User:MisterSinister/Justice

From Dungeons and Dragons Wiki
Jump to: navigation, search


, ,

Justice

CR 8

Female vampire (formerly human) Warblade 8
CG Medium undead (dark-minded, human, unliving)
Init/Senses +8/Darkvision 60ft; Listen +1, Spot +1
Languages Celestial, Common, Goblin
AC 23, touch 20, flat-footed 18
(+3 armour, +4 enhancement, +4 Dexterity, +2 dodge)
hp 65 (8 HD)
Immune Morale, fear, poison, sleep effects, paralysis, stunning, disease, death effects, critical hits (unless attackers have Arcana ranks), ability drain, energy drain, ability damage to physical ability scores, fatigue, exhaustion, raise dead, reincarnate
Resist Battle Skill, Improved uncanny dodge, turn resistance +2
Fort/Ref/Will +9/+10/+8
Weakness Sunlight (see vampire description)
Speed 30ft
Melee Rapier +14/+9 melee (1d6+6, 18-20/x2)
Ranged Longbow +14/+9 ranged (1d8+2, 20/x2)
Space/Reach 5ft./5ft.
Base Atk/Grp +8/+8
Atk Options Battle Ardour, Battle Cunning, Expertise, heartseeking amulet , Power Attack
Special Actions Maneuvers
Combat Gear boots of dragonstriding, gloves of arrow snaring, potion of lesser restoration, potion of protection from energy
Warblade Maneuvers and Stances Known (IL 8th):
BoostsOpen Sesame
Disciplines: Dancing Goddess, Eloquent Speech, White Raven
† Readied maneuver
Abilities Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 14
SQ Undead traits
Feats Weapon Finesse (1st), Iron Will (1st bonus), Elusive Target (3rd), Improved Initiative, Martial StudyToB, Phalanx Fighter (7th)
Skills Appraisal +6 (4 ranks), Acrobatics +15 (11 ranks), Affability +13 (11 ranks), Athletics +7 (4 ranks), Bluff +13 (11 rank), Cultures +13 (11 ranks), Disguise +3 (1 rank), Jump +7 (5 ranks), Perception +8 (7 ranks), Psychology +13 (11 ranks), Survival +2 (1 rank); see skill summaries for abilities related to these skills
Possessions combat gear plus Studded leather, rapier, longbow, scroll of identify, grey bag of tricks, enemy spirit pouch
Battle Clarity (Ex) Justice receives her Dexterity modifier (as well as her Intelligence modifier) to Reflex saves as long as she's not flat-footed. This is reckoned into the statistics above.
Weapon Aptitude (Ex) See the Tome of Battle, page 22, as writing this out seems a waste, given that it's not relevant right now.
Battle Ardour (Ex) Justice receives her Intelligence modifier on rolls to confirm critical hits (factored in above).
Battle Cunning (Ex) Justice receives her Intelligence modifier on melee damage rolls against flanked or flat-footed enemies. This is not factored into her normal statistics.
Battle Skill (Ex) Justice receives her Intelligence modifier on any DC to affect her with a special combat maneuver (such as a bull rush, trip, etc).
Battle Mastery (Ex) Justice receives her Intelligence modifier on melee attack and melee damage rolls when she makes an AOO.
Undead Traits See here, but subject to the additional rules here for the unliving and dark-minded subtypes.

History[edit]

Personality[edit]

Goals[edit]