Difference between revisions of "Canon talk:Main"
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::So far I have placed all real-world articles about authors or publishers in the main namespace, but I agree that they would also fit within Canon. Should they be moved?<br> | ::So far I have placed all real-world articles about authors or publishers in the main namespace, but I agree that they would also fit within Canon. Should they be moved?<br> | ||
::And in the long run I would indeed like to have all our in-universe distinctions/articles also sorted according to publishers in addition to according to campaign settings. [[User:Daranios|Daranios]] 19:28, 6 July 2011 (UTC) | ::And in the long run I would indeed like to have all our in-universe distinctions/articles also sorted according to publishers in addition to according to campaign settings. [[User:Daranios|Daranios]] 19:28, 6 July 2011 (UTC) | ||
+ | |||
+ | == Let's Make Something of This == | ||
+ | |||
+ | The Canon section as a whole is woefully neglected. It has the potential to be a valuable reference tool, but it's really not much of anything right now. Let's make this one of our projects, shall we? Let's make the Canon section useful. I think the organization is fine the way it is right now -- what we really need to do is add substance. | ||
+ | |||
+ | What we need for that is to establish guidelines on what sorts of pages should have what sorts of content. The specifics can be discussed on the subsection talk pages (we wouldn't want to clutter this too much), but let's agree on some basics first. Since the bare facts of the material are far more easily looked up in a book/pdf than on the wiki, we should provide some new information, which I would suggest to be a few dimensions of analysis. Here's the broad areas that I suggest we try to cover on each article, whenever applicable: | ||
+ | *Mechanics. Summarize them (but do not describe them fully, lest we violate copyrights and waste space), and analyze them. This involves describing significant implications of the material, author oversights, exploits, notable uses in builds, DPR analysis, resource utilization analysis, etc. Different mechanical analyses will be appropriate for different material, but we should try to give as much not-obvious information as we can -- and the key there is ''not obvious'', because we don't want to just uselessly regurgitate what can be easily read in the book. | ||
+ | *Fluff. Much as mechanics can be analyzed, so can fluff. Summarize the flavor presented by the text, draw connections to other material, extrapolate implications, identify questions to be resolved by the DM, identify contradictions, place small-scale material within the large context of the world, link D&D fiction to the real world and real world myths, etc. This can easily start drifting towards becoming something revisionist like the [[Book of Elements (3.5e Sourcebook)|Book of Elements]], but we don't want that in this section. Original research is fine, but make sure any conclusions you make are either speculatively phrased or indisputable facts, and are not your creative attempt to resolve a perceived issue. | ||
+ | *Community. A description of how the community generally views the material, why, and what the responses have been. Contributors here have to be careful to discuss how the community in general responds to the material, which is not necessarily how they as an individual respond. References can help maintain objectivity here. Multiple perspectives are probably going to be included for a lot of material. This section would also be a place to describe the Wiki's justification for placing it in its balance category (if applicable), and also a place to link to rewrites and expansions. This is probably going to be a relatively lightweight section in most articles, because much of it will be grounded on the analyses in the other sections; whereas the mechanical analysis might have lines and lines of calculations culminating in a high DPR, this section might say more briefly, "Many players consider it to be overpowered due to its high damage output." | ||
+ | Thoughts? --[[User:DanielDraco|DanielDraco]] ([[User talk:DanielDraco|talk]]) 20:43, 6 November 2012 (UTC) |
Revision as of 20:43, 6 November 2012
How to go on
What would be needed to expand this page with the help of queries? On the one hand we have the general distinctions already there:
- Terms
- Creatures
- Deities
- Classes
- Locations (maybe, instead of campaign settings)
In addition:
- Characters (NPCs)
- Items - mundane equiment and magical items, general stuff and unique things
- Spells
And I also encountered:
- Organisations
- Events (including longer eras)
- ?
Would races fall within creatures?
Those distinctions could be further distinguished with the help of queries by:
- Campaign setting
- Publisher
- ?
Probably we do not need to distinguish by edition, as that would mainly be important for stats, and those are not the focus of the canon section?
Any thoughts on that?
For all the distincions above we would then have a category each, right? So far my ideas. Daranios 17:11, 5 July 2011 (UTC)
- I had completely forgotten about characters and items and spells, those should probably be at the same level as the creatures and deities. I had originally intended for races to fall into creatures, since they're just a creature type that happens to be playable by default, but it could get it's own page too. Organizations could live at that level as well, since there are a large number of those that are campaign independent(ish).
- I've got mixed feelings on locations and events. There are less of these that are campaign independent, and the ones that are strongly tied to a campaign seem like they'd be better served by tying them to a campaign setting page instead of mixing them all together.
- So, the main level would have -
- Terms
- Creatures
- Characters
- Deities
- Classes
- Items
- Spells
- Organisations
- Publisher
- and then CS would have some sub levels for each CS
- Campaign setting
- History (incl events)
- Locations
- Characters
- Religion
- Organizations
- (etc.)
- for items directly related to that CS (and would exclude articles not directly in that CS). I think of a lot of DnD in terms of campaign setting, and putting the campaign settings up as a top level nav item with the rest fits with how I think about things (which I am generalizing to assume it would help others too :-p). I think that's pretty close to what you were suggesting anyway, does it look workable? - Tarkisflux Talk 18:12, 5 July 2011 (UTC)
- Sounds well enough to me! I would stick to "Deities" instead of "Religion" on the level of campaign settings, I guess. I think you are right about locations and events. Thinking about it, there will also be few characters and organizations independant of campaign settings, so one could think about which level they fit in best. Do you have a suggestion about what to do with the few campaign setting-independant such things, like, say, planes of existance or Far Realm?
- So far I have placed all real-world articles about authors or publishers in the main namespace, but I agree that they would also fit within Canon. Should they be moved?
- And in the long run I would indeed like to have all our in-universe distinctions/articles also sorted according to publishers in addition to according to campaign settings. Daranios 19:28, 6 July 2011 (UTC)
- Sounds well enough to me! I would stick to "Deities" instead of "Religion" on the level of campaign settings, I guess. I think you are right about locations and events. Thinking about it, there will also be few characters and organizations independant of campaign settings, so one could think about which level they fit in best. Do you have a suggestion about what to do with the few campaign setting-independant such things, like, say, planes of existance or Far Realm?
Let's Make Something of This
The Canon section as a whole is woefully neglected. It has the potential to be a valuable reference tool, but it's really not much of anything right now. Let's make this one of our projects, shall we? Let's make the Canon section useful. I think the organization is fine the way it is right now -- what we really need to do is add substance.
What we need for that is to establish guidelines on what sorts of pages should have what sorts of content. The specifics can be discussed on the subsection talk pages (we wouldn't want to clutter this too much), but let's agree on some basics first. Since the bare facts of the material are far more easily looked up in a book/pdf than on the wiki, we should provide some new information, which I would suggest to be a few dimensions of analysis. Here's the broad areas that I suggest we try to cover on each article, whenever applicable:
- Mechanics. Summarize them (but do not describe them fully, lest we violate copyrights and waste space), and analyze them. This involves describing significant implications of the material, author oversights, exploits, notable uses in builds, DPR analysis, resource utilization analysis, etc. Different mechanical analyses will be appropriate for different material, but we should try to give as much not-obvious information as we can -- and the key there is not obvious, because we don't want to just uselessly regurgitate what can be easily read in the book.
- Fluff. Much as mechanics can be analyzed, so can fluff. Summarize the flavor presented by the text, draw connections to other material, extrapolate implications, identify questions to be resolved by the DM, identify contradictions, place small-scale material within the large context of the world, link D&D fiction to the real world and real world myths, etc. This can easily start drifting towards becoming something revisionist like the Book of Elements, but we don't want that in this section. Original research is fine, but make sure any conclusions you make are either speculatively phrased or indisputable facts, and are not your creative attempt to resolve a perceived issue.
- Community. A description of how the community generally views the material, why, and what the responses have been. Contributors here have to be careful to discuss how the community in general responds to the material, which is not necessarily how they as an individual respond. References can help maintain objectivity here. Multiple perspectives are probably going to be included for a lot of material. This section would also be a place to describe the Wiki's justification for placing it in its balance category (if applicable), and also a place to link to rewrites and expansions. This is probably going to be a relatively lightweight section in most articles, because much of it will be grounded on the analyses in the other sections; whereas the mechanical analysis might have lines and lines of calculations culminating in a high DPR, this section might say more briefly, "Many players consider it to be overpowered due to its high damage output."
Thoughts? --DanielDraco (talk) 20:43, 6 November 2012 (UTC)