Difference between revisions of "SRD:Light Pick"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Changes references from (Endhaven) to (Endhaven Supplmenet))
 
m (Removing Paleowiki categories)
 
(One intermediate revision by one other user not shown)
Line 77: Line 77:
  
 
{{SRD Weapon Footer}}
 
{{SRD Weapon Footer}}
[[Category:Martial Weapon|{{BASEPAGENAME}}]]
 
[[Category:Light Weapon|{{BASEPAGENAME}}]]
 
[[Category:Melee Weapon|{{BASEPAGENAME}}]]
 
[[Category:Piercing Weapon|{{BASEPAGENAME}}]]
 
[[Category:One-Handed Weapon|{{BASEPAGENAME}}]]
 
 
</noinclude>
 
</noinclude>

Latest revision as of 01:37, 21 February 2011

This material is published under the OGL
Pick, Light
Martial Light Melee
Critical: ×4
Range Increment:
Type: Piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * 1 * 1
Tiny * 1d2 * 1
Small 4 gp 1d3 1-1/2 lb. 1
Medium 4 gp 1d4 3 lb. 2
Large 8 gp 1d6 6 lb. 4
Huge * 1d8 * 8
Gargantuan * 2d6 * 16
Colossal * 3d6 * 32
  1. For values marked with an asterisk, the SRD directly gives neither this value nor a means to determine it.

Enhancements[edit]

Light Pick Material Enhancements
Material Average Masterwork1 Hardness hp2 Special
Steel and Wood 4 gp 304 gp 5 2
Adamantine 3,004 gp 5 2 Bypass hardness less than 20
Deep Crystal 1,004 gp 10 6 Psionic
Mundane Crystal 304 gp 8 5 No rusting
Darkwood n/a n/a n/a
Iron, Cold 8 gp 308 gp 5 2 Magical enchantments cost an additional 2,000 gp.
Mithral 1,504 gp 5 2 1/2 weight
Silver, Alchemical 24 gp 324 gp 5 2 −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus × bonus
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also[edit]



Back to Main PageSystem Reference DocumentWeapons

Facts about "Light Pick"
TitleLight Pick +