User:Viatos/Hollow Nymph (3.5e Martial Discipline)/All Maneuvers

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Bleak Reflection
Hollow Nymph (Stance)
Level: 8
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

You open your mouth and scream soundlessly, expelling a ragged black aura that slithers over your skin and licks hungrily at nearby magical effects.

While you are in this stance, you gain the benefits of a constant spell turning spell with a caster level equal to your initiator level. When you first enter this stance, roll 1d6 to determine spell levels absorbed. Each round, you may spend a swift action to add another spell level or a full-round action to add 1d6 spell levels to the remaining total of the spell turning absorption effect. This effect can hold a maximum of 8 spell levels. This stance is a supernatural ability.


Blind Lust
Hollow Nymph (Counter) [Mind-affecting]
Level: 1
Initiation Action: 1 immediate action
Range: personal
Target: You
Duration: 1 round
Saving Throw: Will negates

You see movement from the corner of your eye, and whirl to meet it with a coquette smile. The halfling stops halfway through drawing his sword, confusion swarming over his features. He doesn't see the scythe.

When a creature becomes visually aware of you (such as by Spot check), you can use this maneuver to force them to make a Will save (DC 11 + your Charisma modifier); on a failed save, they are flatfooted for 1 round, take a -1 penalty to attacks against you for the rest of the encounter, and will not be able to describe you or recognize you in future encounters unless they successfully hit you with an attack. This maneuver is a supernatural ability.


Draw the Dark
Hollow Nymph (Boost) [Evil]
Level: 1
Initiation Action: 1 swift action
Range: personal
Target: You
Duration: Encounter

With a sharp breath, you make an opponent's weakness into your strength.

Choose an opponent. For every negative condition currently affecting that opponent that you have personally applied, you gain 5 temporary hitpoints and a +1 profane bonus to damage with martial maneuvers, to a maximum of 15 temporary hitpoints and a +3 profane bonus to damage.

A 'negative condition' is defined as one of the following: ability burn, ability damage, ability drain, aura seal, blindness, being burned, being on fire, confusion, cowering, dazing, dazzling, deafness, energy drain, entanglement, exhaustion, fascination, fatigue, flat-footedness, frightened, grappled, helplessness, nausea, numbness, panic, paralysis, petrification, pinning, prone, shaken, sickened and stunning. Note that for ability burn, ability damage, ability drain and energy drain, you only receive the bonus once, no matter how many ability scores are burned, damaged, or drained, or how many points of ability burn, damage, or drain or how many negative levels the target is subject to.


Eastern Nightmare Stance
Hollow Nymph (Stance) [Evil]
Level: 6
Prerequisite: Three Hollow Nymph maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

Your leer turns jagged as you feel the agonizing, alien sensation of sinuous black tentacles erupting from your flesh, but any student of the Hollow Nymph discipline has long ago learned to grin and bear it. And however hungrily the darkness chews at you, the unwilling victim who thinks himself your opponent will surely prove the more delicious sacrifice to its appetite.

When you are in this stance, you grow one tentacle that acts as a secondary natural attack for every four initiator levels you possess. These tentacles deal 1d8 damage, add a +2 bonus to your grapple checks per tentacle, and can be used to make melee touch attacks that deal 1 point of vile damage and bestow a -1 profane penalty to the target's Will saves until the beginning of your next turn (this penalty stacks with itself). While pinning an opponent, you may make a touch attack with each tentacle against that opponent as a free action once per round. This stance is a supernatural ability.


Empty Hands Curse
Hollow Nymph (Counter)
Level: 2
Initiation Action: 1 immediate action
Range: personal
Target: You
Duration: Instantaneous
Saving Throw: Fortitude negates

Your eyes widen as the street thief reaches for your pocket. "No." For her failure, she will suffer.

Whenever an opponent strikes you with an attack or you notice an opponent making a Sleight of Hand check against you, you may use this maneuver to force them to make a Fortitude save. If they fail the save, that attack misses or that check fails, and they are sickened until the end of your next turn. If they fail the save by 5 or more, they also drop whatever they're holding. This maneuver is a supernatural ability.


Ill Wind
Hollow Nymph (Strike) [Mind-affecting]
Level: 1
Initiation Action: 1 standard action
Range: 30' burst centered on initiator
Targets: Creatures within range
Duration: Instantaneous
Saving Throw: Will negates

With a whisper of poisonous words, you call up a chilling breeze to swirl around you. Sweeping your weapon in a wide arc, the wind seeks out enemy after enemy to deliver your weakening message.

As a standard action, you force enemies in the maneuver's area to make a Will save, DC 11 + your Charisma modifier. On a failed save, they take 1d8+1 cold damage and do not threaten adjacent squares until the beginning of their next turn. This maneuver is a supernatural ability.


Lament
Hollow Nymph (Strike) [Mind-Affecting]
Level: 2
Initiation Action: 1 standard action
Range: 30'
Target: One creature
Duration: Five rounds
Saving Throw: Will partial

A quiet moan, that's all it takes - communicating all you've been through, all you've done...all you're going to do.

The target of this maneuver makes a Will save against (DC 12 + Charisma modifier). On a failure, the target is fascinated for the duration. Obvious threats posed by the martial adept count as only potential threats, and all saving throws to break the fascination triggered by the martial adept's actions are at a -2 morale penalty; should a target break the fascination effect, it triggers a wave of guilt and self-loathing, leaving the target shaken for 1 round. This maneuver is a supernatural ability.


Slake
Hollow Nymph (Strike) [Evil]
Level: 9
Prerequisite: Four Hollow Nymph maneuvers
Initiation Action: 1 full-round action
Range: Melee
Target: One creature
Duration: Instantaneous
Saving Throw: Will, special; see text

Your eyes glow with something that is not light, but rather the energy released by its consumption. As you step towards your enemy, smile stretched into an unholy grimace, smoking nothingness flows out from your chest and coats your weapon. At last, you have discovered the technique that allows you to fill your inner emptiness - a substitution. A sacrifice.

As part of this maneuver, make an attack. One creature struck by this attack suffers 8d6 bonus vile damage and must immediately make three Will saves (DC 19 + your Charisma modifier).

One Save Failed: they are fatigued and receive 1 negative level, and you gain a +2 profane bonus to your physical attributes until the end of the encounter.

Two Saves Failed: They are exhausted and receive 1d4+1 negative levels, and you gain a +4 profane bonus to your physical attributes until the end of the encounter.

Three Saves Failed: They are instantly and utterly annihilated as if they had come into contact with a sphere of annihilation, and you gain a +6 profane bonus to your physical attributes until the end of the encounter.

This maneuver is a supernatural ability.


Smiling Demon Style
Hollow Nymph (Stance)
Level: 3
Prerequisite: Two Hollow Nymph maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

The smiling demon knows that the heart is not a battlefield but a warrior; break its spirit, break its spine, and it will fall without blows, without wasting a single precious drop of hot, red blood.

When you are in this stance, you gain a profane bonus to Bluff and Intimidate checks equal to 1/2 your initiator level. Your mind-affecting and fear abilities have their DCs increased by 1, or by 2 against an opponent already suffering from a mind-affecting or fear ability. This stance is a supernatural ability.


Suncursed Hunter
Hollow Nymph (Stance)
Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

Your skin pales and your eyes blacken; the night will provide your enemies no shelter. You will hunt them, and you will catch them, and then...

While you are in this stance, you gain the benefits of the Improved Grapple feat and can choose to deal lethal damage in a grapple without penalty. You also gain Darkvision out to 10 feet, but are dazzled in brighter then shadowy illumination. This stance is a supernatural ability.


Terror
Hollow Nymph (Strike) [Evil, Fear]
Level: 2
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates

He doesn't know enough to be frightened as you shift your grip for the next attack. But that's alright. You're in a teaching mood tonight.

As part of initiating this strike, make a single melee attack. If it hits, the attack deals an additional point of vile damage for every 2 initiator levels you possess. Additionally, the target must make a Will save. If the target fails, they become panicked until the end of your next turn.


Way of the Wicked
Hollow Nymph (Boost) [Evil]
Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round

She's watching every weave of your weapon. She keeps on following the spider's web you spin her, even as your blade flashes black and bites hard.

As part of your next attack, you may attempt a feint as a free action. If the feint succeeds, in additional to its usual effects, the attack deals an extra point of vile damage for every 2 initiator levels you possess. This maneuver is a supernatural ability.