Difference between revisions of "Dragoon (3.5e Optimized Character Build)"
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== Introduction == | == Introduction == | ||
− | [[ | + | [[Summary::Death from above!]] Drop down upon enemies with your spear for fairly massive damage. |
== References == | == References == | ||
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*Complete Adventurer | *Complete Adventurer | ||
*Oriental Adventurers | *Oriental Adventurers | ||
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*Magic Item Compendium | *Magic Item Compendium | ||
== Game Rule Components == | == Game Rule Components == | ||
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=== Progression === | === Progression === | ||
− | '''Race (Templates):''' [[ | + | '''Race (Templates):''' [[Race::Raptoran]] |
{| class="zebra d20" style="text-align: left;" {{#vardefine: odd|0}} | {| class="zebra d20" style="text-align: left;" {{#vardefine: odd|0}} | ||
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| 1st || Scout 1 || +0 || +0 || +2 || +0 || Battle Jump, Sacred Vow, Leap of the Heavens || Skirmish (+1d6), Trapfinding || | | 1st || Scout 1 || +0 || +0 || +2 || +0 || Battle Jump, Sacred Vow, Leap of the Heavens || Skirmish (+1d6), Trapfinding || | ||
|- | |- | ||
− | | 2nd || Psychic Warrior 1 || +0 || +2 || +2 || +0 || Power Attack || | + | | 2nd || Psychic Warrior 1 || +0 || +2 || +2 || +0 || Power Attack || || |
|- | |- | ||
− | | 3rd || Scout 2 | + | | 3rd || Scout 2 || +1 || +2 || +3 || +0 || Improved Bull Rush || Battle Fortitude +1, Uncanny Dodge || |
|- | |- | ||
− | | 4th || Scout 3 | + | | 4th || Scout 3 || +2 || +3 || +3 || +1 || || Fast Movement +10', Skirmish (+1d6/+1 AC), Trackless Step || |
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− | | 5th || Scout 4 | + | | 5th || Scout 4 || +3 || +3 || +4 || +1 || Expeditious Dodge || || |
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− | | 6th || | + | | 6th || Psychic Warrior 2 || +4 || +4 || +4 || +1 || Leap Attack, Mobility || || |
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− | | 7th || Scout 5 | + | | 7th || Scout 5 || +4 || +4 || +4 || +1 || || Evasion, Skirmish (+2d6/+1 AC) || |
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− | | 8th || Scout 6 | + | | 8th || Scout 6 || +5 || +5 || +5 || +2 || || Flawless Stride || |
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− | | 9th || Scout 7 | + | | 9th || Scout 7 || +6 || +5 || +5 || +2 || Shock Trooper || Skirmish (+2d6/+2 AC) || |
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− | | 10th || Scout 8 | + | | 10th || Scout 8 || +7 || +5 || +6 || +2 || Spring Attack || Camouflage || |
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− | | 11th || Scout 9 | + | | 11th || Scout 9 || +7 || +6 || +6 || +3 || || Skirmish (+3d6/+2 AC) || |
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− | | 12th || Scout 10 | + | | 12th || Scout 10 || +8 || +6 || +7 || +3 || Vow of Obediance || Blindsense 30' || |
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− | | 13th || | + | | 13th || Vassal of Bahamut 1 || +9 || +8 || +7 || +3 || || Imperious Aura, Platinum Armor || |
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− | | 14th || Scout 11 | + | | 14th || Scout 11 || +10 || +8 || +7 || +3 || || Battle Fortitude +2, Fast Movement +20', Skirmish (+3d6/+3 AC) || |
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− | | 15th || Scout 12 | + | | 15th || Scout 12 || +11 || +9 || +8 || +4 || Improved Skirmish, Improved Buckler Defense || || |
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− | | 16th || | + | | 16th || Blade Dancer 1 || +12 || +9 || +10 || +4 || || Acrobatics (+10), Leap of the Clouds, Fast Movement || |
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− | | 17th || | + | | 17th || Blade Dancer 2 || +13 || +9 || +11 || +4 || || Enchanted Blade I || |
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− | | 18th || | + | | 18th || Blade Dancer 3 || +14 || +10 || +11 || +5 || Bounding Assault || || |
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− | | 19th || | + | | 19th || Blade Dancer 4 || +15 || +10 || +12 || +5 || || Ride the Wind, Fast Movement || |
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− | | 20th || | + | | 20th || Blade Dancer 5 || +16 || +10 || +12 || +5 || || Acrobatics (+20), Acrobatic Attack || |
|} | |} | ||
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+ | Final progression: [[Final Class Progression::Scout 12 / Fighter 2 / Vassal of Bahamut 1 / Blade Dancer 5]] | ||
====Items==== | ====Items==== | ||
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*Jump Check: +112 = 23 (Ranks) + 20 (Acrobatics) + 10 (Racial) - 1 (ACP) + 30 (Magic) + 2 (Synergy) + 28 (Speed) which will allow you to easily leap 30' high | *Jump Check: +112 = 23 (Ranks) + 20 (Acrobatics) + 10 (Racial) - 1 (ACP) + 30 (Magic) + 2 (Synergy) + 28 (Speed) which will allow you to easily leap 30' high | ||
*Attack: +35 = 12 (Strength) + 2 (Charge) + 16 (BAB) + 5 (Magic) | *Attack: +35 = 12 (Strength) + 2 (Charge) + 16 (BAB) + 5 (Magic) | ||
− | *Damage: 1d8 (Spear) + 3d6 (Skirmish) + 2d6 (Improved Skirmish) + 3d6 (Falling Damage) + 18 (Strength) + 64 (Power Attack via Shock Trooper and Leap Attack) + 5d6+5 (Magic) = 1d8+13d6+ | + | *Damage: 1d8 (Spear) + 3d6 (Skirmish) + 2d6 (Improved Skirmish) + 3d6 (Falling Damage) + 18 (Strength) + 64 (Power Attack via Shock Trooper and Leap Attack) + 5d6+5 (Magic) = 1d8+13d6+87 (142 on average) x2 (Battle Jump) = 284 x2 (Bounding Assault) = 568 Damage |
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=== Tactics === | === Tactics === | ||
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*Halberd of Vaulting (Arms and Equipment Guide) | *Halberd of Vaulting (Arms and Equipment Guide) | ||
*Find a way to gain pounce to full attack on each charge, increasing the damage dramatically | *Find a way to gain pounce to full attack on each charge, increasing the damage dramatically | ||
+ | *Piercer Cloak (MIC) will increase your damage by 2d6 three times per day | ||
=== Limitations === | === Limitations === | ||
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*Powerful Charge, Speed of Thought, Up the Walls, and Martial Study (Moment of Perfect Mind) can all substitute instead of Improved Buckler Defense | *Powerful Charge, Speed of Thought, Up the Walls, and Martial Study (Moment of Perfect Mind) can all substitute instead of Improved Buckler Defense | ||
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− | + | === Note === | |
+ | This build assumes that you may enter Blade Dancer with access to psionic powers rather than spells. | ||
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{{3.5e Optimized Character Builds Breadcrumb}} | {{3.5e Optimized Character Builds Breadcrumb}} | ||
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[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Optimized Character Build]] | [[Category:Optimized Character Build]] | ||
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+ | {{Navboxes}} |
Latest revision as of 01:11, 19 September 2012
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Contents
Introduction[edit]
Death from above! Drop down upon enemies with your spear for fairly massive damage.
References[edit]
- Unearthed Arcana
- Unapproachable East
- Player's Handbook 2
- Races of the Wild
- Book of Exalted Deeds
- Complete Warrior
- Complete Adventurer
- Oriental Adventurers
- Magic Item Compendium
Game Rule Components[edit]
Progression[edit]
Race (Templates): Raptoran
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Scout 1 | +0 | +0 | +2 | +0 | Battle Jump, Sacred Vow, Leap of the Heavens | Skirmish (+1d6), Trapfinding | |
2nd | Psychic Warrior 1 | +0 | +2 | +2 | +0 | Power Attack | ||
3rd | Scout 2 | +1 | +2 | +3 | +0 | Improved Bull Rush | Battle Fortitude +1, Uncanny Dodge | |
4th | Scout 3 | +2 | +3 | +3 | +1 | Fast Movement +10', Skirmish (+1d6/+1 AC), Trackless Step | ||
5th | Scout 4 | +3 | +3 | +4 | +1 | Expeditious Dodge | ||
6th | Psychic Warrior 2 | +4 | +4 | +4 | +1 | Leap Attack, Mobility | ||
7th | Scout 5 | +4 | +4 | +4 | +1 | Evasion, Skirmish (+2d6/+1 AC) | ||
8th | Scout 6 | +5 | +5 | +5 | +2 | Flawless Stride | ||
9th | Scout 7 | +6 | +5 | +5 | +2 | Shock Trooper | Skirmish (+2d6/+2 AC) | |
10th | Scout 8 | +7 | +5 | +6 | +2 | Spring Attack | Camouflage | |
11th | Scout 9 | +7 | +6 | +6 | +3 | Skirmish (+3d6/+2 AC) | ||
12th | Scout 10 | +8 | +6 | +7 | +3 | Vow of Obediance | Blindsense 30' | |
13th | Vassal of Bahamut 1 | +9 | +8 | +7 | +3 | Imperious Aura, Platinum Armor | ||
14th | Scout 11 | +10 | +8 | +7 | +3 | Battle Fortitude +2, Fast Movement +20', Skirmish (+3d6/+3 AC) | ||
15th | Scout 12 | +11 | +9 | +8 | +4 | Improved Skirmish, Improved Buckler Defense | ||
16th | Blade Dancer 1 | +12 | +9 | +10 | +4 | Acrobatics (+10), Leap of the Clouds, Fast Movement | ||
17th | Blade Dancer 2 | +13 | +9 | +11 | +4 | Enchanted Blade I | ||
18th | Blade Dancer 3 | +14 | +10 | +11 | +5 | Bounding Assault | ||
19th | Blade Dancer 4 | +15 | +10 | +12 | +5 | Ride the Wind, Fast Movement | ||
20th | Blade Dancer 5 | +16 | +10 | +12 | +5 | Acrobatics (+20), Acrobatic Attack |
Final progression: Scout 12 / Fighter 2 / Vassal of Bahamut 1 / Blade Dancer 5
Items[edit]
- Boots of Landing
Highlights[edit]
- Strength: 34 (+12) = 18 (Base) + 6 (Item) + 5 (Level) + 5 (Tome)
- Dexterity: 18 (+4) = 14 (Base) + 4 (Item)
- AC: (Before Shock Trooper) 43 = 10 (Base) + 13 (+5 Platinum Armor) + 4 (Dexterity) + 6 (+5 Buckler) + 5 (Amulet of Natural Armor) + 5 (Ring of Deflection)
- Speed: 90' = 70' (Battle Dancer) + 20' (Scout)
- Jump Check: +112 = 23 (Ranks) + 20 (Acrobatics) + 10 (Racial) - 1 (ACP) + 30 (Magic) + 2 (Synergy) + 28 (Speed) which will allow you to easily leap 30' high
- Attack: +35 = 12 (Strength) + 2 (Charge) + 16 (BAB) + 5 (Magic)
- Damage: 1d8 (Spear) + 3d6 (Skirmish) + 2d6 (Improved Skirmish) + 3d6 (Falling Damage) + 18 (Strength) + 64 (Power Attack via Shock Trooper and Leap Attack) + 5d6+5 (Magic) = 1d8+13d6+87 (142 on average) x2 (Battle Jump) = 284 x2 (Bounding Assault) = 568 Damage
Tactics[edit]
- Bounce between foes, jumping high and crashing down upon them
- Run away from them with Bounding Assault, rinse and repeat
Further Optimization[edit]
- Valorous Weapon for double damage
- Halberd of Vaulting (Arms and Equipment Guide)
- Find a way to gain pounce to full attack on each charge, increasing the damage dramatically
- Piercer Cloak (MIC) will increase your damage by 2d6 three times per day
Limitations[edit]
- Low Will save
- Very cramped quarters
DM Counters[edit]
- Concealment, cover, mobility, illusions, etc
- Target that low Will save
Variants[edit]
- Powerful Charge, Speed of Thought, Up the Walls, and Martial Study (Moment of Perfect Mind) can all substitute instead of Improved Buckler Defense
Note[edit]
This build assumes that you may enter Blade Dancer with access to psionic powers rather than spells.
Back to Main Page → 3.5e Homebrew → Character Optimization
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Facts about "Dragoon (3.5e Optimized Character Build)"
Article Balance | High + |
Author | Ghostwheel + |
Final Class Progression | Scout 12 / Fighter 2 / Vassal of Bahamut 1 / Blade Dancer 5 + |
Identifier | 3.5e Optimized Character Build + |
Race | Raptoran + |
Rating | Unrated + |
Summary | Death from above! + |
Title | Dragoon + |