Difference between revisions of "Heavy Thing (3.5e Equipment)"

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A ''heavy thing'' is a popular cursed item invented by a mage that was tired of adventurers stealing his stuff. ''Heavy things'' come in many different shapes and sizes, though one thing they all have in common is the fact that it is absolutely, unmitigatably '''heavy'''. A scrawny rogue or spellcaster may have trouble pushing it around, and even a powerful warrior might find himself considerably encumbered. Carrying something this heavy is obviously very tiring and a waste of energy, but it's impossible to stop carrying this heavy thing. If the holder of the heavy thing lets go of it for even a single second, he incurs a number of [[SRD:Negative Level|negative levels]] equal to half his character level for as long as he isn't holding or otherwise touching the heavy thing. A first-level character, who doesn't have any levels to lose, will effectively find his or her [[SRD:Constitution|Constitution]] score halved upon letting go of the heavy thing. Needless to say, this is all very annoying and counterproductive and extremely detrimental to the whole 'going on adventures and killing things for loot' thing.
 
A ''heavy thing'' is a popular cursed item invented by a mage that was tired of adventurers stealing his stuff. ''Heavy things'' come in many different shapes and sizes, though one thing they all have in common is the fact that it is absolutely, unmitigatably '''heavy'''. A scrawny rogue or spellcaster may have trouble pushing it around, and even a powerful warrior might find himself considerably encumbered. Carrying something this heavy is obviously very tiring and a waste of energy, but it's impossible to stop carrying this heavy thing. If the holder of the heavy thing lets go of it for even a single second, he incurs a number of [[SRD:Negative Level|negative levels]] equal to half his character level for as long as he isn't holding or otherwise touching the heavy thing. A first-level character, who doesn't have any levels to lose, will effectively find his or her [[SRD:Constitution|Constitution]] score halved upon letting go of the heavy thing. Needless to say, this is all very annoying and counterproductive and extremely detrimental to the whole 'going on adventures and killing things for loot' thing.
  
To make things worse, a creature cursed with ownership of the ''heavy thing'' can't just enlist the help of his allies or his magic in order to carry it. The ''heavy thing'' is immune to any [[SRD:Spells|magical]], [[SRD:Spell-Like Ability|spell-like]], [[SRD:Special Abilities Overview#Supernatural|supernatural]], [[SRD:Powers|psionic]], [[SRD:Psi-Like Ability|psi-like]] or [[SRD:Special Abilities Overview#Extraordinary|extraordinary]] ability that lifs or otherwise moves objects, such as ''[[SRD:Telekinesis|telekinesis]]'' and the like. Similarly, the ''heavy'' thing cannot be [[SRD:Teleport|teleported]] or otherwise spatially, temporally or dimensionally displaced except by tediously moving it by hand.  
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To make things worse, a creature cursed with ownership of the ''heavy thing'' can't just enlist the help of his allies or his magic in order to carry it. The ''heavy thing'' is immune to any [[SRD:Spells|magical]], [[SRD:Spell-Like Ability|spell-like]], [[SRD:Special Abilities Overview#Supernatural|supernatural]], [[SRD:Powers|psionic]], [[SRD:Psi-Like Ability|psi-like]] or [[SRD:Special Abilities Overview#Extraordinary|extraordinary]] ability that lifts or otherwise moves objects, such as ''[[SRD:Telekinesis|telekinesis]]'' and the like. Similarly, the ''heavy'' thing cannot be [[SRD:Teleport|teleported]] or otherwise spatially, temporally or dimensionally displaced except by tediously moving it by hand.  
  
 
The ownership of a ''heavy thing'' is determined and transferred by touch. The creature that touched it last becomes its owner and the new recipient of its curse. This makes knowledgeable adventurers reluctant to share this particular burden.
 
The ownership of a ''heavy thing'' is determined and transferred by touch. The creature that touched it last becomes its owner and the new recipient of its curse. This makes knowledgeable adventurers reluctant to share this particular burden.

Revision as of 15:14, 16 October 2012

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Author: Sulacu (talk)
Date Created: October 16, 2012
Status: Complete
Editing: Clarity edits only please
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"Fine, but you have to take the auxiliary hall pass."

Heavy Thing

The heavy thing is bane to all creature's mobile, as it slows them down to the point of staggering.

A heavy thing is a popular cursed item invented by a mage that was tired of adventurers stealing his stuff. Heavy things come in many different shapes and sizes, though one thing they all have in common is the fact that it is absolutely, unmitigatably heavy. A scrawny rogue or spellcaster may have trouble pushing it around, and even a powerful warrior might find himself considerably encumbered. Carrying something this heavy is obviously very tiring and a waste of energy, but it's impossible to stop carrying this heavy thing. If the holder of the heavy thing lets go of it for even a single second, he incurs a number of negative levels equal to half his character level for as long as he isn't holding or otherwise touching the heavy thing. A first-level character, who doesn't have any levels to lose, will effectively find his or her Constitution score halved upon letting go of the heavy thing. Needless to say, this is all very annoying and counterproductive and extremely detrimental to the whole 'going on adventures and killing things for loot' thing.

To make things worse, a creature cursed with ownership of the heavy thing can't just enlist the help of his allies or his magic in order to carry it. The heavy thing is immune to any magical, spell-like, supernatural, psionic, psi-like or extraordinary ability that lifts or otherwise moves objects, such as telekinesis and the like. Similarly, the heavy thing cannot be teleported or otherwise spatially, temporally or dimensionally displaced except by tediously moving it by hand.

The ownership of a heavy thing is determined and transferred by touch. The creature that touched it last becomes its owner and the new recipient of its curse. This makes knowledgeable adventurers reluctant to share this particular burden.

The curse of the heavy thing can be broken by a remove curse cast on the heavy thing, or a break enchantment on the cursed creature if the heavy thing cannot be found or is unreachable. Likewise, disjoining or otherwise completely obliterating the heavy thing rids the afflicted creature of its curse.

Prerequisites: CL 7th; Craft Wondrous Item; burden.



Back to Main Page3.5e HomebrewEquipmentCursed Items

AuthorSulacu +
Identifier3.5e Equipment +
Rated ByFoxwarrior +, Undead Knave + and Eiji-kun +
RatingRating Pending +
SummaryThe heavy thing is bane to all creature's mobile, as it slows them down to the point of staggering. +
TitleHeavy Thing +