User:Jota/Vector
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Contents
Vector[edit]
<-general description->.
Making a Vector[edit]
<-Strong points and weak points, and effectiveness with party members.->. Move shit, battlefield control, some status effects, mobility
Abilities: <-description of most important attributes for this class->. Dex
Races: <-description of relative likelihood of various races to join this class->. Any
Alignment: Any.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +0 | +2 | +0 | Launch, Vector Plate, Vector Pool | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +0 | +3 | +0 | Null Vector, Vector Product | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +1 | +3 | +1 | Sickening Spin, Vector Prone | ||||||||||||||||||||||||||||||||||||
4th | +4 | +1 | +4 | +1 | Boost Vector | ||||||||||||||||||||||||||||||||||||
5th | +5 | +1 | +4 | +1 | Twin Vector | ||||||||||||||||||||||||||||||||||||
6th | +6 | +2 | +5 | +2 | Interception (1), Null Field | ||||||||||||||||||||||||||||||||||||
7th | +7 | +2 | +5 | +2 | Regurgitating Revolution | ||||||||||||||||||||||||||||||||||||
8th | +8 | +2 | +6 | +2 | Lift Vector | ||||||||||||||||||||||||||||||||||||
9th | +9 | +3 | +6 | +3 | Cross Product | ||||||||||||||||||||||||||||||||||||
10th | +10 | +3 | +7 | +3 | Confounding Coil, Tri Vector | ||||||||||||||||||||||||||||||||||||
11th | +11 | +3 | +7 | +3 | Schrodinger's Cat | ||||||||||||||||||||||||||||||||||||
12th | +12 | +4 | +8 | +4 | Interception (2) | ||||||||||||||||||||||||||||||||||||
13th | +13 | +4 | +8 | +4 | Forced Fall | ||||||||||||||||||||||||||||||||||||
14th | +14 | +4 | +9 | +4 | Thrust Vector | ||||||||||||||||||||||||||||||||||||
15th | +15 | +5 | +9 | +5 | Quad Vector | ||||||||||||||||||||||||||||||||||||
16th | +16 | +5 | +10 | +5 | Oppressive Field | ||||||||||||||||||||||||||||||||||||
17th | +17 | +5 | +10 | +5 | Normal Vector | ||||||||||||||||||||||||||||||||||||
18th | +18 | +6 | +11 | +6 | Interception (3) | ||||||||||||||||||||||||||||||||||||
19th | +19 | +6 | +11 | +6 | Liberating Field | ||||||||||||||||||||||||||||||||||||
20th | +20 | +6 | +12 | +6 | Confining Field, Quintuple Vector | ||||||||||||||||||||||||||||||||||||
Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Launch (Su): <-class feature game rule information->
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Rating box not supported outside of the main namespace. | |||||||||
Rate this article Discuss this article |
Vector[edit]
<-general description->.
Making a Vector[edit]
<-Strong points and weak points, and effectiveness with party members.->. Move shit, battlefield control, some status effects, mobility
Abilities: <-description of most important attributes for this class->. Dex
Races: <-description of relative likelihood of various races to join this class->. Any
Alignment: Any.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +0 | +2 | +0 | Launch, Vector Plate, Vector Pool | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +0 | +3 | +0 | Null Vector, Vector Product | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +1 | +3 | +1 | Sickening Spin, Vector Prone | ||||||||||||||||||||||||||||||||||||
4th | +4 | +1 | +4 | +1 | Boost Vector | ||||||||||||||||||||||||||||||||||||
5th | +5 | +1 | +4 | +1 | Twin Vector | ||||||||||||||||||||||||||||||||||||
6th | +6 | +2 | +5 | +2 | Interception (1), Null Field | ||||||||||||||||||||||||||||||||||||
7th | +7 | +2 | +5 | +2 | Regurgitating Revolution | ||||||||||||||||||||||||||||||||||||
8th | +8 | +2 | +6 | +2 | Lift Vector | ||||||||||||||||||||||||||||||||||||
9th | +9 | +3 | +6 | +3 | Cross Product | ||||||||||||||||||||||||||||||||||||
10th | +10 | +3 | +7 | +3 | Confounding Coil, Tri Vector | ||||||||||||||||||||||||||||||||||||
11th | +11 | +3 | +7 | +3 | Schrodinger's Cat | ||||||||||||||||||||||||||||||||||||
12th | +12 | +4 | +8 | +4 | Interception (2) | ||||||||||||||||||||||||||||||||||||
13th | +13 | +4 | +8 | +4 | Forced Fall | ||||||||||||||||||||||||||||||||||||
14th | +14 | +4 | +9 | +4 | Thrust Vector | ||||||||||||||||||||||||||||||||||||
15th | +15 | +5 | +9 | +5 | Quad Vector | ||||||||||||||||||||||||||||||||||||
16th | +16 | +5 | +10 | +5 | Oppressive Field | ||||||||||||||||||||||||||||||||||||
17th | +17 | +5 | +10 | +5 | Normal Vector | ||||||||||||||||||||||||||||||||||||
18th | +18 | +6 | +11 | +6 | Interception (3) | ||||||||||||||||||||||||||||||||||||
19th | +19 | +6 | +11 | +6 | Liberating Field | ||||||||||||||||||||||||||||||||||||
20th | +20 | +6 | +12 | +6 | Confining Field, Quintuple Vector | ||||||||||||||||||||||||||||||||||||
Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Launch (Su): <-class feature game rule information->
Template loop detected: User:Jota/Vector
Vector Pool: <-class feature game rule information->
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Epic Vector[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic Vector Bonus Feat List: <-list of bonus epic feats->.
Human Vector Starting Package[edit]
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
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Vector Pool: <-class feature game rule information->
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Epic Vector[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic Vector Bonus Feat List: <-list of bonus epic feats->.
Human Vector Starting Package[edit]
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
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