Dice (3.5e Equipment)
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There are some people who use dice for gambling. There are some people who use dice for roleplaying. There are others though, who enchant their dice and use them for battle.
All dice are exotic light weapons made out of a special, extraordinary but ultimately mundane material which deals force energy damage to their targets. The player makes a normal ranged attack roll to determine a hit or miss. The damage is a force attack, but does not add your Strength modifier. Dice are considered ammunition, much like shuriken. No matter their size, they always do their listed damage.
d4
Exotic Light
Cost: | 2 gp |
---|---|
Damage (Small): | 1d4 |
Damage (Medium)^{1}: | 1d4 |
Critical: | 20/x2 |
Range Increment: | 30 |
Weight^{2}: | - lbs |
Type^{3}: | Force |
HP^{4}: | 4 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
d6
Exotic Light
Cost: | 3 gp |
---|---|
Damage (Small): | 1d6 |
Damage (Medium)^{1}: | 1d6 |
Critical: | 20/x2 |
Range Increment: | 30 |
Weight^{2}: | - lbs |
Type^{3}: | Force |
HP^{4}: | 6 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
d8
Exotic Light
Cost: | 4 gp |
---|---|
Damage (Small): | 1d8 |
Damage (Medium)^{1}: | 1d8 |
Critical: | 20/x2 |
Range Increment: | 30 |
Weight^{2}: | - lbs |
Type^{3}: | Force |
HP^{4}: | 8 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
d10
Exotic Light
Cost: | 5 gp |
---|---|
Damage (Small): | 1d10 |
Damage (Medium)^{1}: | 1d10 |
Critical: | 20/x2 |
Range Increment: | 30 |
Weight^{2}: | - lbs |
Type^{3}: | Force |
HP^{4}: | 10 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
d12
Exotic Light
Cost: | 6 gp |
---|---|
Damage (Small): | 1d12 |
Damage (Medium)^{1}: | 1d12 |
Critical: | 20/x2 |
Range Increment: | 30 |
Weight^{2}: | - lbs |
Type^{3}: | Force |
HP^{4}: | 12 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
d20
Exotic Light
Cost: | 10 gp |
---|---|
Damage (Small): | 1d20 |
Damage (Medium)^{1}: | 1d20 |
Critical: | 20/x2 |
Range Increment: | 30 |
Weight^{2}: | - lbs |
Type^{3}: | Force |
HP^{4}: | 20 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Back to Main Page → 3.5e Homebrew → Equipment → Weapons
Eiji-kun^{v} |
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Author | Summerscythe + and Eiji-kun + |
Cost | 2 gp +, 3 gp +, 4 gp +, 5 gp +, 6 gp + and 10 gp + |
Critical | 20/x2 + |
Damage | 1d4 +, 1d6 +, 1d8 +, 1d10 +, 1d12 + and 1d20 + |
Damage Type | Force + |
Hardness | 10 + |
Hit Points | 4 +, 6 +, 8 +, 10 +, 12 + and 20 + |
Identifier | 3.5e Equipment + |
Proficiency | Exotic + |
Range | 30' + |
Rating | Unrated + |
Size | Light + |
Title | Dice + |
Weight | - + |