Difference between revisions of "Morviscus (3.5e Monster)"

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Revision as of 00:21, 10 December 2011

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Author: Leziad (talk)
Date Created: 9 December 2011
Status: Finished
Editing: Clarity edits only please
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Morviscus
Size/Type: Small Outsider (Augmented Ooze, Abomination)
Hit Dice: 2d10+13 (33 hp hp)
Initiative: +0
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 15 (+4 natural armor, +1 size), touch 11, flat-footed 15
Base Attack/Grapple: +3/+5
Attack: +5 (1d6 slam+3 + 1d6 acid)
Full Attack: +5
Space/Reach: 5 ft./5 ft.
Special Attacks: Divine Inchor
Special Qualities: Abomination trait, blindsight 60', fast healing 5, immunities, ooze trait, ward 14
Saves: Fort +3, Ref +3, Will +3
Abilities: Str 14, Dex 10, Con 20, Int -, Wis 10, Cha 3
Skills: Climb +7
Feats: Toughness
Environment: Any
Organization: Solitary or Ancient Battlefield (5-500)
Challenge Rating: 3
Treasure: None
Alignment: Always true Netral
Advancement: None
Level Adjustment: -


A hideous lump of red flesh slowly crawl toward you leaving a trail of blood that is seemingly burning right through the floor.

Morviscus are lumb of flesh that fell from abomination of 4th generation or older and took a life on their own. They are ghastly and mindless creatures driven by a instinctual hatred of all gods. They will attempt to consume shrines to deity instinctually.

Combat

7th+ Generation Abomination Traits (Ex): Fast healing 5, telepathy 50 feet, not subject to death from massive damage, and have maximum hit points per Hit Die.

  • Anathema (Ex): As an abominations, the Morviscus is not affected by supernatural, spell-like or spells of a divine nature such as divine spellcasting, salient divine abilities and the abilities of deities and divine creature. Additionally any weapon it wield, spells, spell-like abilities, supernatural abilities and natural attack count as having the bane property against all divine creatures and creatures capable of divine casting.

Blindsight (Ex): An ooze’s entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.

Divine Inchor: Morviscus are capable of projecting a spit of divine blood as a ranged touch attack to any creatures within line of sight up to short range dealing 2d6+6 half divine half-acid damage. Additionally any natural attack made by the Morviscus deal an extra 1d65 half acid half divine damage.



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways true Netral +
AuthorLeziad +
Challenge Rating3 +
EnvironmentAny +
Identifier3.5e Monster +
Level Adjustment- +
RatingUndiscussed +
SizeSmall +
SubtypeAugmented Ooze + and Abomination +
TitleMorviscus +
TypeOutsider +