Difference between revisions of "SRD:Mind Domain"
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'''Granted Power:''' Gain a +2 bonus on [[SRD:Bluff Skill|Bluff]], [[SRD:Diplomacy Skill|Diplomacy]], and [[SRD:Sense Motive Skill|Sense Motive]] checks. Gain a +2 bonus on [[SRD:Saving Throw|Will]] saves against [[SRD:Enchantment School|enchantment spells]] and effects. | '''Granted Power:''' Gain a +2 bonus on [[SRD:Bluff Skill|Bluff]], [[SRD:Diplomacy Skill|Diplomacy]], and [[SRD:Sense Motive Skill|Sense Motive]] checks. Gain a +2 bonus on [[SRD:Saving Throw|Will]] saves against [[SRD:Enchantment School|enchantment spells]] and effects. | ||
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Latest revision as of 21:43, 4 October 2012
This material is published under the OGL |
Mind Domain[edit]
Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects.
- Mind Domain Spells
- Comprehend Languages: You understand all spoken and written languages.
- Detect Thoughts: Allows “listening” to surface thoughts.
- Lesser Telepathic Bond: Link with subject within 30 ft. for 10 min./level.
- Discern Lies: Reveals deliberate falsehoods.
- Telepathic Bond: Link lets allies communicate.
- Probe Thoughts: Read subject’s memories, one question/ round.
- Brain Spider: Eavesdrop on thoughts of up to eight other creatures.
- Mind Blank: Subject is immune to mental/emotional magic and scrying.
- Weird: Fearful illusion affects all within 30 ft., either killing or dealing 3d6 damage.
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