Difference between revisions of "User:Ubergeek63/Scavenging Buff Maestro"

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== References ==
 
== References ==
  
[[Races_of_the_Dragon|Races of the Dragon]] Arguable since the feat used, Practical Metamagic, has nothing to do with dragons
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[[Races_of_the_Dragon|Races of the Dragon]] Arguable since the feat used, Practical Metamagic, has nothing to do with dragons.  This is under powered to have ANY dragon requirement, the only plausible reason is to sell more damned $30 books!  Any reasonable GM would recognize this and drop the subtype requirement.
  
 
[[Unearthed_Arcana|Unearthed Arcana]] - Spellcaster class, pg 77
 
[[Unearthed_Arcana|Unearthed Arcana]] - Spellcaster class, pg 77

Revision as of 11:13, 31 July 2015

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Author: Ubergeek63
Date Created: 07/30/15
Status: dev
Editing: Clarity edits only please
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Introduction

Scavenges unused party magic to persistent buff entire party at lvl 12 while being helpful during the day even at lower lvls

References

Races of the Dragon Arguable since the feat used, Practical Metamagic, has nothing to do with dragons. This is under powered to have ANY dragon requirement, the only plausible reason is to sell more damned $30 books! Any reasonable GM would recognize this and drop the subtype requirement.

Unearthed Arcana - Spellcaster class, pg 77

Complete Mage - Ultimate Magus, pg 77

Heroes of Battle - War Weaver, pg 112

Complete Scoundrel - Master Spellthief, pg 79

Complete Arcane - Chain Spell, pg 76

Races of the Dragon - Versatile Spellcaster, pg 101

Complete Mage - Metamagic School Focus, pg 45

Game Rule Components

Spells, Powers, Soulmelds, Stances, etc...

Spellcaster takes cures as arcane spells chaining powered by wizard spells: Cure Light wounds and Cure Moderate wounds are musts

Wizard takes Blur and Displacement spells persistent powered by spell thief scavenging

Items

none

Progression

Starting Ability Scores (Before Racial Adjustments): <- starting ability scores before racial adjustments ->

Race (Templates):

Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Spellthief 1 + + + + Master Spellthief, Versatile Spellcaster Sneak attack +1d6, steal spell (0 or 1st), trapfinding
2nd Spellcaster 1 + + + + Extend Spell Bonus Feat Arcane intelligence caster, CLW
3rd Wizard 1 + + + + Chain Spell Summon familiar, Scribe scroll
4th Wizard 2 + + + +
5th Wizard 3 + + + + Blur
6th Ultimate Magus 1 + + + + Enlarge Spell Arcane spell power +1
7th Ultimate Magus 2 + + + + Expanded spell knowledge (1st level or lower) Displacement
8th War Weaver 1 + + + + Eldritch tapestry Cast CLW to party
9th War Weaver 2 + + + + Persistent Spell Quiescent weaving 1 Cast CMW to party
10th Ultimate Magus 3 + + + + Augmented casting Chain CLW to party - 60-138 HP
11th Ultimate Magus 4 + + + + Arcane spell power +2, expanded spell knowledge (2nd level or lower) Chain CMW to party - 132-294 HP
12th Ultimate Magus 5 + + + + Practical Metamagic (Persistent Spell), Metamagic School Focus (Illusion) Bonus Feat Blur entire party for free!
13th Ultimate Magus 6 + + + + Expanded spell knowledge (3rd level or lower) Displacement on entire party for free!
14th War Weaver 3 + + + + Quiescent weaving 2
15th War Weaver 4 + + + + lvl15 Quiescent weaving 3
16th War Weaver 5 + + + + Enlarged tapestry, quiescent weaving 4 no longer has to touch party to deliver spells

Other Components

Specialist wizard (Illusion)

Highlights

<- How and why this build works, also a place to show off just what the build can do ->

Tactics

<- How does the build function in combat? What are the common actions one pulls off in a round? ->

Further Optimization

<- Take it to the next level ->

Side Notes

<- overview of additional info about this build ->

Limitations

Versatile caster is assumed to assemble slots to cast from since spontaneous casters cast from slots. This allows a lvl 2 spell to be cast from 4 lvl 0 slots or 2 lvl 0 slots and 1 lvl 1 slot

Master Spellthief says "levels of ANY class that grants arcane spellcasting other than the spellthief". This is taken to mean that anytime your spell casting goes up your spell stealing and use functions do, though you do not get spell effect etc (even this is not completely liberal as it prevents 1/2 advancement prestiges from increasing your spellthief stats). This makes perfect sense since it is assumed that half to three quarters of a spellthief's casting is from stolen spell energy.

Variants

<- Can something be switched for anything else? ->

Miscellaneous

<- Any other side notes that don't fit in the above sections. ->



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