User:Karuma/Characters/Dusk Of The Soul
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Contents
[hide]Introduction[edit]
References[edit]
<- Rule books and/or other sources used in this build ->
Game Rule Components[edit]
Spells, Powers, Soulmelds, Stances, etc...[edit]
Items[edit]
<- items used in this build ->
Progression[edit]
Starting Ability Scores (Before Racial Adjustments): <- starting ability scores before racial adjustments ->
Race (Templates): Human
Starting Racial Traits:
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Rogue 1 | +0 | +0 | +2 | +0 | Two-Weapon Fighting, Able Learner | Sneak Attack +1d6, trapfinding | <- other stuff -> |
2nd | Ronin 1 | +1 | +2 | +4 | +0 | Cheap Shot +1d6, Confidence | <- other stuff -> | |
3rd | Ronin 2 | +2 | +3 | +5 | +0 | Penetrating Strike | Evasion | <- other stuff -> |
4th | Ronin 3 | +3 | +3 | +5 | +1 | Cheap Shot +2d6 | <- other stuff -> | |
5th | Swashbuckler 1 | +4 | +5 | +5 | +1 | Weapon Finesse | <- other stuff -> | |
6th | Swashbuckler 2 | +5 | +6 | +5 | +1 | Daring Exile | Cheap Shot +3d6, Grace +1, Dodge +1 | <- other stuff -> |
7th | Rogue 2 | +6 | +6 | +6 | +1 | Improved Evasion | <- other stuff -> | |
8th | Rogue 3 | +7 | +7 | +6 | +2 | Sneak Attack +2d6 | <- other stuff -> | |
9th | Swashbuckler 3 | +8 | +7 | +7 | +3 | Daring Outlaw | Sneak Attack +3d6, Insightful Strike | <- other stuff -> |
10th | Swashbuckler 4 | +9 | +8 | +7 | +3 | Sneak Attack +4d6, Cheap Shot +4d6, Dodge Bonus +2 | <- other stuff -> | |
11th | Swashbuckler 5 | +10 | +8 | +7 | +3 | Grace +2 | <- other stuff -> | |
12th | Swashbuckler 6 | +11 | +9 | +8 | +4 | Improved Two-Weapon Fighting | Sneak Attack +5d6, Cheap Shot +5d6 | <- other stuff -> |
13th | Swashbuckler 7 | +12 | +9 | +8 | +4 | Acrobatic Charge | <- other stuff -> | |
14th | Swashbuckler 8 | +13 | +10 | +8 | +4 | Sneak Attack +6d6, Cheap Shot +6d6, Improved Flanking | <- other stuff -> | |
15th | Swashbuckler 9 | +14 | +10 | +9 | +5 | Greater Two-Weapon Fighting | Dodge Bonus +3 | <- other stuff -> |
16th | Swashbuckler 10 | +15 | +11 | +9 | +5 | Sneak Attack +7d6, Cheap Shot +7d6 | <- other stuff -> | |
17th | Swashbuckler 11 | +16 | +11 | +9 | +5 | Lucky | <- other stuff -> | |
18th | Swashbuckler 12 | +17 | +12 | +10 | +6 | Craven | Sneak Attack +8d6, Cheap Shot +8d6 | <- other stuff -> |
19th | Swashbuckler 13 | +18 | +12 | +10 | +6 | Acrobatic Skill Mastery | <- other stuff -> | |
20th | Swashbuckler 14 | +19 | +13 | +10 | +6 | Sneak Attack +9d6, Cheap Shot +9d6, Dodge Bonus +4, Grace +3, Weakening Critical | <- other stuff -> |
Other Components[edit]
<- anything not covered by the previous sections ->
Highlights[edit]
This build works because Sneak Attack and Cheap Shot are different abilities, so Daring Outlaw and Daring Exile both count every level of Swashbuckler.
Tactics[edit]
In combat it acts like a Rogue with more damage dice.
Further Optimization[edit]
I dunno how to get much better than +18d6.
Side Notes[edit]
<- overview of additional info about this build ->
Limitations[edit]
<- conditions of when this build works, and, if needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. -> ->
Variants[edit]
<- Can something be switched for anything else? ->
Miscellaneous[edit]
<- Any other side notes that don't fit in the above sections. ->
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