User:Risek/Shadowbox

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Author: Risek (talk)
Date Created: October 24th, 2010
Status: In Progress
Editing: Clarity edits only please
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"Partial, Separate" is not in the list (Full, Partial, Minor, Separate, Other) of allowed values for the "Class Ability Progression" property.


Ilnoa'a

Il'Noa
  • Superior speed
  • Immunity to starvation, suffocation and thirst
  • Divine spellcasting
  • Shard-to-shard teleportation


The War of the Golden Moon might be at an end, but fight we still must. For as long as the jackals of the Empire still prey upon all that is right, we shall be as a storm of freedom...a sandstorm...
—An unknown Ilnoa'a, as recorded by an Imperial spy

<-fluff about this prestige class->

Becoming an Ilnoa'a[edit]

<-why characters pursue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Alignment: Any non-evil
Base Attack Bonus: +8
Skills: Handle Animal, Ride, Survival
Feats: <-feat requirements->.
Martial Maneuvers: Must know three Desert Wind or Tiger Claw maneuvers
Special: Must have successfully undergone the Tasks Thirteen

Table: The Ilnoa'a

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Maneuvers
Known
Maneuvers
Readied
Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +1 +2 +0 +0 1 0 <-class features gained at this level->
2nd +2 +3 +0 +0 0 0 <-class features gained at this level->
3rd +3 +3 +1 +1 1 1 <-class features gained at this level->
4th +4 +4 +1 +1 0 0 <-class features gained at this level->
5th +5 +4 +1 +1 1 1 <-class features gained at this level->
6th +6 +5 +2 +2 0 0 <-class features gained at this level->
7th +7 +5 +2 +2 1 0 <-class features gained at this level->
8th +8 +6 +2 +2 0 0 <-class features gained at this level->
9th +9 +6 +3 +3 1 1 <-class features gained at this level->
10th +10 +7 +3 +3 0 0 <-class features gained at this level->

Class Skills (2 + Int modifier per level.)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Perform (Cha), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Tumble (Dex)|}

Table: The Epic Ilnoa'a
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->

Class Features[edit]

All of the following are class features of the <-class name->.

Spells: To cast a particular spell, you must have an <-relevant ability-> score of at least 10 + the spell's level. Your bonus spells are based on your <- ability ->. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your <-abbreviated ability-> bonus (if any).

You cast spells as a <-similar spellcasting class-> does. Table: <-class name-> Spells Known, below, details how many spells you can learn at each level. An epic <-class name->’s number of spells per day does not increase after 10th level. Choose your spells from the following list:

0—<-this spell->, <-that spell->, <-and the other spell->.

1st—<-this spell->, <-that spell->, <-and the other spell->.

2nd—<-this spell->, <-that spell->, <-and the other spell->.

3rd—<-this spell->, <-that spell->, <-and the other spell->.

4th—<-this spell->, <-that spell->, <-and the other spell->.

5th—<-this spell->, <-that spell->, <-and the other spell->.

6th—<-this spell->, <-that spell->, <-and the other spell->.

7th—<-this spell->, <-that spell->, <-and the other spell->.

8th—<-this spell->, <-that spell->, <-and the other spell->.

9th—<-this spell->, <-that spell->, <-and the other spell->.

<span id="Table: <-class name-> Spells Known">Table: <-class name-> Spells Known</span>
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-<-pluralized class name->[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->