Difference between revisions of "Rapid Throw (4e Power)"
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<onlyinclude>{{4e Power | <onlyinclude>{{4e Power | ||
− | |name=Rapid throw | + | |name=Rapid throw |
|class=Joker | |class=Joker | ||
− | |type=Attack | + | |type=Attack |
− | |level=11 | + | |level=11 |
− | |usage=At-Will | + | |usage=At-Will |
− | |flavor=You get mad that your enemy still stands and you see the opportunity for some extra throws to end his life. | + | |flavor=You get mad that your enemy still stands and you see the opportunity for some extra throws to end his life. |
− | |keywords=Martial, | + | |keywords=Martial, Weapon |
− | |actiontype=Immediate reaction | + | |actiontype=Immediate reaction |
− | |trigger=You score a critical hit against an enemy and he dont die. | + | |trigger=You score a critical hit against an enemy and he dont die. |
− | |range= | + | |range=Ranged |
− | |rangemod=As much as i need to reach the triggering enemy. | + | |rangemod=As much as i need to reach the triggering enemy. |
− | |prerequisite=The joker must have at least 3 light projectiles. | + | |prerequisite=The joker must have at least 3 light projectiles. |
− | |requirement=The joker can't be wielding | + | |requirement=The joker can't be wielding any weapon that are not light projectiles. |
− | |target=The triggering enemy. | + | |target=The triggering enemy. |
− | |attack= | + | |attack=Dex |
− | + | |defense=AC. | |
− | |defense= | + | |hit=3[w]+ dexterity modifier damage. |
− | |hit=3[w]+ dexterity modifier. | + | |miss=1[w]+dexterity modifier damage. |
− | |miss=1[w]+dexterity modifier. | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 14:03, 17 September 2011
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Rapid throw Joker Attack 11
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You get mad that your enemy still stands and you see the opportunity for some extra throws to end his life. | |
At-Will ✦ Martial, Weapon | |
"Immediate reaction" is not in the list (Minor Action, Move Action, Standard Action, Immediate Interrupt Action, Immediate Trigger Action, Minor, Move, Standard, Immediate Interrupt, Immediate Trigger, ...) of allowed values for the "Action Type" property.
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Ranged As much as i need to reach the triggering enemy. |
Trigger: You score a critical hit against an enemy and he dont die. | |
Prerequisite: The joker must have at least 3 light projectiles. | |
Requirement: The joker can't be wielding any weapon that are not light projectiles. | |
Target: The triggering enemy. | |
Attack: Dex vs. AC. | |
Hit: 3[w]+ dexterity modifier damage. | |
Miss: 1[w]+dexterity modifier damage. |
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