Difference between revisions of "Dice (3.5e Equipment)"
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Revision as of 22:02, 11 August 2009
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There are some people who use dice for gambling. There re some people who use dice for roleplaying. There are others though, who enchant there dice and use them for battle.
All Dice are light exotic weapons that deal magical damage to there targets, The player makes a normal melee attack roll to determine a hit or miss, all criticals are with dice are 20/x2. The damage is a force attack, so no Strength score is added. You must meet special prerequisites to take exotic weapon proficiencies with certain dice. A die may be further enchanted if desired.
d4
- A d4 is a four sided die.
- Deals 1d4 damage.
- Cost: 500
d6
- Prereq: You must be level 6 to take Exotic Weapon Proficiency (d6).
- A d6 is a six sided die.
- Deals 1d6 damage.
- Cost: 750
d8
- Prereq: You must be level 9 to take Exotic Weapon Proficiency (d8).
- A d8 is a eight sided die.
- Deals 1d8 damage.
- Cost: 1000
d10
- Prereq: You must be level 12 to take Exotic Weapon Proficiency (d10).
- A d10 is a ten sided die.
- Deals 1d10 damage.
- Cost: 1250
d12
- Prereq: You must be level 15 to take Exotic Weapon Proficiency (d12).
- A d12 is a twelve sided die.
- Deals 1d12 damage.
- Cost: 1500
d20
- Prereq: You must be level 18 and have taken Exotic Weapon Proficiency with at least one other die to take Exotic Weapon Proficiency (d20).
- A d20 is a twenty sided die.
- Deals 1d20 damage.
- Cost: 3000
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Facts about "Dice (3.5e Equipment)"
Author | Summerscythe + |
Identifier | 3.5e Equipment + |
Rating | Unrated + |
Title | Dice + |