Difference between revisions of "Rapid Throw (4e Power)"

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<onlyinclude>{{4e Power
 
<onlyinclude>{{4e Power
|name=Rapid throw<!--The name of the power-->
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|name=Rapid throw
 
|class=Joker
 
|class=Joker
|type=Attack<!--The type of this power (Utility, Attack, etc.).-->
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|type=Attack
|level=11<!--The level of this power-->
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|level=11
|usage=At-Will<!--At-Will, Encounter, or Daily-->
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|usage=At-Will
|flavor=You get mad that your enemy still stands and you see the opportunity for some extra throws to end his life.<!--The flavor text for this power-->
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|flavor=You get mad that your enemy still stands and you see the opportunity for some extra throws to end his life.
|keywords=Martial,wepon<!--Keywords for this power, each one separated by ", ". -->
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|keywords=Martial, Weapon
|actiontype=Immediate reaction<!--Immediate Reaction, Immediate Interrupt, etc.-->
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|actiontype=Immediate reaction
|trigger=You score a critical hit against an enemy and he dont die.<!--The trigger for the power. Delete if it isn't used.-->
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|trigger=You score a critical hit against an enemy and he dont die.
|range=Ranges<!--Ranged, Close Burst, Melee, etc.-->
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|range=Ranged
|rangemod=As much as i need to reach the triggering enemy.<!--The range in squares this attack has. Delete if this attack does not have a range.-->
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|rangemod=As much as i need to reach the triggering enemy.
|prerequisite=The joker must have at least 3 light projectiles.<!--Prerequisites to use this attack. Delete if it isn't used.-->
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|prerequisite=The joker must have at least 3 light projectiles.
|requirement=The joker can't be wielding a wepon, just light projectiles.<!--Requirements to use this attack. Delete if it isn't used.-->
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|requirement=The joker can't be wielding any weapon that are not light projectiles.
|target=The triggering enemy.<!--Primary target for the power. Delete if it isn't used.-->
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|target=The triggering enemy.
|attack=<!--Attack stat against the primary target. Delete if it isn't used.-->
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|attack=Dex
|attackextra=
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|defense=AC.
|defense=Dexterity vs. AC.<!--Defense stat for the primary target. Delete if it isn't used.-->
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|hit=3[w]+ dexterity modifier damage.
|hit=3[w]+ dexterity modifier.<!--What to do when the primary attack hits.-->
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|miss=1[w]+dexterity modifier damage.
|miss=1[w]+dexterity modifier.
 
|buildoption=
 
|buildinfo=
 
|special=<!--placing a number before the "=" controls the position-->
 
|weapon=<!--placing a number before the "=" controls the position-->
 
 
}}</onlyinclude>
 
}}</onlyinclude>
  

Revision as of 14:03, 17 September 2011

Homebrew.png
Author: Ashe (talk)
Date Created: 17/09/2011
Status: in creation
Editing: Clarity edits only please
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Rapid throw
Joker Attack 11
You get mad that your enemy still stands and you see the opportunity for some extra throws to end his life.
At-Will ✦ Martial, Weapon
"Immediate reaction" is not in the list (Minor Action, Move Action, Standard Action, Immediate Interrupt Action, Immediate Trigger Action, Minor, Move, Standard, Immediate Interrupt, Immediate Trigger, ...) of allowed values for the "Action Type" property.
Ranged As much as i need to reach the triggering enemy.
Trigger: You score a critical hit against an enemy and he dont die.
Prerequisite: The joker must have at least 3 light projectiles.
Requirement: The joker can't be wielding any weapon that are not light projectiles.
Target: The triggering enemy.
Attack: Dex vs. AC.
Hit: 3[w]+ dexterity modifier damage.
Miss: 1[w]+dexterity modifier damage.



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AuthorAshe +
Identifier4e Power +
KeywordMartial + and Weapon +
Level11 +
RangeRangedAs much as i need to reach the triggering enemy. +
RatingUndiscussed +
TitleRapid Throw +
TypeJoker Attack Power +
UsageAt-Will +