Difference between revisions of "Magi Chronicles RPG (4e Sourcebook)/Character Design"

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Revision as of 01:04, 24 March 2011

Character Creation

Many types of characters exist in the world of the Magi Civilization-- warriors of a long since powerful empire that had lasted for many millenia, members of a military force larger than the populace of a single planet, freelance adventurers who have nothing better to do than explore the many corners of the world and beyond, and even members of an ancient civilization secluded from many of the civilization's influences-- yet still a crucial ally to those in need.

In the case of character creation, there are many options of races to choose from, as well as a similar number of classes-- classes represent special abilities and tactics that your character can initiate to make certain combat aspects more interesting, therefore making it less bland and enabling the aspects of the encounter to flow by more smoothly.

  • There are many races to choose from-- from the frail elves to the ever-adaptive humans, and then the option of the ground-dwelling pudgeys to the mysterious precursors, and the ever-looming Magi to the feverous Rygoliths, and everything else in between. Choosing a race offers many racial abilities and benefits associated towards future selections to create a beneficial character.
  • Many classes exist-- from the die-hard Fighters to the dispensable marines, from the divine forces of the sage to the elemental scholars of the spellcasters, from the sneaky rangers to the tactical snipers, and everything else in between.
  • Ability Scores define your character's strengths between body and mind-- whether it be physical strength or mental acuity with the world around themselves. The race that you choose adjusts these scores, and classes rely on certain abilities.
  • Skills represent your ability to perform tasks, such as searching for hidden clues, dodging and evading danger, persuading creatures to join or stand down, and identifying monsters.
  • Specializations represent your character's special or unique abilities, and even modify weapons and armor with unique bonuses.
  • Powers relate to a chosen class as special abilities or tactics that your character can initiate to change the tide of battle.
  • In order to travel the worlds, characters need the appropriate equipment-- a wide variety of weapons, armor sets, adventuring gear, item mods, and even the mysterious magic items exist.
  • Satisfied with what you need, fill in the numbers-- hit points, armor class, attack and damage bonuses, skill checks, and other modifiers and quirks to come out with a character tailored to your needs.
  • Flesh out your character with personalities, appearance, and beliefs that makes him or her stand out from the rest.

Character Race

In a world of such cosmic scale, it is unlikely to find a small number of civilized races in the world. Currently, the races described here are the basic array of what one is most likely to encounter and interact with. There are many others that exist, but starting off an adventure with an unlimited number of races would overwhelm the players.

In hindsight, some of the most veritable races to encounter are the humans and Magi. Since they exist in huge numbers, it's not hard for one to be accustomed to the other in therms of culture and similarities. Even in the sea of the cosmos, many of these races flourish-- all that depends is on geographic locations-- places where life is likely to be found.

Eagorans: One of the primary races that populate the civilization, Eagorans are highly spiritual and very intellectual creatures.
Elves: A race of two different types, they exist as the embodiments of nature itself. Elves of the woods are wild creatures, while the Sonw elves are creatures of society.
Humans: A race of diverse and adaptive individuals, humans in retrospect are the mere pinnacle of the civilization and a critical asset to the survival of many nations.
Magi: The overarching populace of the civilization, they colonize in great numbers and are the guardians of the civilization's core beliefs and powers.
Florasians: A sect of Magi isolated since the time of the rebellion, a race of individuals who shaped the coming of the prophecies soon to come in many centuries.
Precursors: Ancient individuals of a long-since past religion, they are the progenetors of the civilization's rise and the
Pudgeys: Ground-dwellers of a long-since dynasty of legendary miners, the Pudgey live up to their ancestors names of developing their society based on the goals and ideals of their fore-fathers.
Rygoliths: Savage beasts with amazing intelligence, they are both the protagonists and antagonists of the world-- two sides of the same coin.
Salomon: Malcontent and seemingly violent, the Salomon are creatures tainted by a dark past of violent memories and extreme passions.
Shadowcon: A proud race of militaristic individuals, they exist to bring back to life the remains of their long-lost homeworld.
Thorndykes: A race of spiritual individuals who worship the powerful energies of the natural world and the deities of the supernatural. They are, in essence, the priests of the civilization.

Character Class

[More to come...]


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