Difference between revisions of "User talk:Luigifan18/Spiral Dagger (3.5e Equipment)"

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(Added rating.)
(The spiral dagger's supposed to be extremely fierce and menacing, so I don't want to nerf it. Also, notice how easily the spiral dagger is sundered and broken, relative to its cost. It could easily end up as wasted money.)
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|rating=oppose
 
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|reason=Completely imbalanced stats. The tiny downside does not make up for the huge upside.
 
|reason=Completely imbalanced stats. The tiny downside does not make up for the huge upside.
}}== That Crit ==
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The spiral dagger's supposed to be extremely fierce and menacing, so I don't want to nerf it. The biggest downside compared to the normal dagger is, in my opinion, the lack of piercing damage, which can be extremely useful (you're going to miss piercing damage a lot when you find yourself dealing with a monster whose damage reduction can only be bypassed by piercing attacks). However, it's not really hard to deal with if you know how to handle it (it's really fragile and is vulnerable to sundering, so just smash it and make your opponent cry). Really, the only things I can think of to "balance" it are increasing the cost and including a "grapple backfire" of some sort where the spiral dagger gets yanked out of your hands if you fail a grapple check badly enough.
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Also, notice how easily the spiral dagger is sundered and broken, relative to its cost. Few things suck more than plunking down a lot of gold for an amazing new weapon, only to have it smashed and rendered useless before you can kill anyone with it. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 01:23, 6 November 2015 (UTC)
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== That Crit ==
  
 
The weapon is neat and 1d8 light weapon is notable on its own, but that crit range is a baaaaad idea.  Tone that down, you're making the Minotaur Greathammer cry. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 20:02, 28 October 2015 (UTC)
 
The weapon is neat and 1d8 light weapon is notable on its own, but that crit range is a baaaaad idea.  Tone that down, you're making the Minotaur Greathammer cry. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 20:02, 28 October 2015 (UTC)

Revision as of 01:23, 6 November 2015

Ratings

RatedOppose.png Ghostwheel opposes this article and rated it 0 of 4.
17-20 base crit range is a no-no.
RatedOppose.png Surgo opposes this article and rated it 0 of 4.
Completely imbalanced stats. The tiny downside does not make up for the huge upside.


The spiral dagger's supposed to be extremely fierce and menacing, so I don't want to nerf it. The biggest downside compared to the normal dagger is, in my opinion, the lack of piercing damage, which can be extremely useful (you're going to miss piercing damage a lot when you find yourself dealing with a monster whose damage reduction can only be bypassed by piercing attacks). However, it's not really hard to deal with if you know how to handle it (it's really fragile and is vulnerable to sundering, so just smash it and make your opponent cry). Really, the only things I can think of to "balance" it are increasing the cost and including a "grapple backfire" of some sort where the spiral dagger gets yanked out of your hands if you fail a grapple check badly enough.

Also, notice how easily the spiral dagger is sundered and broken, relative to its cost. Few things suck more than plunking down a lot of gold for an amazing new weapon, only to have it smashed and rendered useless before you can kill anyone with it. --Luigifan18 (talk) 01:23, 6 November 2015 (UTC)

That Crit

The weapon is neat and 1d8 light weapon is notable on its own, but that crit range is a baaaaad idea. Tone that down, you're making the Minotaur Greathammer cry. -- Eiji-kun (talk) 20:02, 28 October 2015 (UTC)