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Revision as of 03:56, 23 March 2011

Project Completeness:
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This has some sparse information and a complete outline, but large amounts of material are missing. If you are interested in joining this project as a contributor, please leave a message on this or the lead author's talk page. Please see our Homebrew Content Requirements for further information regarding projects.

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Author: Leziad (talk)
Date Created: 27 February 2009
Status: In Construction
Editing: Spelling and Grammar only, please.
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Grey Sky

Navgiation Box
Grey Sky Campaign Setting v
Player Info Classes, Character Options, Races, Variant Rules
World Info Creatures, Geography, NPCs, Religion and Mythology, Lore, Science
Equipments Arms & Armors, Magic Items, Materials, Miscellaneous Items
Another underpaid day at the factory...
—Factory Worker in the region of Werkslund

Introduction

The world is about to change. Machines are built, wars are fought and the mind evolves. Grey Sky is a campaign setting set during the industrialization of a small world. The tone of the world is cynic and dark, bearing similar traits to the real world while still retaining fantasy.

The world is divided into three great nations, with some minor nations on the only continent known. The continent itself is divided in 6 great regions. The technology however is not shared by everyone. Brigands and barbarians still roam the countryside. Even with the coming of firearms, some still use archaic weapons. Magic is rare, both arcane and divine. The few practitioners of the old art are feared and hated. Some self-proclaim themselves witchhunters and hunt down the paranormal.


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