Difference between revisions of "Dragoon (3.5e Optimized Character Build)"

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== Introduction ==
 
== Introduction ==
  
[[3e Summary::Death from above!]] Drop down upon enemies with your spear for fairly massive damage.
+
[[Summary::Death from above!]] Drop down upon enemies with your spear for fairly massive damage.
  
 
== References ==
 
== References ==
Line 22: Line 22:
 
*Complete Adventurer
 
*Complete Adventurer
 
*Oriental Adventurers
 
*Oriental Adventurers
*Expanded Psionics Handbook
 
 
*Magic Item Compendium
 
*Magic Item Compendium
  
 
== Game Rule Components ==
 
== Game Rule Components ==
 
==Powers==
 
 
#Force Screen
 
#Synethstate
 
  
 
=== Progression ===
 
=== Progression ===
  
'''Race (Templates):''' [[3e Race::Raptoran]]
+
'''Race (Templates):''' [[Race::Raptoran]]
  
 
{| class="zebra d20" style="text-align: left;" {{#vardefine: odd|0}}
 
{| class="zebra d20" style="text-align: left;" {{#vardefine: odd|0}}
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| 1st || Scout 1 || +0 || +0 || +2 || +0 || Battle Jump, Sacred Vow, Leap of the Heavens || Skirmish (+1d6), Trapfinding ||
 
| 1st || Scout 1 || +0 || +0 || +2 || +0 || Battle Jump, Sacred Vow, Leap of the Heavens || Skirmish (+1d6), Trapfinding ||
 
|-  
 
|-  
| 2nd || Psychic Warrior 1 || +0 || +2 || +2 || +0 || Power Attack || Evasion ||
+
| 2nd || Psychic Warrior 1 || +0 || +2 || +2 || +0 || Power Attack || ||
 
|-  
 
|-  
| 3rd || Scout 2 / Psychic Warrior 1 || +1 || +2 || +3 || +0 || Improved Bull Rush || Battle Fortitude +1, Uncanny Dodge ||  
+
| 3rd || Scout 2 || +1 || +2 || +3 || +0 || Improved Bull Rush || Battle Fortitude +1, Uncanny Dodge ||  
 
|-  
 
|-  
| 4th || Scout 3 / Psychic Warrior 1 || +2 || +3 || +3 || +1 || || Fast Movement +10', Skirmish (+1d6/+1 AC), Trackless Step ||  
+
| 4th || Scout 3 || +2 || +3 || +3 || +1 || || Fast Movement +10', Skirmish (+1d6/+1 AC), Trackless Step ||  
 
|-  
 
|-  
| 5th || Scout 4 / Psychic Warrior 1 || +3 || +3 || +4 || +1 || Expeditious Dodge || ||  
+
| 5th || Scout 4 || +3 || +3 || +4 || +1 || Expeditious Dodge || ||  
 
|-  
 
|-  
| 6th || Scout 4 / Psychic Warrior 2 || +4 || +4 || +4 || +1 || Leap Attack, Mobility || ||  
+
| 6th || Psychic Warrior 2 || +4 || +4 || +4 || +1 || Leap Attack, Mobility || ||  
 
|-  
 
|-  
| 7th || Scout 5 / Psychic Warrior 2 || +4 || +4 || +4 || +1 || || Evasion, Skirmish (+2d6/+1 AC) ||  
+
| 7th || Scout 5 || +4 || +4 || +4 || +1 || || Evasion, Skirmish (+2d6/+1 AC) ||  
 
|-  
 
|-  
| 8th || Scout 6 / Psychic Warrior 2 || +5 || +5 || +5 || +2 || || Flawless Stride ||  
+
| 8th || Scout 6 || +5 || +5 || +5 || +2 || || Flawless Stride ||  
 
|-  
 
|-  
| 9th || Scout 7 / Psychic Warrior 2 || +6 || +5 || +5 || +2 || Shock Trooper || Skirmish (+2d6/+2 AC) ||  
+
| 9th || Scout 7 || +6 || +5 || +5 || +2 || Shock Trooper || Skirmish (+2d6/+2 AC) ||  
 
|-  
 
|-  
| 10th || Scout 8 / Psychic Warrior 2 || +7 || +5 || +6 || +2 || Spring Attack || Camouflage ||  
+
| 10th || Scout 8 || +7 || +5 || +6 || +2 || Spring Attack || Camouflage ||  
 
|-  
 
|-  
| 11th || Scout 9 / Psychic Warrior 2 || +7 || +6 || +6 || +3 || || Skirmish (+3d6/+2 AC) ||  
+
| 11th || Scout 9 || +7 || +6 || +6 || +3 || || Skirmish (+3d6/+2 AC) ||  
 
|-  
 
|-  
| 12th || Scout 10 / Psychic Warrior 2 || +8 || +6 || +7 || +3 || Vow of Obediance || Blindsense 30' ||  
+
| 12th || Scout 10 || +8 || +6 || +7 || +3 || Vow of Obediance || Blindsense 30' ||  
 
|-  
 
|-  
| 13th || Scout 10 / Psychic Warrior 2 / Vassal of Bahamut 1 || +9 || +8 || +7 || +3 || || Imperious Aura, Platinum Armor ||  
+
| 13th || Vassal of Bahamut 1 || +9 || +8 || +7 || +3 || || Imperious Aura, Platinum Armor ||  
 
|-  
 
|-  
| 14th || Scout 11 / Psychic Warrior 2 / Vassal of Bahamut 1 || +10 || +8 || +7 || +3 || || Battle Fortitude +2, Fast Movement +20', Skirmish (+3d6/+3 AC) ||  
+
| 14th || Scout 11 || +10 || +8 || +7 || +3 || || Battle Fortitude +2, Fast Movement +20', Skirmish (+3d6/+3 AC) ||  
 
|-  
 
|-  
| 15th || Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 || +11 || +9 || +8 || +4 || Improved Skirmish, Improved Buckler Defense || ||  
+
| 15th || Scout 12 || +11 || +9 || +8 || +4 || Improved Skirmish, Improved Buckler Defense || ||  
 
|-  
 
|-  
| 16th || Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 1 || +12 || +9 || +10 || +4 || || Acrobatics (+10), Leap of the Clouds, Fast Movement ||  
+
| 16th || Blade Dancer 1 || +12 || +9 || +10 || +4 || || Acrobatics (+10), Leap of the Clouds, Fast Movement ||  
 
|-  
 
|-  
| 17th || Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 2 || +13 || +9 || +11 || +4 || || Enchanted Blade I ||  
+
| 17th || Blade Dancer 2 || +13 || +9 || +11 || +4 || || Enchanted Blade I ||  
 
|-  
 
|-  
| 18th || Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 3 || +14 || +10 || +11 || +5 || Bounding Assault || ||  
+
| 18th || Blade Dancer 3 || +14 || +10 || +11 || +5 || Bounding Assault || ||  
 
|-  
 
|-  
| 19th || Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 4 || +15 || +10 || +12 || +5 || || Ride the Wind, Fast Movement ||  
+
| 19th || Blade Dancer 4 || +15 || +10 || +12 || +5 || || Ride the Wind, Fast Movement ||  
 
|-  
 
|-  
| 20th || [[3e Final Class Progression::Scout 12 / Psychic Warrior 2 / Vassal of Bahamut 1 / Blade Dancer 5]] || +16 || +10 || +12 || +5 || || Acrobatics (+20), Acrobatic Attack ||  
+
| 20th || Blade Dancer 5 || +16 || +10 || +12 || +5 || || Acrobatics (+20), Acrobatic Attack ||  
 
|}
 
|}
 +
 +
Final progression: [[Final Class Progression::Scout 12 / Fighter 2 / Vassal of Bahamut 1 / Blade Dancer 5]]
  
 
====Items====
 
====Items====
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*Jump Check: +112 = 23 (Ranks) + 20 (Acrobatics) + 10 (Racial) - 1 (ACP) + 30 (Magic) + 2 (Synergy) + 28 (Speed) which will allow you to easily leap 30' high
 
*Jump Check: +112 = 23 (Ranks) + 20 (Acrobatics) + 10 (Racial) - 1 (ACP) + 30 (Magic) + 2 (Synergy) + 28 (Speed) which will allow you to easily leap 30' high
 
*Attack: +35 = 12 (Strength) + 2 (Charge) + 16 (BAB) + 5 (Magic)
 
*Attack: +35 = 12 (Strength) + 2 (Charge) + 16 (BAB) + 5 (Magic)
*Damage: 1d8 (Spear) + 3d6 (Skirmish) + 2d6 (Improved Skirmish) + 3d6 (Falling Damage) + 18 (Strength) + 64 (Power Attack via Shock Trooper and Leap Attack) + 5d6+5 (Magic) = 1d8+13d6+55 (137 on average) x2 (Battle Jump) = 274 x2 (Bounding Assault) = 548 Damage
+
*Damage: 1d8 (Spear) + 3d6 (Skirmish) + 2d6 (Improved Skirmish) + 3d6 (Falling Damage) + 18 (Strength) + 64 (Power Attack via Shock Trooper and Leap Attack) + 5d6+5 (Magic) = 1d8+13d6+87 (142 on average) x2 (Battle Jump) = 284 x2 (Bounding Assault) = 568 Damage
:*Against an AC of 40, that comes out to 438.4 DPR on average
 
  
 
=== Tactics ===
 
=== Tactics ===
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*Halberd of Vaulting (Arms and Equipment Guide)
 
*Halberd of Vaulting (Arms and Equipment Guide)
 
*Find a way to gain pounce to full attack on each charge, increasing the damage dramatically
 
*Find a way to gain pounce to full attack on each charge, increasing the damage dramatically
 +
*Piercer Cloak (MIC) will increase your damage by 2d6 three times per day
  
 
=== Limitations ===
 
=== Limitations ===
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*Powerful Charge, Speed of Thought, Up the Walls, and Martial Study (Moment of Perfect Mind) can all substitute instead of Improved Buckler Defense
 
*Powerful Charge, Speed of Thought, Up the Walls, and Martial Study (Moment of Perfect Mind) can all substitute instead of Improved Buckler Defense
*Use Fighter instead of Psychic Warrior if you don't care about psionic powers
 
  
{{:User:Ghostwheel/NavBox}}
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=== Note ===
  
 +
This build assumes that you may enter Blade Dancer with access to psionic powers rather than spells.
  
 
----
 
----
 
{{3.5e Optimized Character Builds Breadcrumb}}
 
{{3.5e Optimized Character Builds Breadcrumb}}
 +
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Optimized Character Build]]
 
[[Category:Optimized Character Build]]
[[Category:Half-Optimization]]
+
 
 +
{{Navboxes}}

Latest revision as of 01:11, 19 September 2012

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Author: Ghostwheel (talk)
Date Created: February 20, 2010
Status: Complete
Editing: Clarity edits only please
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File:Fft-dragoon-male.jpg
"The rush of the wind and the pull of the ground; I never wanted anything more than this."

Introduction[edit]

Death from above! Drop down upon enemies with your spear for fairly massive damage.

References[edit]

  • Unearthed Arcana
  • Unapproachable East
  • Player's Handbook 2
  • Races of the Wild
  • Book of Exalted Deeds
  • Complete Warrior
  • Complete Adventurer
  • Oriental Adventurers
  • Magic Item Compendium

Game Rule Components[edit]

Progression[edit]

Race (Templates): Raptoran

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Scout 1 +0 +0 +2 +0 Battle Jump, Sacred Vow, Leap of the Heavens Skirmish (+1d6), Trapfinding
2nd Psychic Warrior 1 +0 +2 +2 +0 Power Attack
3rd Scout 2 +1 +2 +3 +0 Improved Bull Rush Battle Fortitude +1, Uncanny Dodge
4th Scout 3 +2 +3 +3 +1 Fast Movement +10', Skirmish (+1d6/+1 AC), Trackless Step
5th Scout 4 +3 +3 +4 +1 Expeditious Dodge
6th Psychic Warrior 2 +4 +4 +4 +1 Leap Attack, Mobility
7th Scout 5 +4 +4 +4 +1 Evasion, Skirmish (+2d6/+1 AC)
8th Scout 6 +5 +5 +5 +2 Flawless Stride
9th Scout 7 +6 +5 +5 +2 Shock Trooper Skirmish (+2d6/+2 AC)
10th Scout 8 +7 +5 +6 +2 Spring Attack Camouflage
11th Scout 9 +7 +6 +6 +3 Skirmish (+3d6/+2 AC)
12th Scout 10 +8 +6 +7 +3 Vow of Obediance Blindsense 30'
13th Vassal of Bahamut 1 +9 +8 +7 +3 Imperious Aura, Platinum Armor
14th Scout 11 +10 +8 +7 +3 Battle Fortitude +2, Fast Movement +20', Skirmish (+3d6/+3 AC)
15th Scout 12 +11 +9 +8 +4 Improved Skirmish, Improved Buckler Defense
16th Blade Dancer 1 +12 +9 +10 +4 Acrobatics (+10), Leap of the Clouds, Fast Movement
17th Blade Dancer 2 +13 +9 +11 +4 Enchanted Blade I
18th Blade Dancer 3 +14 +10 +11 +5 Bounding Assault
19th Blade Dancer 4 +15 +10 +12 +5 Ride the Wind, Fast Movement
20th Blade Dancer 5 +16 +10 +12 +5 Acrobatics (+20), Acrobatic Attack

Final progression: Scout 12 / Fighter 2 / Vassal of Bahamut 1 / Blade Dancer 5

Items[edit]

  • Boots of Landing

Highlights[edit]

  • Strength: 34 (+12) = 18 (Base) + 6 (Item) + 5 (Level) + 5 (Tome)
  • Dexterity: 18 (+4) = 14 (Base) + 4 (Item)
  • AC: (Before Shock Trooper) 43 = 10 (Base) + 13 (+5 Platinum Armor) + 4 (Dexterity) + 6 (+5 Buckler) + 5 (Amulet of Natural Armor) + 5 (Ring of Deflection)
  • Speed: 90' = 70' (Battle Dancer) + 20' (Scout)
  • Jump Check: +112 = 23 (Ranks) + 20 (Acrobatics) + 10 (Racial) - 1 (ACP) + 30 (Magic) + 2 (Synergy) + 28 (Speed) which will allow you to easily leap 30' high
  • Attack: +35 = 12 (Strength) + 2 (Charge) + 16 (BAB) + 5 (Magic)
  • Damage: 1d8 (Spear) + 3d6 (Skirmish) + 2d6 (Improved Skirmish) + 3d6 (Falling Damage) + 18 (Strength) + 64 (Power Attack via Shock Trooper and Leap Attack) + 5d6+5 (Magic) = 1d8+13d6+87 (142 on average) x2 (Battle Jump) = 284 x2 (Bounding Assault) = 568 Damage

Tactics[edit]

  • Bounce between foes, jumping high and crashing down upon them
  • Run away from them with Bounding Assault, rinse and repeat

Further Optimization[edit]

  • Valorous Weapon for double damage
  • Halberd of Vaulting (Arms and Equipment Guide)
  • Find a way to gain pounce to full attack on each charge, increasing the damage dramatically
  • Piercer Cloak (MIC) will increase your damage by 2d6 three times per day

Limitations[edit]

  • Low Will save
  • Very cramped quarters

DM Counters[edit]

  • Concealment, cover, mobility, illusions, etc
  • Target that low Will save

Variants[edit]

  • Powerful Charge, Speed of Thought, Up the Walls, and Martial Study (Moment of Perfect Mind) can all substitute instead of Improved Buckler Defense

Note[edit]

This build assumes that you may enter Blade Dancer with access to psionic powers rather than spells.


Back to Main Page3.5e HomebrewCharacter Optimization


Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
Article BalanceHigh +
AuthorGhostwheel +
Final Class ProgressionScout 12 / Fighter 2 / Vassal of Bahamut 1 / Blade Dancer 5 +
Identifier3.5e Optimized Character Build +
RaceRaptoran +
RatingUnrated +
SummaryDeath from above! +
TitleDragoon +