User:Karuma/Characters/Dusk Of The Soul

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Karuma (talk)
Date Created: 1/14/2011
Status: Idea
Editing: Clarity edits only please
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article

Introduction[edit]

References[edit]

<- Rule books and/or other sources used in this build ->

Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]

Items[edit]

<- items used in this build ->

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): <- starting ability scores before racial adjustments ->

Race (Templates): Human

Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Rogue 1 +0 +0 +2 +0 Two-Weapon Fighting, Able Learner Sneak Attack +1d6, trapfinding <- other stuff ->
2nd Ronin 1 +1 +2 +4 +0 Cheap Shot +1d6, Confidence <- other stuff ->
3rd Ronin 2 +2 +3 +5 +0 Penetrating Strike Evasion <- other stuff ->
4th Ronin 3 +3 +3 +5 +1 Cheap Shot +2d6 <- other stuff ->
5th Swashbuckler 1 +4 +5 +5 +1 Weapon Finesse <- other stuff ->
6th Swashbuckler 2 +5 +6 +5 +1 Daring Exile Cheap Shot +3d6, Grace +1, Dodge +1 <- other stuff ->
7th Rogue 2 +6 +6 +6 +1 Improved Evasion <- other stuff ->
8th Rogue 3 +7 +7 +6 +2 Sneak Attack +2d6 <- other stuff ->
9th Swashbuckler 3 +8 +7 +7 +3 Daring Outlaw Sneak Attack +3d6, Insightful Strike <- other stuff ->
10th Swashbuckler 4 +9 +8 +7 +3 Sneak Attack +4d6, Cheap Shot +4d6, Dodge Bonus +2 <- other stuff ->
11th Swashbuckler 5 +10 +8 +7 +3 Grace +2 <- other stuff ->
12th Swashbuckler 6 +11 +9 +8 +4 Improved Two-Weapon Fighting Sneak Attack +5d6, Cheap Shot +5d6 <- other stuff ->
13th Swashbuckler 7 +12 +9 +8 +4 Acrobatic Charge <- other stuff ->
14th Swashbuckler 8 +13 +10 +8 +4 Sneak Attack +6d6, Cheap Shot +6d6, Improved Flanking <- other stuff ->
15th Swashbuckler 9 +14 +10 +9 +5 Greater Two-Weapon Fighting Dodge Bonus +3 <- other stuff ->
16th Swashbuckler 10 +15 +11 +9 +5 Sneak Attack +7d6, Cheap Shot +7d6 <- other stuff ->
17th Swashbuckler 11 +16 +11 +9 +5 Lucky <- other stuff ->
18th Swashbuckler 12 +17 +12 +10 +6 Craven Sneak Attack +8d6, Cheap Shot +8d6 <- other stuff ->
19th Swashbuckler 13 +18 +12 +10 +6 Acrobatic Skill Mastery <- other stuff ->
20th Swashbuckler 14 +19 +13 +10 +6 Sneak Attack +9d6, Cheap Shot +9d6, Dodge Bonus +4, Grace +3, Weakening Critical <- other stuff ->

Other Components[edit]

<- anything not covered by the previous sections ->

Highlights[edit]

This build works because Sneak Attack and Cheap Shot are different abilities, so Daring Outlaw and Daring Exile both count every level of Swashbuckler.

Tactics[edit]

In combat it acts like a Rogue with more damage dice.

Further Optimization[edit]

I dunno how to get much better than +18d6.

Side Notes[edit]

<- overview of additional info about this build ->

Limitations[edit]

<- conditions of when this build works, and, if needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. -> ->

Variants[edit]

<- Can something be switched for anything else? ->

Miscellaneous[edit]

<- Any other side notes that don't fit in the above sections. ->



Back to Main Page3.5e HomebrewCharacter Optimization