toxin Points to gain Fast Healing 8 for three rounds.
Poisonous Strength Ignatius may spend three Toxin Points as a swift action to gain a +4 bonus to opposed Strength checks (such as those to trip, bull rush, and so on). This ability lasts for three rounds.
Toxic Avenger Ignatius can apply poisons to his blade without the risk of poisoning himself.
Toxic Defense When subject to an effect that requires a save, the toxinblade may command the toxins to rebel as an immediate action by spending two Toxin points, gaining a +2 bonus to saving throws until the end of his next round, and if he would succeed on his save against an effect that would have a lesser effect when the target saves (such as a Reflex save for half damage), that effect is completely negated. Bloodroot may spend an extra number of Toxin Points up to two to gain another +1 to saves for every Toxin Point spent.
Toxic Extension As a swift action, a toxinblade may spend three Toxin Points to extend his reach by 5' for three rounds. He may add another 5' to his reach by spending double the number of Toxin Points he used for the last 5' (so 3 points for +5' reach and 6 points for +10' reach, 12 points for +15' reach, and so on). The maximum number of Toxin Points that can be spent on this ability is eight.
Toxin Pool From the start, the toxinblade has a reserve of poison manufactured deep inside his body that he can call upon to activate his various abilities. The poison is more metaphysical than physical, and can pass to the toxinblade's target without any physical contact of any sort. The toxinblade regains two Toxin Points per round, and may forcibly create more by taking a full-round action to generate three Toxin Points. Ignatius' Toxin Pool is capped at 15 Toxin Points. All abilities that require the use of Toxin Points have a range of 45' for Ignatius, unless noted otherwise in the ability. This poison is metaphysical in nature, and can hurt even creatures normally immune to poisons. However, such creatures gain a +2 bonus to their save (if any).


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Author: Jota (talk)
Date Created: 30 December, 2009
Status: Work in Progress
Editing: Clarity edits only please
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