Difference between revisions of "SRD:Phantasmal Killer"
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| school=Illusion | | school=Illusion | ||
| subschool=Phantasm | | subschool=Phantasm | ||
− | | desc= | + | | desc=Fear, Mind-Affecting |
− | | lvl=[[SRD:Madness Domain|Madness]] 6, | + | | lvl=[[SRD:Madness Domain|Madness]] 6, Sorcerer/Wizard 4 |
| comp=V, S | | comp=V, S | ||
| casttime=1 [[SRD:Standard Actions|standard action]] | | casttime=1 [[SRD:Standard Actions|standard action]] | ||
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You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell’s subject can see the phantasmal killer. You see only a vague shape. The target first gets a [[SRD:Saving Throw|Will]] save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a [[SRD:Saving Throw|Fortitude]] save or die from fear. Even if the [[SRD:Saving Throw|Fortitude]] save is successful, the subject takes 3d6 points of damage. | You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell’s subject can see the phantasmal killer. You see only a vague shape. The target first gets a [[SRD:Saving Throw|Will]] save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a [[SRD:Saving Throw|Fortitude]] save or die from fear. Even if the [[SRD:Saving Throw|Fortitude]] save is successful, the subject takes 3d6 points of damage. | ||
− | If the subject of a ''phantasmal killer'' attack succeeds in disbelieving and is wearing a ''[[helm of telepathy]]'', the beast can be [[SRD:Turned|turned]] upon you. You must then disbelieve it or become subject to its deadly fear attack. | + | If the subject of a ''phantasmal killer'' attack succeeds in disbelieving and is wearing a ''[[SRD:Helm of Telepathy|helm of telepathy]]'', the beast can be [[SRD:Turned|turned]] upon you. You must then disbelieve it or become subject to its deadly fear attack. |
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Latest revision as of 23:53, 21 September 2013
This material is published under the OGL |
Illusion (Phantasm) [Fear, Mind-Affecting] | |
Level: | Madness 6, Sorcerer/Wizard 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One living creature |
Duration: | Instantaneous |
Saving Throw: | Will disbelief (if interacted with), then Fortitude partial; see text |
Spell Resistance: | Yes |
You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell’s subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage.
If the subject of a phantasmal killer attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.
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