Difference between revisions of "User:DanielDraco/Dorian"

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Dorian Fluctis<br />
 
Dorian Fluctis<br />
Beguiler 6 / Swiftblade 4<br />
+
Beguiler 6 / Swiftblade 7<br />
  
Current XP / Next Level: 15,000 / 21,000
+
Current XP / Next Level: 90,000 / 91,000
  
 
Size/Type: Medium humanoid (human)<br />
 
Size/Type: Medium humanoid (human)<br />
Hit Dice: 10d6 (58 hp)<br />
+
Hit Dice: 12d6 (111 hp)<br />
Initiative: +10<br />
+
Initiative: +20<br />
 
Speed: 40 ft. (8 squares)<br />
 
Speed: 40 ft. (8 squares)<br />
Armor Class: AC 27 (+5 enhancement, +5 armor, +4 Dex, +3 dodge), touch 22, flat-footed 20<br />
+
Armor Class: AC 30 (+6 enhancement, +5 armor, +5 Dex, +4 dodge), touch 25, flat-footed 21<br />
Base Attack: +7/+2<br />
+
Base Attack: +10/+5<br />
Attack: mind glaive +13/+8 (1d10+6 force, 1 Con, DC 18 Will v. 5 rounds slow; 20/x2)<br />
+
Attack: mind glaive +18/+13 (1d10+8 force, 1 Con; see below; 20/x2)<br />
  
 
Space/Reach: 5 ft./5 ft.
 
Space/Reach: 5 ft./5 ft.
  
Abilities: Str 15 (10), Dex 19 (14), Con 18 (13), Int 22 (17), Wis 16 (11), Cha 17 (12)<br />
+
Abilities: Str 16 (10), Dex 20 (14), Con 19 (13), Int 24 (18), Wis 17 (11), Cha 18 (12)<br />
Saves: Fort +12, Ref +18, Will +14
+
Saves: Fort +14, Ref +21, Will +16
  
 
Skills:<br />
 
Skills:<br />
Acrobatics 17 = 10 ranks + 3 trained + 4 Dex<br />
+
Acrobatics 21 = 13 ranks + 3 trained + 5 Dex<br />
Athletics 4 = 0 ranks + 2 Str + 2 synergy<br />
+
Athletics 5 = 0 ranks + 3 Str + 2 synergy<br />
Bluff 20 = 10 ranks + 3 trained + 4 Dex + 3 Con Artist<br />
+
Bluff 24 = 13 ranks + 3 trained + 5 Dex + 3 Con Artist<br />
Concentration 19 = 10 ranks + 3 trained + 6 Int<br />
+
Concentration 23 = 13 ranks + 3 trained + 7 Int<br />
Diplomacy 20 = 10 ranks + 3 trained + 3 Cha + 4 synergy<br />
+
Diplomacy 24 = 13 ranks + 3 trained + 4 Cha + 4 synergy<br />
Disguise 18 = 10 ranks + 3 trained + 3 Cha + 2 synergy<br />
+
Disguise 22 = 13 ranks + 3 trained + 4 Cha + 2 synergy<br />
Intimidate 5 = 0 ranks + 3 Cha + 2 synergy<br />
+
Intimidate 6 = 0 ranks + 4 Cha + 2 synergy<br />
K(arcana) 19 = 10 ranks + 3 trained + 6 Int (+2 = 21 with psionics)<br />
+
K(arcana) 23 = 13 ranks + 3 trained + 7 Int (+2 = 25 with psionics)<br />
K(local) 16 = 7 ranks + 3 trained + 6 Int<br />
+
K(local) 21 = 10 ranks + 3 trained + 7 Int<br />
Sense motive 19 = 10 ranks + 3 trained + 6 Int<br />
+
Sense motive 26 = 13 ranks + 3 trained + 7 Int + 3 Natural Empath<br />
Sleight of hand 19 = 10 ranks + 3 trained + 4 Dex + 2 synergy<br />
+
Sleight of hand 23 = 13 ranks + 3 trained + 5 Dex + 2 synergy<br />
Stealth 20 = 10 ranks + 3 trained  + 4 Dex + 3 Stealthy<br />
+
Stealth 27 = 13 ranks + 3 trained  + 5 Dex + 3 Stealthy + 3 Ghost Step<br />
  
 
Feats:<br />
 
Feats:<br />
Line 41: Line 41:
 
*great dislocator (swift action, next hit before end of your turn, Will 20 or teleport 30'), wounding
 
*great dislocator (swift action, next hit before end of your turn, Will 20 or teleport 30'), wounding
 
*ignore hardness, foes struck make Cha-based Will save or are slowed 5 rounds
 
*ignore hardness, foes struck make Cha-based Will save or are slowed 5 rounds
 +
*30 ft. reach on my turn, foes struck make Cha-based will save or gain negative level
 
Silent Spell<br />
 
Silent Spell<br />
 
World Shaker
 
World Shaker
Line 50: Line 51:
 
*oppose effects against lies with Bluff vs. CL check
 
*oppose effects against lies with Bluff vs. CL check
 
*present false surface thoughts, change apparent Int score between 0 and +10
 
*present false surface thoughts, change apparent Int score between 0 and +10
 +
*beat sense motive by 20 and implant suggestion, hour/level; suggestion at will
 
Stealthy
 
Stealthy
 
*+3 to Stealth
 
*+3 to Stealth
 
*hide as free action after attacking, snipe with melee or within 10'
 
*hide as free action after attacking, snipe with melee or within 10'
 
*constant nondetection, CL = stealth ranks
 
*constant nondetection, CL = stealth ranks
 +
*hide under observation at -20
 +
Ghost Step
 +
*+3 to Stealth
 +
*oppose tracking with stealth v. survival
 +
*oppose special senses with stealth v. listen
 +
*standard action, control sound within 30' for 1 round as Control Sound, Silence, Ventriloquism; take -10 on move silently to let allies within 30' use my check
 +
Bounding Assault<br />
 +
Natural Empath
 +
*+3 to Sense Motive
 +
*Free action, Sense Motive v. Bluff, determine whether CR equal, w/in 3 either way, or greatly different; 1/day per creature
 +
*Sense Motive v. Bluff, know alignment; if beat by 20 or more, read surface thoughts
 +
*Auto-detect scrying, Sense Motive v. Bluff to know stuff (see feat); when Sense Motive that someone is enchanted, Sense Motive v. Bluff to know same stuff
  
 
Class Features:<br />
 
Class Features:<br />
Line 60: Line 74:
 
Cloaked Casting (Ex): +1 spell save DC against foes denied Dex to AC<br />
 
Cloaked Casting (Ex): +1 spell save DC against foes denied Dex to AC<br />
 
Surprise Casting (Ex): feint as move action, feinting denies Dex to AC against spells<br />
 
Surprise Casting (Ex): feint as move action, feinting denies Dex to AC against spells<br />
Swift Surge (Ex): +1 attack, +1 dodge AC and reflex, +10 enhancement all speeds, +1d6 damage after moving 10 ft.; stacks with haste<br />
+
Swift Surge (Ex): +2 attack, +2 dodge AC and reflex, +10 enhancement all speeds, +1d6 damage after moving 10 ft.; stacks with haste<br />
Blurred Alacrity (Ex): 40% concealment when hasted<br />
+
Blurred Alacrity (Ex): 50% concealment when hasted<br />
 
Sudden Casting (Ex): quicken haste for free<br />
 
Sudden Casting (Ex): quicken haste for free<br />
Arcane Reflexes (Ex): Int mod as competence bonus to initiative
+
Arcane Reflexes (Ex): Int mod as competence bonus to initiative<br />
 +
Evasive Celerity (Ex): 40% miss chance on targeted spells<br />
 +
Fortified Hustle (Ex): haste effect is extraordinary on me
  
 
Languages Spoken: Common, Draconic, Elven
 
Languages Spoken: Common, Draconic, Elven
  
Strain costs (37 tolerance):<br />
+
Strain costs (42 tolerance, CL 10):<br />
 
0: 0<br />
 
0: 0<br />
1: 3 -- distract assailant<br />
+
1: 2 -- distract assailant<br />
2: 4<br />
+
2: 3<br />
3: 6<br />
+
3: 4<br />
4: 8
+
4: 7<br />
 +
5: 8
  
 
Equipment:<br />
 
Equipment:<br />
2579.93 gp<br />
+
14,429.93 gp<br />
 
spell component pouch<br />
 
spell component pouch<br />
 
linked mithral breastplate of nimbleness<br />
 
linked mithral breastplate of nimbleness<br />
Line 88: Line 105:
 
:*4 -- dimension door 1/day
 
:*4 -- dimension door 1/day
 
bag of holding type III
 
bag of holding type III
 +
:gas mask
 +
:red demon mask
 
:Str 22 winch [AaEG]
 
:Str 22 winch [AaEG]
 
:tarp [AaEG]
 
:tarp [AaEG]
Line 106: Line 125:
 
:Clebecher glamerweave courtier's outfit [Sharn]
 
:Clebecher glamerweave courtier's outfit [Sharn]
 
:50 ft. cable with cablespool [SS]
 
:50 ft. cable with cablespool [SS]
:courtier's outfit
 
 
:2 mobile braces [RoF]
 
:2 mobile braces [RoF]
 
:skis and poles [Frost]
 
:skis and poles [Frost]
Line 163: Line 181:
 
Hair/Eyes: black/blue
 
Hair/Eyes: black/blue
  
Apprenticed to a wizard at a young age, Dorian never got along with his master. The elder mage demanded rote memorization and rigorous practice of "the fundamentals", but Dorian just liked playing pranks with illusions and enchantments. Eventually, he gave up on getting along with his mentor, and, with the help of a disguise kit he scrounged up, snuck away to a magical college where (at first) he posed as a half-elven noble. By a combination of evasive wordplay and the false promise of forthcoming tuition payments, dropping and inventing personas as needed, he managed to get a decent education focused on the magics that interested him. Several years later, once he was satisfied with what he'd learned (and began to feel in danger of being caught), he snuck his name (actually a pseudonym which he's taken as his real one) onto the list of the graduating students, and left with his degree before they could discover the deceit. He made a living doing whatever sorts of work came to him, supplemented by cons when work is slow. Eventually, he found his way onto the crew as a stealth specialist and a supporting member of the boarding party.
+
Apprenticed to a wizard at a young age, Dorian never got along with his master. The elder mage demanded rote memorization and rigorous practice of "the fundamentals", but Dorian just liked playing pranks with illusions and enchantments. Eventually, he gave up on getting along with his mentor, and, with the help of a disguise kit he scrounged up, snuck away to a magical college where (at first) he posed as a half-elven noble. By a combination of evasive wordplay and the false promise of forthcoming tuition payments, dropping and inventing personas as needed, he managed to get a decent education focused on the magics that interested him. Several years later, once he was satisfied with what he'd learned (and began to feel in danger of being caught), he snuck his name (actually a pseudonym which he's taken as his real one) onto the list of the graduating students, and left with his degree before they could discover the deceit. He made a living doing whatever sorts of work came to him, supplemented by cons when work is slow. Eventually, he found his way onto the crew of the Vagrant as a stealth specialist and a supporting member of the boarding party.

Latest revision as of 08:42, 18 October 2011

Dorian Fluctis
Beguiler 6 / Swiftblade 7

Current XP / Next Level: 90,000 / 91,000

Size/Type: Medium humanoid (human)
Hit Dice: 12d6 (111 hp)
Initiative: +20
Speed: 40 ft. (8 squares)
Armor Class: AC 30 (+6 enhancement, +5 armor, +5 Dex, +4 dodge), touch 25, flat-footed 21
Base Attack: +10/+5
Attack: mind glaive +18/+13 (1d10+8 force, 1 Con; see below; 20/x2)

Space/Reach: 5 ft./5 ft.

Abilities: Str 16 (10), Dex 20 (14), Con 19 (13), Int 24 (18), Wis 17 (11), Cha 18 (12)
Saves: Fort +14, Ref +21, Will +16

Skills:
Acrobatics 21 = 13 ranks + 3 trained + 5 Dex
Athletics 5 = 0 ranks + 3 Str + 2 synergy
Bluff 24 = 13 ranks + 3 trained + 5 Dex + 3 Con Artist
Concentration 23 = 13 ranks + 3 trained + 7 Int
Diplomacy 24 = 13 ranks + 3 trained + 4 Cha + 4 synergy
Disguise 22 = 13 ranks + 3 trained + 4 Cha + 2 synergy
Intimidate 6 = 0 ranks + 4 Cha + 2 synergy
K(arcana) 23 = 13 ranks + 3 trained + 7 Int (+2 = 25 with psionics)
K(local) 21 = 10 ranks + 3 trained + 7 Int
Sense motive 26 = 13 ranks + 3 trained + 7 Int + 3 Natural Empath
Sleight of hand 23 = 13 ranks + 3 trained + 5 Dex + 2 synergy
Stealth 27 = 13 ranks + 3 trained + 5 Dex + 3 Stealthy + 3 Ghost Step

Feats:
Able Learner
Elusive Target

  • +2 dodge to AC
  • immune to flanking and higher ground bonuses
  • immune to power attack

Mindblade (glaive)

  • free action 1/round, manifest force glaive
  • great dislocator (swift action, next hit before end of your turn, Will 20 or teleport 30'), wounding
  • ignore hardness, foes struck make Cha-based Will save or are slowed 5 rounds
  • 30 ft. reach on my turn, foes struck make Cha-based will save or gain negative level

Silent Spell
World Shaker

  • +4 to CL checks against SR
  • Spell DCs are 10 + 1/2 character level + Int mod

Spring Attack
Con Artist

  • +3 to Bluff
  • oppose effects against lies with Bluff vs. CL check
  • present false surface thoughts, change apparent Int score between 0 and +10
  • beat sense motive by 20 and implant suggestion, hour/level; suggestion at will

Stealthy

  • +3 to Stealth
  • hide as free action after attacking, snipe with melee or within 10'
  • constant nondetection, CL = stealth ranks
  • hide under observation at -20

Ghost Step

  • +3 to Stealth
  • oppose tracking with stealth v. survival
  • oppose special senses with stealth v. listen
  • standard action, control sound within 30' for 1 round as Control Sound, Silence, Ventriloquism; take -10 on move silently to let allies within 30' use my check

Bounding Assault
Natural Empath

  • +3 to Sense Motive
  • Free action, Sense Motive v. Bluff, determine whether CR equal, w/in 3 either way, or greatly different; 1/day per creature
  • Sense Motive v. Bluff, know alignment; if beat by 20 or more, read surface thoughts
  • Auto-detect scrying, Sense Motive v. Bluff to know stuff (see feat); when Sense Motive that someone is enchanted, Sense Motive v. Bluff to know same stuff

Class Features:
Armored Mage (Ex): cast spells in light armor
Trapfinding
Cloaked Casting (Ex): +1 spell save DC against foes denied Dex to AC
Surprise Casting (Ex): feint as move action, feinting denies Dex to AC against spells
Swift Surge (Ex): +2 attack, +2 dodge AC and reflex, +10 enhancement all speeds, +1d6 damage after moving 10 ft.; stacks with haste
Blurred Alacrity (Ex): 50% concealment when hasted
Sudden Casting (Ex): quicken haste for free
Arcane Reflexes (Ex): Int mod as competence bonus to initiative
Evasive Celerity (Ex): 40% miss chance on targeted spells
Fortified Hustle (Ex): haste effect is extraordinary on me

Languages Spoken: Common, Draconic, Elven

Strain costs (42 tolerance, CL 10):
0: 0
1: 2 -- distract assailant
2: 3
3: 4
4: 7
5: 8

Equipment:
14,429.93 gp
spell component pouch
linked mithral breastplate of nimbleness
headband of conscious effort
ring of feather falling
hand of the mage
fireproof traveler's outfit
glove of storing (and matching mundane glove)

runestaff of relativity
  • 2 -- baleful transposition 3/day
  • 3 -- mass snake's swiftness 3/day
  • 4 -- dimension door 1/day

bag of holding type III

gas mask
red demon mask
Str 22 winch [AaEG]
tarp [AaEG]
3 shovels
distillation kit [Sand]
portable ram
10 ft. ladder
2 collapsible poles [Dungeon]
heatsuit outfit [Sand]
fireproof fur clothing [Frost]
miner's pick
sledgehammer
disguise kit
snowshoes [Frost]
10 ft. pole
adamantine drill [Dungeon]
fireproof cold weather outfit
Clebecher glamerweave courtier's outfit [Sharn]
50 ft. cable with cablespool [SS]
2 mobile braces [RoF]
skis and poles [Frost]
adamantine manacles [Dungeon]
climber's kit
spelunker's kit [Underdark]
20 ft. elven rope [AaEG]
swimmer's kit [AaEG]
bolt cutters [AaEG]
crowbar
5 pints oil
metal tongs [AaEG]
4 iron spikes [Dungeon]
3 everburning pebbles
fireproof desert outfit [Sand]
bullseye lantern
mithral grappling hook [Dungeon]
periscope [Dungeon]
magnet [Dungeon]
monk's outfit
2 lbs. soap
hammer
bag of marbles [Dungeon]
spyglass
adamantine hacksaw [Dungeon]
crampons [Frost]
hammock [AaEG]
pulley [AeEG]
slate board [AaEG]
glass cutter [AaEG]
portable game board [AaEG]
sealing wax
whetstone
50 gp of jewelry
music box [AaEG]
sun lenses [Sand]
1 oz. ink
waterproof ink
heat mat [AaEG]
snow goggles [Frost]
5 pairs of earplugs [AaEG]
10 insectbane candles [AaEG]
filter mask [Sand]
flint and steel
sewing needle
10 pieces of chalk
50 ft. twine [Dungeon]
framed arcane college degree

Full Name: Dorian Fluctis
Race: human
Age: 20
Height: 5' 11"
Weight: 150 lbs.
Build: thin
Hair/Eyes: black/blue

Apprenticed to a wizard at a young age, Dorian never got along with his master. The elder mage demanded rote memorization and rigorous practice of "the fundamentals", but Dorian just liked playing pranks with illusions and enchantments. Eventually, he gave up on getting along with his mentor, and, with the help of a disguise kit he scrounged up, snuck away to a magical college where (at first) he posed as a half-elven noble. By a combination of evasive wordplay and the false promise of forthcoming tuition payments, dropping and inventing personas as needed, he managed to get a decent education focused on the magics that interested him. Several years later, once he was satisfied with what he'd learned (and began to feel in danger of being caught), he snuck his name (actually a pseudonym which he's taken as his real one) onto the list of the graduating students, and left with his degree before they could discover the deceit. He made a living doing whatever sorts of work came to him, supplemented by cons when work is slow. Eventually, he found his way onto the crew of the Vagrant as a stealth specialist and a supporting member of the boarding party.