Difference between revisions of "User:The Dire Reverend/Gunner"

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Using the Mysterious Stranger and Pistolero ACF for Gunslinger, and the Two-Weapon Warrior ACF for the Fighter.
 
Using the Mysterious Stranger and Pistolero ACF for Gunslinger, and the Two-Weapon Warrior ACF for the Fighter.
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[[Image:Clover.png‎|thumb|Clover, Human Gunslinger]]
 
{{Stat Block 2
 
{{Stat Block 2
 
|summary=<!-- brief summary of who the NPC is -->
 
|summary=<!-- brief summary of who the NPC is -->
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|init=+4 |listen=+XX |spot=+XX
 
|init=+4 |listen=+XX |spot=+XX
 
|spd=30ft.
 
|spd=30ft.
|hd=6 |hp=XX |othhp=DR 6/—
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|hd=6 |hp=40 |othhp=
|ac=25 |acmods=Mithril Breastplate +6, [[Two-Weapon Fighting (3.5e Feat)|Shield Bonus +2]], Dexterity +4, [[Master_of_Armor_(3.5e_Prestige_Class)#Absorb_Impact|Absorb Impact +2]],  [[Master_of_Armor_(3.5e_Prestige_Class)#Essence_of_Armor|Essence of Armor +1]] |touch=16 |flat=21
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|ac=23 |acmods=Mithril Breastplate +6, [[Two-Weapon Fighting (3.5e Feat)|Shield Bonus +2]], Dexterity +4,  [[Master_of_Armor_(3.5e_Prestige_Class)#Essence_of_Armor|Essence of Armor +1]] |touch=16 |flat=19
 
|immune= |resist= |weak= |sr=
 
|immune= |resist= |weak= |sr=
|bab=+6/+1 |grp=+XX
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|bab=+6/+1 |grp=Grapple +7
|ranged3=Masterwork Revolvers (Fired individually) +11/+6 (1d8+4)x4
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|ranged3=+1 Revolvers (Fired individually) +12/+7 (1d8+5)x4
|ranged1=Masterwork Revolvers (Fired together) +7/+7/+2/+2 (1d8+4)x4
+
|ranged1=+1 Revolvers (Fired together) +8/+8/+3/+3 (1d8+5)x4
|ranged4=Masterwork Revolvers (Fired individually with Rapid Shot) +9/+4 (1d8+4)x4
+
|ranged4=+1 Revolvers (Fired individually with Rapid Shot) +10/+5 (1d8+5)x4
|ranged2=Masterwork Revolvers (Fired together with Rapid Shot) +5/+5/+5/+0/+0 (1d8+4)x4
+
|ranged2=+1 Revolvers (Fired together with Rapid Shot) +6/+6/+6/+1/+1 (1d8+5)x4
|atkop= XX
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|atkop=
 
|space=5ft. |reach=5ft.
 
|space=5ft. |reach=5ft.
|sa=Deeds (Cha based), <!--OTHER HALF-->[[Master_of_Armor_(3.5e_Prestige_Class)#Absorb_Impact|Absorb Impact]] (Already added to AC and DR)
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|sa=Deeds (Cha based), <!--OTHER HALF-->[[Master_of_Armor_(3.5e_Prestige_Class)#Absorb_Impact|Absorb Impact]] (+2 to AC and 6/- DR)
|sq=Grit, Lucky +2,  Pistol Training 1, <!--OTHER HALF-->Bravery +1, [[Master_of_Armor_(3.5e_Prestige_Class)#Essence_of_Armor|Essence of Armor +1]], [[Master_of_Armor_(3.5e_Prestige_Class)#Flexibility|Flexibility]] [[Indeterminable_(3.5e_Prestige_Class)#Unshakable|Unshakable]] 1/day
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|sq=Grit (2), Lucky +2,  Pistol Training 1, <!--OTHER HALF-->Bravery +1, [[Master_of_Armor_(3.5e_Prestige_Class)#Essence_of_Armor|Essence of Armor +1]], [[Master_of_Armor_(3.5e_Prestige_Class)#Flexibility|Flexibility]] [[Indeterminable_(3.5e_Prestige_Class)#Unshakable|Unshakable]] 1/day
 
|str=12 |dex=19 |con=14 |int=13 |wis=12 |cha=14
 
|str=12 |dex=19 |con=14 |int=13 |wis=12 |cha=14
 
|fort=+7 |ref=+9 |will=+4
 
|fort=+7 |ref=+9 |will=+4
|skills=XX
+
|skills=Appraise +3, Acrobatics +3, Bluff +7, Climb +3, Diplomacy +4, Escape Artist +3, Heal +3, Intimidate +7, Perception +7, Stealth +5, Sense Motive +8, Survival +6, Profession (Pilot) +5, Ride +3, Slight of Hand +4, Swim +3.
 
|feats=Deft Shootist Deed, Dodge, Mobility, Point Blank Shot, Rapid Shot, [[Reloading Finesse (3.5e Feat)|Reloading Finesse]], [[Two-Weapon Fighting (3.5e Feat)|Two-Weapon Fighting]], Weapon Focus (Revolver)
 
|feats=Deft Shootist Deed, Dodge, Mobility, Point Blank Shot, Rapid Shot, [[Reloading Finesse (3.5e Feat)|Reloading Finesse]], [[Two-Weapon Fighting (3.5e Feat)|Two-Weapon Fighting]], Weapon Focus (Revolver)
|lang=Common, XX
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|lang=Common, Orc
 
|cg=<!-- combat gear that can be used with an action -->
 
|cg=<!-- combat gear that can be used with an action -->
|poss=XX
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|poss=[[AC Scouter (3.5e Equipment)|AC Scouter]], [[Infinite Ammunition (3.5e Equipment)|Infinite Ammunition]] (Revolver) (2), Mithral Breastplate, +1 Revolvers (2), Motorcycle
 
|san1=<!-- special ability name, like telepathy --> |sad1=<!-- special ability description -->
 
|san1=<!-- special ability name, like telepathy --> |sad1=<!-- special ability description -->
 
}}
 
}}
 +
 
'''Deeds Available:'''
 
'''Deeds Available:'''
[http://paizo.com/pathfinderRPG/prd/ultimateCombat/classes/gunslinger.html Gunslinger's Dodge], [http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes/gunslinger.html Focused Aim], [http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes/gunslinger.html Up Close and Deadly]
+
 
<!--For reference purposes, you may include a level-by-level breakdown within "comment tags" of how the NPC was built, such as how ability scores were calculated, skill points, skill ranks, and net skill modifiers.  With the comment tags in place it'll stay hidden unless you go back to the "edit" view.-->
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[http://paizo.com/pathfinderRPG/prd/ultimateCombat/classes/gunslinger.html Gunslinger's Dodge] - Spend 1 Grit to move 5 ft. and gain a +2 bonus to AC<br />
 +
[http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes/gunslinger.html Focused Aim] - Spend 1 Grit to add Charisma to damage.<br />
 +
[http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes/gunslinger.html Up Close and Deadly] - Spend 1 Grit to deal 1d6 points of extra damage on a hit, half damage on a miss.
 +
----
 +
Clover is a human,

Latest revision as of 08:49, 3 July 2012

Using the Mysterious Stranger and Pistolero ACF for Gunslinger, and the Two-Weapon Warrior ACF for the Fighter.

Clover, Human Gunslinger


Clover

CR 6

Female Human Gunslinger 6//Fighter 2, Master of Armor 3, Indeterminable 1
TN Medium Humanoid
Init/Senses +4/Listen +XX, Spot +XX
Languages Common, Orc
AC 23, touch 16, flat-footed 19
(Mithril Breastplate +6, Shield Bonus +2, Dexterity +4, Essence of Armor +1)
hp 40 (6 HD)
Fort/Ref/Will +7/+9/+4
Speed 30ft.
Ranged +1 Revolvers (Fired together) +8/+8/+3/+3 (1d8+5)x4 or
Ranged +1 Revolvers (Fired together with Rapid Shot) +6/+6/+6/+1/+1 (1d8+5)x4 or
Ranged +1 Revolvers (Fired individually) +12/+7 (1d8+5)x4 or
Ranged +1 Revolvers (Fired individually with Rapid Shot) +10/+5 (1d8+5)x4
Space/Reach 5ft./5ft.
Base Atk/Grp +6/+1/Grapple +7
Special Actions Deeds (Cha based), Absorb Impact (+2 to AC and 6/- DR)
Abilities Str 12, Dex 19, Con 14, Int 13, Wis 12, Cha 14
SQ Grit (2), Lucky +2, Pistol Training 1, Bravery +1, Essence of Armor +1, Flexibility Unshakable 1/day
Feats Deft Shootist Deed, Dodge, Mobility, Point Blank Shot, Rapid Shot, Reloading Finesse, Two-Weapon Fighting, Weapon Focus (Revolver)
Skills Appraise +3, Acrobatics +3, Bluff +7, Climb +3, Diplomacy +4, Escape Artist +3, Heal +3, Intimidate +7, Perception +7, Stealth +5, Sense Motive +8, Survival +6, Profession (Pilot) +5, Ride +3, Slight of Hand +4, Swim +3.
Possessions AC Scouter, Infinite Ammunition (Revolver) (2), Mithral Breastplate, +1 Revolvers (2), Motorcycle

Deeds Available:

Gunslinger's Dodge - Spend 1 Grit to move 5 ft. and gain a +2 bonus to AC
Focused Aim - Spend 1 Grit to add Charisma to damage.
Up Close and Deadly - Spend 1 Grit to deal 1d6 points of extra damage on a hit, half damage on a miss.


Clover is a human,