Difference between revisions of "Draw the Dark (3.5e Maneuver)"

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Choose an opponent. For every negative condition currently affecting that opponent that you have personally applied, you gain 5 temporary hitpoints and a +1 profane bonus to damage with martial maneuvers, to a maximum of 15 temporary hitpoints and a +3 profane bonus to damage.
 
Choose an opponent. For every negative condition currently affecting that opponent that you have personally applied, you gain 5 temporary hitpoints and a +1 profane bonus to damage with martial maneuvers, to a maximum of 15 temporary hitpoints and a +3 profane bonus to damage.
  
A 'negative condition' is defined as one of the following: [[SRD:Ability Burn|ability burn]], [[SRD:Ability Damaged|ability damage]], [[SRD:Ability Drained|ability drain]], [[SRD:Blinded|blindness]], [[SRD:Confused|confusion]], [[SRD:Cowering|cowering]], [[SRD:Dazed|dazing]], [[SRD:Dazzled|dazzling]], [[SRD:Deafened|deafness]], [[SRD:Energy Drained|energy drain]], [[SRD:Entangled|entanglement]], [[SRD:Exhausted|exhaustion]], [[SRD:Fascinated|fascination]], [[SRD:Fatigued|fatigue]], [[SRD:Flat-Footed|flat-footedness]], [[SRD:Frightened|frightened]], [[SRD:Grappling|grappled]], [[SRD:Helpless|helplessness]], [[SRD:Nauseated|nausea]], [[SRD:Panicked|panic]], [[SRD:Paralyzed|paralysis]], [[SRD:Petrified|petrification]], [[SRD:Pinned|pinning]], [[SRD:Prone|prone]], [[SRD:Shaken|shaken]], [[SRD:Sickened|sickened]] and [[SRD:Stunned|stunning]]. Note that for ability burn, ability damage, ability drain and energy drain, you only receive the bonus once, no matter how many abilities scores are burned, damaged or drained, or how many points of ability burn, damage or drain or how many negative levels the target is subject to.  
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A 'negative condition' is defined as one of the following: [[SRD:Ability Burn|ability burn]], [[SRD:Ability Damaged|ability damage]], [[SRD:Ability Drained|ability drain]], [[Aura Seal (3.5e Condition)|aura seal]], [[SRD:Blinded|blindness]], [[Burned (3.5e Condition)|being burned]], [[Burning (3.5e Condition)|being on fire]], [[SRD:Confused|confusion]], [[SRD:Cowering|cowering]], [[SRD:Dazed|dazing]], [[SRD:Dazzled|dazzling]], [[SRD:Deafened|deafness]], [[SRD:Energy Drained|energy drain]], [[SRD:Entangled|entanglement]], [[SRD:Exhausted|exhaustion]], [[SRD:Fascinated|fascination]], [[SRD:Fatigued|fatigue]], [[SRD:Flat-Footed|flat-footedness]], [[SRD:Frightened|frightened]], [[SRD:Grappling|grappled]], [[SRD:Helpless|helplessness]], [[SRD:Nauseated|nausea]], [[Numbed (3.5e Condition)|numbness]], [[SRD:Panicked|panic]], [[SRD:Paralyzed|paralysis]], [[SRD:Petrified|petrification]], [[SRD:Pinned|pinning]], [[SRD:Prone|prone]], [[SRD:Shaken|shaken]], [[SRD:Sickened|sickened]] and [[SRD:Stunned|stunning]]. Note that for ability burn, ability damage, ability drain and energy drain, you only receive the bonus once, no matter how many ability scores are burned, damaged, or drained, or how many points of ability burn, damage, or drain or how many negative levels the target is subject to.  
 
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Latest revision as of 01:44, 27 September 2015

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Author: Viatos (talk)
Date Created: 19 November 2010
Status: Complete
Editing: Clarity edits only please
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Draw the Dark
Hollow Nymph (Boost) [Evil]
Level: 1
Initiation Action: 1 swift action
Range: personal
Target: You
Duration: Encounter

With a sharp breath, you make an opponent's weakness into your strength.

Choose an opponent. For every negative condition currently affecting that opponent that you have personally applied, you gain 5 temporary hitpoints and a +1 profane bonus to damage with martial maneuvers, to a maximum of 15 temporary hitpoints and a +3 profane bonus to damage.

A 'negative condition' is defined as one of the following: ability burn, ability damage, ability drain, aura seal, blindness, being burned, being on fire, confusion, cowering, dazing, dazzling, deafness, energy drain, entanglement, exhaustion, fascination, fatigue, flat-footedness, frightened, grappled, helplessness, nausea, numbness, panic, paralysis, petrification, pinning, prone, shaken, sickened and stunning. Note that for ability burn, ability damage, ability drain and energy drain, you only receive the bonus once, no matter how many ability scores are burned, damaged, or drained, or how many points of ability burn, damage, or drain or how many negative levels the target is subject to.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesHollow Nymph

AuthorViatos +
DescriptorEvil +
DisciplineHollow Nymph +
Identifier3.5e Maneuver +
Level1 +
RatingUnrated +
SummaryKeep company with misery. +
TitleDraw the Dark +
TypeBoost +