Difference between revisions of "SRD:Planetar"
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=ANGEL, PLANETAR= | =ANGEL, PLANETAR= | ||
− | {{ | + | {{3.5e Monster Classic |
− | | creature= | + | |creature= |
− | | style= | + | |style= |
− | | size=Large | type= | + | |size=Large |type=Outsider |subtypes=Angel, Extraplanar, Good |
− | | hd=14d8+70 | hp=133 | + | |hd=14d8+70 |hp=133 |
− | | init=+8 | + | |init=+8 |
− | | speed=30 ft. (6 squares), fly 90 ft. (good) | + | |speed=30 ft. (6 squares), fly 90 ft. (good) |
− | | ac=32 (–1 size, +4 [[SRD:Dexterity|Dex]], +19 natural) | touch=13 | flat=28 | + | |ac=32 (–1 size, +4 [[SRD:Dexterity|Dex]], +19 natural) |touch=13 |flat=28 |
− | | bab=+14 | grapple=+25 | + | |bab=+14 |grapple=+25 |
− | | at=''+3 [[SRD:Greatsword|greatsword]]'' +23 melee (3d6+13/19–20) or slam +20 melee (2d8+10) | + | |at=''+3 [[SRD:Greatsword|greatsword]]'' +23 melee (3d6+13/19–20) or slam +20 melee (2d8+10) |
− | | full_at=''+3 [[SRD:Greatsword|greatsword]]'' +23/+18/+13 melee (3d6+13/19–20) or slam +20 melee (2d8+10) | + | |full_at=''+3 [[SRD:Greatsword|greatsword]]'' +23/+18/+13 melee (3d6+13/19–20) or slam +20 melee (2d8+10) |
− | | space=10 ft. | reach=10 ft. | + | |space=10 ft. |reach=10 ft. |
− | | sa=[[SRD:Spell-Like Ability|Spell-like abilities]], [[SRD:Creature Spells and Powers#Spells|spells]] | + | |sa=[[SRD:Spell-Like Ability|Spell-like abilities]], [[SRD:Creature Spells and Powers#Spells|spells]] |
− | | sq=[[SRD:Damage Reduction|Damage reduction]] 10/evil, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Low-Light Vision|low-light vision]], immunity to acid, cold, and petrification, protective aura, [[SRD:Regeneration|regeneration]] 10, resistance to electricity 10 and fire 10, [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 30, [[SRD:Tongues|tongues]] | + | |sq=[[SRD:Damage Reduction|Damage reduction]] 10/evil, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Low-Light Vision|low-light vision]], immunity to acid, cold, and petrification, protective aura, [[SRD:Regeneration|regeneration]] 10, resistance to electricity 10 and fire 10, [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 30, [[SRD:Tongues|tongues]] |
− | | fort=+14 (+18 against [[SRD:Poison|poison]]) | ref=+13 | will=+15 | + | |fort=+14 (+18 against [[SRD:Poison|poison]]) |ref=+13 |will=+15 |
− | | | str=25| dex=19| con=20| int=22| wis=23| cha=22 | + | ||str=25|dex=19|con=20|int=22|wis=23|cha=22 |
− | | skills=[[SRD:Concentration Skill|Concentration]] +22, [[SRD:Craft Skill|Craft]] or [[SRD:Knowledge Skill|Knowledge]] (any four) +23, [[SRD:Diplomacy Skill|Diplomacy]] +25, [[SRD:Escape Artist Skill|Escape Artist]] +21, [[SRD:Hide Skill|Hide]] +17, [[SRD:Intimidate Skill|Intimidate]] +23, [[SRD:Listen Skill|Listen]] +23, [[SRD:Move Silently Skill|Move Silently]] +21, [[SRD:Sense Motive Skill|Sense Motive]] +23, [[SRD:Search Skill|Search]] +23, [[SRD:Spot Skill|Spot]] +23, [[SRD:Use Rope Skill|Use Rope]] +4 (+6 with [[SRD:Binding|binding]]s) | + | |skills=[[SRD:Concentration Skill|Concentration]] +22, [[SRD:Craft Skill|Craft]] or [[SRD:Knowledge Skill|Knowledge]] (any four) +23, [[SRD:Diplomacy Skill|Diplomacy]] +25, [[SRD:Escape Artist Skill|Escape Artist]] +21, [[SRD:Hide Skill|Hide]] +17, [[SRD:Intimidate Skill|Intimidate]] +23, [[SRD:Listen Skill|Listen]] +23, [[SRD:Move Silently Skill|Move Silently]] +21, [[SRD:Sense Motive Skill|Sense Motive]] +23, [[SRD:Search Skill|Search]] +23, [[SRD:Spot Skill|Spot]] +23, [[SRD:Use Rope Skill|Use Rope]] +4 (+6 with [[SRD:Binding|binding]]s) |
− | | feats=[[SRD:Blind-Fight|Blind Fight]], [[SRD:Cleave|Cleave]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Improved Sunder|Improved Sunder]], [[SRD:Power Attack|Power Attack]] | + | |feats=[[SRD:Blind-Fight|Blind Fight]], [[SRD:Cleave|Cleave]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Improved Sunder|Improved Sunder]], [[SRD:Power Attack|Power Attack]] |
− | | env=Any good-aligned plane | + | |env=Any good-aligned plane |
− | | org=Solitary or pair | + | |org=Solitary or pair |
− | | cr=16 | + | |cr=16 |
− | | treas=No coins; double goods; standard items | + | |treas=No coins; double goods; standard items |
− | | align=Always good (any) | + | |align=Always good (any) |
− | | adv=15–21 [[SRD:Hit Dice|HD]] (Large); 22–42 [[SRD:Hit Dice|HD]] (Huge) | + | |adv=15–21 [[SRD:Hit Dice|HD]] (Large); 22–42 [[SRD:Hit Dice|HD]] (Huge) |
− | | la=— | + | |la=— |
}} | }} | ||
A planetar is nearly 9 feet tall and weighs about 500 pounds. | A planetar is nearly 9 feet tall and weighs about 500 pounds. | ||
− | === | + | ===Combat=== |
Despite their vast array of magical [[SRD:Powers|powers]], planetars are likely to wade into melee with their ''+3 [[SRD:Greatsword|greatsword]].'' They particularly enjoy fighting [[SRD:Fiend|fiends]]. | Despite their vast array of magical [[SRD:Powers|powers]], planetars are likely to wade into melee with their ''+3 [[SRD:Greatsword|greatsword]].'' They particularly enjoy fighting [[SRD:Fiend|fiends]]. | ||
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<span class="errata">'''[[SRD:Change Shape|Change Shape]] ([[SRD:Su|Su]]):''' A planetar can assume the form of any Small or Medium [[SRD:Humanoid Type|humanoid]].</span> | <span class="errata">'''[[SRD:Change Shape|Change Shape]] ([[SRD:Su|Su]]):''' A planetar can assume the form of any Small or Medium [[SRD:Humanoid Type|humanoid]].</span> | ||
− | ''' | + | '''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Angel Angel] |
− | {{SRD Creature | + | |
+ | ---- | ||
+ | {{SRD Creature Breadcrumb}} | ||
+ | {{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}} | ||
+ | [[Category:SRD]] | ||
+ | [[Category:OGL]] | ||
+ | [[Category:Monster]] | ||
[[Category:Celestial|{{BASEPAGENAME}}]] | [[Category:Celestial|{{BASEPAGENAME}}]] | ||
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[[Category:Good-Aligned Plane|{{BASEPAGENAME}}]] | [[Category:Good-Aligned Plane|{{BASEPAGENAME}}]] | ||
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Latest revision as of 18:02, 3 March 2014
This material is published under the OGL |
ANGEL, PLANETAR[edit]
Size/Type: | Large Outsider (Angel, Extraplanar, Good) |
---|---|
Hit Dice: | 14d8+70 (133 hp) |
Initiative: | +8 |
Speed: | 30 ft. (6 squares), fly 90 ft. (good) |
Armor Class: | 32 (–1 size, +4 Dex, +19 natural), touch 13, flat-footed 28 |
Base Attack/Grapple: | +14/+25 |
Attack: | +3 greatsword +23 melee (3d6+13/19–20) or slam +20 melee (2d8+10) |
Full Attack: | +3 greatsword +23/+18/+13 melee (3d6+13/19–20) or slam +20 melee (2d8+10) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Spell-like abilities, spells |
Special Qualities: | Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 10, resistance to electricity 10 and fire 10, spell resistance 30, tongues |
Saves: | Fort +14 (+18 against poison), Ref +13, Will +15 |
Abilities: | Str 25, Dex 19, Con 20, Int 22, Wis 23, Cha 22 |
Skills: | Concentration +22, Craft or Knowledge (any four) +23, Diplomacy +25, Escape Artist +21, Hide +17, Intimidate +23, Listen +23, Move Silently +21, Sense Motive +23, Search +23, Spot +23, Use Rope +4 (+6 with bindings) |
Feats: | Blind Fight, Cleave, Improved Initiative, Improved Sunder, Power Attack |
Environment: | Any good-aligned plane |
Organization: | Solitary or pair |
Challenge Rating: | 16 |
Treasure: | No coins; double goods; standard items |
Alignment: | Always good (any) |
Advancement: | 15–21 HD (Large); 22–42 HD (Huge) |
Level Adjustment: | — |
A planetar is nearly 9 feet tall and weighs about 500 pounds.
Combat[edit]
Despite their vast array of magical powers, planetars are likely to wade into melee with their +3 greatsword. They particularly enjoy fighting fiends.
A planetar’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.
Regeneration: A planetar takes damage from evil-aligned weapons and from spells and effects with the evil descriptor.
Spell-Like Abilities: At will—continual flame, dispel magic, holy smite (DC 20), invisibility (self only), lesser restoration (DC 18), remove curse (DC 19), remove disease (DC 19), remove fear (DC 17), speak with dead (DC 19); 3/day—blade barrier (DC 22), flame strike (DC 21), polymorph (self only), power word stun, raise dead, waves of fatigue; 1/day—earthquake (DC 24), greater restoration (DC 23), mass charm monster (DC 24), waves of exhaustion. Caster level 17th. The save DCs are Charisma-based.
The following abilities are always active on the planetar’s person, as the spells (caster level 17th): detect evil, detect snares and pits, discern lies (DC 20), see invisibility, and true seeing. They can be dispelled, but the planetar can reactivate them as a free action.
Spells: Planetars can cast divine spells as 17th-level clerics. A planetar has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based.
Typical Cleric Spells Prepared (6/8/8/7/7/6/6/4/3/2; save DC 16 + spell level): 0—create water, detect magic, guidance, resistance (2), virtue; 1st—bless (2), cause fear, divine favor (2), entropic shield, inflict light wounds*, shield of faith; 2nd—aid, align weapon, bear ’s endurance, bull’s strength (2), consecrate, eagle’s splendor, hold person; 3rd—contagion*, daylight, invisibility purge, prayer (2), summon monster III, wind wall; 4th— death ward, dismissal, inflict critical wounds*, neutralize poison (2), summon monster iv; 5th— break enchantment, circle of doom*, dispel evil, mark of justice, plane shift, righteous might; 6th—banishment, greater dispel magic, harm*, heal, heroes’ feast, mass cure moderate wounds; 7th— dictum, disintegrate*, holy word, regenerate; 8th—holy aura*, mass cure critical wounds, shield of law; 9th—implosion, summon monster ix (good)*.
*Domain spell. Domains: Destruction and Good.
Change Shape (Su): A planetar can assume the form of any Small or Medium humanoid.
See Wikipedia Entry: Angel
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