Difference between revisions of "User:Eiji-kun/Complete Transportation/Sky Vehicles/Components"
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'''Broken Condition:''' Thrust as medium encumbrance | '''Broken Condition:''' Thrust as medium encumbrance | ||
− | ''External or Internal | + | ''External or Internal; requires 1 component spaces; hardness as vehicle; 30 hp; weight- N/A lbs (Empty); [[Cost::500 gp]]'' |
===Propulsion, Heat Balloon=== | ===Propulsion, Heat Balloon=== | ||
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− | ''External or Internal | + | ''External or Internal; requires 1 component spaces; hardness as vehicle; 30 hp; weight- N/A lbs (Empty); [[Cost::500 gp]]'' |
===Propulsion, Jet=== | ===Propulsion, Jet=== | ||
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'''Broken Condition:''' Thrust as medium encumbrance | '''Broken Condition:''' Thrust as medium encumbrance | ||
− | ''External | + | ''External only; requires 1 component spaces; hardness as vehicle; 30 hp; weight- N/A lbs (Empty); [[Cost::2500 gp]]'' |
− | ===Propulsion, | + | ===Propulsion, Antigrav=== |
Thrust, 5000 lbs of force, 400 mph max, no fuel | Thrust, 5000 lbs of force, 400 mph max, no fuel | ||
'''Broken Condition:''' Thrust as medium encumbrance | '''Broken Condition:''' Thrust as medium encumbrance | ||
− | ''External or Internal | + | ''External or Internal; requires 1 component spaces; hardness as vehicle; 30 hp; weight- N/A lbs (Empty); [[Cost::10,000 gp]]'' |
===Propulsion, Prop=== | ===Propulsion, Prop=== | ||
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− | ''External | + | ''External only; requires 1 component spaces; hardness as vehicle; 30 hp; weight- N/A lbs (Empty); [[Cost::1500 gp]]'' |
===Propulsion, Sail=== | ===Propulsion, Sail=== | ||
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− | ''External | + | ''External only; requires 1 component spaces; hardness as vehicle; 30 hp; weight- N/A lbs (Empty); [[Cost::500 gp]]'' |
Revision as of 03:25, 27 October 2011
Contents
Bomb Bays
Name | Pre-requisite | Summary | Component Space | Weight | Cost |
---|
Bomb Bay
The basic bomb bay is a hollowed out space in a vehicle containing bombs and other objects attached to pylons. The bomb bay doors can be opened, exposing them to the outside and on command from the cockpit or weapons terminals, it can release one of its contained objects from its pylon. It holds up to 10 cubic ft. worth of space, or about 4 average sized bombs. You can increase the size of your bomb bay by purchasing this component multiple times, increasing the components hp by +50 each time.
Broken Condition: No change in operation.
Internal only; requires 4 component spaces; hardness as vehicle; 50 hp; weight- 100 lbs (Empty); 1000 gp
Cargo Space
The cargo space is a hollowed out general space for storing any non-living creatures. There may be a large door on the outside for loading and unloading, but it is not intended to open mid-flight. The area may or may not be pressurized, and it is not designed for the comfort of creatures who may be exposed to the elements or other discomforts. It holds up to 10 cubic ft. worth of space, and you can increase the size of the cargo space by purchasing this component multiple times. Each new component adds another +50 hp to the component's hp.
Broken Condition: No change in operation.
Internal only; requires 4 component spaces; hardness as vehicle; 50 hp; weight- 100 lbs (Empty); 750 gp
Cargo Space, Fluid
The fluid cargo space is a hollowed out tank for storing any liquid or gaseous fluids up to high pressure. Tubes and pumps help load or unload these fluids for use. It holds up to 1000 lbs of pressurized fluid, and you can increase the size of the fluid cargo space by purchasing this component multiple times. Each new component adds another +60 hp to the component's hp.
Broken Condition: No change in operation.
Internal only; requires 4 component spaces; hardness as vehicle; 60 hp; weight- 100 lbs (Empty); 1250 gp
Cargo Space, Hazardous
The hazardous cargo space is an armored and airtight hollowed out space for storing any unusually dangerous or toxic non-living substances. It is sealed to be airtight with an airlock-style safety door, can handle extreme temperatures and high pressure, and has shutters to prevent radiation leaks as well. It is not build for comfort, only containment, and comes equipped with a good lock (DC 30 open lock check). It holds up to 10 cu. ft. of material or 1000 lbs of pressurized fluid, and you can increase the size of the hazardous cargo space by purchasing this component multiple times. Each new component adds another +80 hp to the component's hp.
Broken Condition: No change in operation.
Internal only; requires 5 component spaces; hardness as vehicle; 80 hp; weight- 150 lbs (Empty); 1750 gp
Personnel Carrier
Personnel carriers are hollowed out spaces in a vehicle with seating along the walls and minimal comfort. They are not designed to hold passengers for long periods, but allow them easy access to the outside via a large door which can be opened to provide a short walkway to jump off. Vehicles use these to deploy troops rapidly by air or on the ground when landed. It holds up to 10 cubic ft. worth of space, or about 16 medium creatures (out of combat) without cramping. A 10 foot wide door allows 4 medium creatures to exit at one time. You can increase the size of your personnel carrier by purchasing this component multiple times, increasing the components hp by +50 each time..
Broken Condition: No change in operation.
Internal only; requires 4 component spaces; hardness as vehicle; 50 hp; weight- 75 lbs (Empty); 800 gp
Ship Hanger
Ship hangers are hollowed out spaces in a vehicle designed to launch or park other smaller vehicles. Ship hangers do not come with runways, so other vehicles must be capable to landing without one, though some ships combine this with the landing deck to store vehicles after they have touched down. The ship hanger is equipped with harnesses to prevent parked vehicles from sliding around and getting damaged, as well as being able to lift and move them in order to repair or modify them. The ship hanger can hold up to 10 cubic ft. worth of space, 1 Large vehicle. You can increase the size of your bomb bay by purchasing this component multiple times.
Broken Condition: No change in operation.
Internal only; requires 4 component spaces; hardness as vehicle; 50 hp; weight- 100 lbs (Empty); 1000 gp
Propulsion, Gas Balloon
Up thrust, 2000 lbs of force, 30 mph max
Broken Condition: Thrust as medium encumbrance
External or Internal; requires 1 component spaces; hardness as vehicle; 30 hp; weight- N/A lbs (Empty); 500 gp
Propulsion, Heat Balloon
Up thrust, 3000 lbs of force, 30 mph max, uses fuel
Broken Condition: Thrust as medium encumbrance
External or Internal; requires 1 component spaces; hardness as vehicle; 30 hp; weight- N/A lbs (Empty); 500 gp
Propulsion, Jet
Thrust, 10,000 lbs of force, 500 mph max
Broken Condition: Thrust as medium encumbrance
External only; requires 1 component spaces; hardness as vehicle; 30 hp; weight- N/A lbs (Empty); 2500 gp
Propulsion, Antigrav
Thrust, 5000 lbs of force, 400 mph max, no fuel
Broken Condition: Thrust as medium encumbrance
External or Internal; requires 1 component spaces; hardness as vehicle; 30 hp; weight- N/A lbs (Empty); 10,000 gp
Propulsion, Prop
Thrust, 5000 lbs of force, 300 mph max
Broken Condition: Thrust as medium encumbrance
External only; requires 1 component spaces; hardness as vehicle; 30 hp; weight- N/A lbs (Empty); 1500 gp
Propulsion, Sail
Thrust, 2000 lbs of force, As wind speed up to windstorm safely mph max, after which Fort saves not to rip
Broken Condition: Thrust as medium encumbrance
External only; requires 1 component spaces; hardness as vehicle; 30 hp; weight- N/A lbs (Empty); 500 gp
Cockpit
Cockpits are required to pilot a ship. Every vehicle requires at least 1. Vehicles can possess more than one cockpit, either as backup or to improve performance. A ship with many cockpits can either have them in two different places as redundancy, or can have multiple pilots in the same area. The advantage of the latter is that the vehicle takes the highest pilot check among them, and the other pilots can aid another the highest.
Name | Pre-requisites | Effect (Normal) | Effect (Broken) | Component Space | Location | Hardness | Hp | Weight Added | Extra Effects | Price |
---|---|---|---|---|---|---|---|---|---|---|
Basic Cockpit | - | Required for basic vehicle operation. Pilots can maneuver the vehicle as a move action and operate one vehicle component (such as a weapon) as a standard action. External cockpits have a glass windshield, while internal cockpits require some manner of periscope or camera to see. | External cockpits become exposed to danger | 1 | Internal only | As Vehicle | 50 | 100 lbs (Empty) | - | 750 gp |
Fluid Cargo Space | - | Storage for liquids and gases which are loaded in via tubes and pumps. It holds up to 1000 lbs of pressurized water or gas, and you can increase the space by purchasing this component again. | - | 4 | Internal only | As Vehicle | 60 | 100 lbs (Empty) | - | 1250 gp |
Hazardous Cargo Space | - | Storage for dangerous materials, with thick heavy shielding and airtight body to prevent the danger from escaping. It holds up to 10 cu. ft. of space (or 1000 lbs of pressurized fluids), and you can increase the space by purchasing this component again. | - | 5 | Internal only | As Vehicle | 80 | 150 lbs (Empty) | - | 1750 gp |
Name: Standard Cockpit
- Pre-Requisites: -
- Description: -
- Effect while Operartional: The ship can be flown from the cockpit, other services are autonomous. If internal, no visials so cameras or radar are needed.
- Effect while Broken: The ship has a 10% chance of not responding to commands.
- Effect while Destoyed/Obliterated: Ship lacks control, probably crashes.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 8/10/80
- Price: - gp
Name: Escape Cockpit
- Pre-Requisites: -
- Description: -
- Effect while Operartional: As above, but doubles as a large ejection seat.
- Effect while Broken: As above.
- Effect while Destoyed/Obliterated: As above.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 8/10/80
- Price: - gp
Name: Armored Cockpit
- Pre-Requisites: -
- Description: -
- Effect while Operartional: More defense, but heavy and reduces non-camera based visibility to -2 penalty every 10 feet ahead.
- Effect while Broken: As above.
- Effect while Destoyed/Obliterated: As above.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 10/10/100
- Price: - gp
Core
Name: Steam Engine
- Pre-Requisites: Fuel Tank (water), Heat Source (typically coal)
- Description: -
- Effect while Operartional: Provides moderate power.
- Effect while Broken: Provides half power.
- Effect while Destoyed/Obliterated: No power.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Free Energy Engine
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Provides moderate power. No fuel consumed.
- Effect while Broken: Provides half power.
- Effect while Destoyed/Obliterated: No power.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Human-Power Engine
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Provides weak power. No fuel consumed so long as a creature is capable of running it.
- Effect while Broken: Provides half power.
- Effect while Destoyed/Obliterated: No power.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 2/10/20
- Price: - gp
Name: Nuclear Engine
- Pre-Requisites: Fuel Tank (water)
- Description: -
- Effect while Operartional: Provides strong power and has low fuel consumption. May result in toxic fallout if damaged or destroyed.
- Effect while Broken: Provides half power. Releases toxins.
- Effect while Destoyed/Obliterated: No power, releases many toxins.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Name: Gas Engine
- Pre-Requisites: Fuel Tank (combustables)
- Description: -
- Effect while Operartional: Provides strong power.
- Effect while Broken: Provides half power.
- Effect while Destoyed/Obliterated: No power.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Fiendish Engine
- Pre-Requisites: Fuel Tank (blood)
- Description: -
- Effect while Operartional: Provides moderate power. Radiates evil. Regenerates from damage. And of course, drinks blood.
- Effect while Broken: Provides half power.
- Effect while Destoyed/Obliterated: No power.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/5/40
- Price: - gp
Deck
Name: Standard Deck
- Pre-Requisites: -
- Description: -
- Effect while Operartional: A deck to stand on.
- Effect while Broken: Deck is difficult terrain.
- Effect while Destoyed/Obliterated: Deck cannot be stood upon.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 4/5/40
- Price: - gp
Name: Landing Deck
- Pre-Requisites: -
- Description: -
- Effect while Operartional: A deck for landing or launching ships on. May lead to a hanger.
- Effect while Broken: Deck is difficult terrain.
- Effect while Destoyed/Obliterated: Deck cannot be stood upon.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Fuel Tank
Name: Standard Fuel Tank
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Holds some kind of fluid fuel.
- Effect while Broken: Fuel leaks.
- Effect while Destoyed/Obliterated: Fuel is gone.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Solid Fuel Booster
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Holds some kind of solid fuel. Once ignited, it cannot be shut off. High energy per pound.
- Effect while Broken: Chance of explosion.
- Effect while Destoyed/Obliterated: Fuel is gone, explosion occurs.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Name: Vascular Fuel Tank
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Fuel lines run all over the ship. More capacity in less effective space used than normal.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Framework
Name: Dwarvencraft Frame
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Increase ship hardness and hp.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: +4 to pre-existing HD/+5 to pre-existing hardness/+40 to pre-existing hp
- Price: - gp
Name: Feycraft Frame
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Decrease ship weight and hp.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: +4 to pre-existing HD/-3 to pre-existing hardness (minimum 0)/+10 to pre-existing hp
- Price: - gp
Name: Packmule Frame
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Increase ship carry capacity and decrease cargo weight.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: +2 to pre-existing HD/+0 to pre-existing hardness/+20 to pre-existing hp
- Price: - gp
Landing Gear
Name: Standard Landing Gear
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Wheels to land on. Internal version can be retracted, external can't and caps safe movement speed.
- Effect while Broken: You have a chance to destroy them on landing.
- Effect while Destoyed/Obliterated: You lack wheels, hull takes damage from landing and/or its not on a stable surface.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Tall Landing Feet
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Long legs to land on. Can extend tall to land over difficult terrain, trees, houses, etc. Same internal/external as landing gear.
- Effect while Broken: You have a chance to destroy them on landing.
- Effect while Destoyed/Obliterated: You lack legs, hull has to land on surface, hull takes damage from landing and/or its not on a stable surface.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 2/10/20
- Price: - gp
Name: Landing Sleds
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Sleds to land on, for landing on snow, sand, and water. Doubles as pontoons. Same internal/external issue.
- Effect while Broken: You have a chance to destroy them on landing.
- Effect while Destoyed/Obliterated: You lack sleds, hull takes damage from landing and/or its not on a stable surface.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Living Space
Name: Sleeping Compartments
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Provides space for sleeping.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: 2/5/20
- Price: - gp
Name: Common Area
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Space for anything. Add seats and its a passenger plane. Add a table and its a war room. Add a stove and its a kitchen. Etc.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: 2/5/20
- Price: - gp
Name: Restroom Utilities
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Bathrooms and stuff.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: 2/5/20
- Price: - gp
Name: Engineering Room
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Engine or core can be worked safetly from here. Contains tools and means for ship maintenance mid-trip. Includes Jeffery's Tubes.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Mount
Name: Weapons Mount
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Mounts a weapon. Internals can retract into the hull as a move action.
- Effect while Broken: The weapon is damaged, -2 attack and -4 damage.
- Effect while Destoyed/Obliterated: Weapon does not work.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Shield Mount
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Mounts a shield generator. Internals can retract, but its nonfunctional while retracted. Shields must drop before generators are targeted. Subject to melee attacks.
- Effect while Broken: Half benefit.
- Effect while Destoyed/Obliterated: No benefit, shields are down.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Detector Mount
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Mounts a camera or radar. Internals can retract, but its nonfunctional while retracted.
- Effect while Broken: Half range to see things. Camera gets 20% miss.
- Effect while Destoyed/Obliterated: No range, radar is broken, camera offline.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Propulsion
Name: Balloon (Gas)
- Pre-Requisites: Fuel Tank (gas)
- Description: -
- Effect while Operartional: Provides vertical thrust only.
- Effect while Broken: Thrust reduced as if medium encumbrance.
- Effect while Destoyed/Obliterated: Thrust vanishes.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 2/2/10
- Price: - gp
Name: Balloon (Thermal)
- Pre-Requisites: Core (any heat source)
- Description: -
- Effect while Operartional: Provides vertical thrust only. Runs on a heat source.
- Effect while Broken: Thrust reduced as if medium encumbrance.
- Effect while Destoyed/Obliterated: Thrust vanishes.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 2/2/10
- Price: - gp
Name: Jet
- Pre-Requisites: Core (any)
- Description: -
- Effect while Operartional: Provides heavy thrust. Requires air.
- Effect while Broken: Thrust reduced as if medium encumbrance.
- Effect while Destoyed/Obliterated: Thrust vanishes.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Name: Magical Thrust
- Pre-Requisites: Core (any)
- Description: -
- Effect while Operartional: Provides thrust without obvious exhaust.
- Effect while Broken: Thrust reduced as if medium encumbrance.
- Effect while Destoyed/Obliterated: Thrust vanishes.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Name: Propeller
- Pre-Requisites: Core (any)
- Description: -
- Effect while Operartional: Provides thrust.
- Effect while Broken: Thrust reduced as if medium encumbrance.
- Effect while Destoyed/Obliterated: Thrust vanishes.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Sail
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Provides thrust based on wind speed. Useless in calm winds. Speed unique to wind conditions.
- Effect while Broken: Thrust reduced as if medium encumbrance.
- Effect while Destoyed/Obliterated: Thrust vanishes.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 2/0/10
- Price: - gp
Prow
Name: Ramming Prow
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Technically a weapon thats part of the ship, ram other ships with damage based on speed, and shock damage back.
- Effect while Broken: Shock damage increases.
- Effect while Destoyed/Obliterated: Ram destroyed. Weapon useless.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 8/10/800
- Price: - gp
Name: Shielded Prow
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Front of ship is well protected, improved AC/hardness.
- Effect while Broken: Half AC benefit/hardness.
- Effect while Destoyed/Obliterated: No benefit.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 10/10/100
- Price: - gp
Name: Shock Prow
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Helps for supersonic travel, not a weapon.
- Effect while Broken: Transitioning supersonic may break prow.
- Effect while Destoyed/Obliterated: Going supersonic is a dangerous activity.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Wings
Name: Wide Wings
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Heavy vertical lift via forward motion. Retains lift at slow speeds.
- Effect while Broken: Lift is decreased.
- Effect while Destoyed/Obliterated: Lift vanishes.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Maneuverable Wings
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Moderate vertical lift via forward motion. Retains lift at moderate speeds. Maneuverability +1.
- Effect while Broken: Lift is decreased.
- Effect while Destoyed/Obliterated: Lift vanishes.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Name: Sleek Wings
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Moderate vertical lift via forward motion. Retains lift at high speeds. Easier to use at high speeds.
- Effect while Broken: Lift is decreased.
- Effect while Destoyed/Obliterated: Lift vanishes.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Name: Flapping Wings
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Heavy vertical lift via forward motion. Retains lift at very low speeds. Maneuverability +1. Max speed reduced.
- Effect while Broken: Lift is decreased.
- Effect while Destoyed/Obliterated: Lift vanishes.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 6/5/60
- Price: - gp
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