User:Sasaisen/Kyudai (3.5e Campaign Setting)/Humans

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Humans[edit]

The descendants of ancient elves and now-extinct celestials, humans are the most widespread and influential species in Kyudai. Their relatively short lifespans compared to their contemporary species give them a drive to explore and achieve which, backed by an ancestral affinity for divine magic, propelled them into power after the decline of the elves. However, their ascendance means that the problems of the world are now theirs to solve.

History[edit]

Physiology[edit]

Psychology[edit]

Society[edit]

Human Traits[edit]

  • Type: Humans are Humanoids with the Human subtype.
  • Size: Humans are Medium creatures, and thus receive no bonuses or penalties due to their size.
  • Base Speed: Humans have a base land speed of 30 feet.
  • Languages: Humans speak Common, along with additional languages based on their Intelligence modifier.
  • Eternal Hope: Humans receive a +2 racial bonus to saves against fear and despair effects. Additionally, twice per day, after rolling a 1 on a d20, they may reroll and use the second result.
  • Adept: Humans receive a +2 racial bonus to either Crafts, Linguistics, or Profession checks, chosen at first level, and automatically learn one subskill of that type.
  • Bonus Feat: Humans possess one extra feat at first level.
  • Glib: Humans receive a +2 racial bonus to Diplomacy and Subterfuge checks.
  • Skilled: Humans gain four additional skill points at first level, and one additional skill point whenever they gain a level.
    • Divine Heritage (Alternate Trait): Humans treat their attributes as 2 higher for purposes of any divine spellcasting ability. This affects the highest level spell they can cast, their spell DCs, and the bonus spells they receive (if any).
Table: Human Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: Human Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
35 years 53 years 70 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Human Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10” +2d10 120 lb. × (2d4) lb.
Female 4’ 5” +2d10 85 lb. × (2d4) lb.

Aasimar[edit]

Aasimar Traits[edit]

  • Ability Scores: Aasimar have a natural magnetism and presence that draw others to them, but are weakened from the curse that afflicts the celestial bloodline. They receive a +2 bonus to Charisma and a -2 penalty to Constitution.
  • Type: Aasimar are Humanoids, with both the Human and Planetouched subtypes.
  • Size: Aasimar are Medium creatures, and thus receive no bonuses or penalties due to their size.
  • Base Speed: Aasimar have a base land speed of 30 feet.
  • Languages: Aasimar speak Common and Celestial, along with additional languages based on their Intelligence modifier.
  • Otherworldly: Aasimar receive a +4 racial bonus to saves against effects that specifically target Humanoids or would not affect Outsiders.
  • Celestial Resistance: Aasimar gain acid resistance, cold resistance, electricity resistance, fire resistance, and sonic resistance 2.
  • Eternal Hope: Aasimar receive a +2 racial bonus to saves against fear and despair effects. Additionally, twice per day, after rolling a 1 on a d20, they may reroll and use the second result.
  • Bonus Feat: Aasimar possess one extra feat at first level.
  • Divine Heritage: Aasimar treat their attributes as 2 higher for purposes of any divine spellcasting ability. This affects the highest level spell they can cast, their spell DCs, and the bonus spells they receive (if any).
    • Skilled (Alternate Trait): Aasimar gain four additional skill points at first level, and one additional skill point whenever they gain a level.