Difference between revisions of "SRD:Satyrs (Race)"
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Also see the [[SRD:Satyr|satyr]] creature listing. | Also see the [[SRD:Satyr|satyr]] creature listing. | ||
− | A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black. A satyr is about as tall and heavy as a [[SRD:Half-Elves (Race)|half-elf]]. | + | [[Summary::A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black.]] A satyr is about as tall and heavy as a [[SRD:Half-Elves (Race)|half-elf]]. |
<onlyinclude>* {{Property Link|Racial Ability Adjustments|SRD:Dexterity|+2 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|+2 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}. | <onlyinclude>* {{Property Link|Racial Ability Adjustments|SRD:Dexterity|+2 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|+2 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}. | ||
− | * | + | * {{Property Link|Type|SRD:Fey Type|Fey}} |
− | * {{Racial Size|medium|satyr}} | + | * {{3.5e Racial Size|medium|satyr}} |
* A satyr’s [[SRD:Base Land Speed|base land speed]] is 40 feet. | * A satyr’s [[SRD:Base Land Speed|base land speed]] is 40 feet. | ||
− | * | + | * [[SRD:Low-Light Vision|Low-Light Vision]] |
− | * | + | * Racial [[SRD:Hit Dice|Hit Dice]]: A satyr begins with five levels of [[SRD:Fey Type|fey]], which provide 5d6 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +2, and base [[SRD:Saving Throw|saving throw]] bonuses of [[SRD:Fortitude Save|Fort]] +1, [[SRD:Reflex Save|Ref]] +4, and [[SRD:Will Save|Will]] +4. |
− | * | + | * Racial Skills: A satyr’s [[SRD:Fey Type|fey]] levels give it [[SRD:Skill Points|skill points]] equal to 8 × (6 + [[SRD:Intelligence|Int]] modifier). Its [[SRD:Class|class]] skills are [[SRD:Bluff Skill|Bluff]], [[SRD:Hide Skill|Hide]], [[SRD:Knowledge Skill|Knowledge]] (nature), [[SRD:Listen Skill|Listen]], [[SRD:Move Silently Skill|Move Silently]], [[SRD:Perform Skill|Perform]], and [[SRD:Spot Skill|Spot]]. Satyrs have a +4 racial bonus on [[SRD:Hide Skill|Hide]], [[SRD:Listen Skill|Listen]], [[SRD:Move Silently Skill|Move Silently]], [[SRD:Perform Skill|Perform]], and [[SRD:Spot Skill|Spot]] checks. |
− | * | + | * Racial [[SRD:Feats|Feats]]: A satyr’s [[SRD:Fey Type|fey]] levels give it two [[SRD:Feats|feats]]. A satyr receives [[SRD:Alertness|Alertness]] as a bonus [[SRD:Feats|feat]]. |
* +4 [[SRD:Natural Armor|natural armor]] bonus. | * +4 [[SRD:Natural Armor|natural armor]] bonus. | ||
− | * | + | * [[SRD:Natural Weapons|Natural Weapon]]: Head butt (1d6). A satyr’s head butt is its primary weapon even when employing [[SRD:Manufactured and Natural Weapon Fighting|manufactured and natural weapon fighting]]. Any manufactured weapons are considered secondary weapons. |
− | * | + | * Weapon and Armor Proficiency: A satyr is automatically proficient with the [[SRD:Shortbow|shortbow]] and all [[SRD:Weapons|simple weapons]]. |
− | * | + | * [[SRD:Damage Reduction|Damage reduction]] {{Su}}: 5/[[SRD:Cold Iron|cold iron]]. |
− | * | + | * Pipes {{Su}}: Satyrs can play a variety of magical tunes on their pan pipes. Usually, only one satyr in a group carries pipes. When it plays, all creatures within a 60-foot spread (except satyrs) must succeed on a [[SRD:Will Save|Will]] save or be affected by ''[[SRD:Charm Person|charm person]]'', ''[[SRD:Sleep|sleep]]'', or ''[[SRD:Fear (Spell)|fear]]'' ([[SRD:Caster Level|caster level]] 10th; the satyr chooses the tune and its effect).<p>In the hands of other beings, these pipes have no special [[SRD:Powers|powers]]. A creature that successfully saves against any of the pipe’s effects cannot be affected by the same set of pipes for 24 hours. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.</p> |
− | * | + | * [[SRD:Automatic Language|Automatic Language]]: Sylvan. |
− | * | + | * [[SRD:Bonus Language|Bonus Languages]]: Common, Elven, Gnome. |
− | * | + | * [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Bard|Bard}}. |
+ | * [[SRD:Level Adjustment|Level Adjustment]]: +[[Level Adjustment::2]] | ||
+ | * [[SRD:Effective Character Level|Effective Character Level]]: [[Effective Character Level::7]]</onlyinclude> | ||
{{Random Heights and Weights | {{Random Heights and Weights |
Latest revision as of 06:04, 4 July 2015
This material is published under the OGL |
Satyrs[edit]
Also see the satyr creature listing.
A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black. A satyr is about as tall and heavy as a half-elf.
- +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma.
- Fey
- Medium: As a Medium creature, a satyr has no special bonuses or penalties due to its size.
- A satyr’s base land speed is 40 feet.
- Low-Light Vision
- Racial Hit Dice: A satyr begins with five levels of fey, which provide 5d6 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
- Racial Skills: A satyr’s fey levels give it skill points equal to 8 × (6 + Int modifier). Its class skills are Bluff, Hide, Knowledge (nature), Listen, Move Silently, Perform, and Spot. Satyrs have a +4 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.
- Racial Feats: A satyr’s fey levels give it two feats. A satyr receives Alertness as a bonus feat.
- +4 natural armor bonus.
- Natural Weapon: Head butt (1d6). A satyr’s head butt is its primary weapon even when employing manufactured and natural weapon fighting. Any manufactured weapons are considered secondary weapons.
- Weapon and Armor Proficiency: A satyr is automatically proficient with the shortbow and all simple weapons.
- Damage reduction (Su): 5/cold iron.
- Pipes (Su): Satyrs can play a variety of magical tunes on their pan pipes. Usually, only one satyr in a group carries pipes. When it plays, all creatures within a 60-foot spread (except satyrs) must succeed on a Will save or be affected by charm person, sleep, or fear (caster level 10th; the satyr chooses the tune and its effect).
In the hands of other beings, these pipes have no special powers. A creature that successfully saves against any of the pipe’s effects cannot be affected by the same set of pipes for 24 hours. The save DC is Charisma-based.
- Automatic Language: Sylvan.
- Bonus Languages: Common, Elven, Gnome.
- Favored Class: Bard.
- Level Adjustment: +2
- Effective Character Level: 7
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 4’ 7” | +2d8 | 100 lb. | × (2d4) lb. |
Female | 4’ 5” | +2d8 | 80 lb. | × (2d4) lb. |
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Facts about "Satyrs (Race)"
Effective Character Level | 7 + |
Favored Class | Bard + |
Identifier | Race + |
Level Adjustment | 2 + |
Racial Ability Adjustments | +2 Dexterity +, +2 Constitution +, +2 Intelligence +, +2 Wisdom + and +2 Charisma + |
Size | Medium + |
Summary | A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black. + |
Title | Satyrs + |
Type | Fey + |