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{{Author
 
|author_name=qwertyu63
 
|date_created=1/24/2014
 
|status=Complete
 
}}
 
{{#set:Summary=Rules for becoming and playing a god. Rejects the Divine Rank rules.}}
 
  
== Divine Blood ==
 
<!-- I will be posting the templates soon -->
 
All sentient creatures have some small amount of divine blood within them. It is this small amount that grants them sentience. Some individuals have more of this blood then others, and in high enough quantities can grant divine power to the individual.
 
 
The amount of divine power within an individual is based on their bloodline. Each creature's level of divine blood is measured is measured as a percentage. The percentage value corresponds to the following templates:
 
 
* 0%: Non-sentient.
 
* 1%-20%: Normal.
 
* 21%-40%: [[God-touched_(3.5e_Template)|God-Touched]].
 
* 41%-60%: [[Demi-god_(3.5e_Template)|Demi-god]].
 
* 61%-80%: [[God_(3.5e_Template)|God]].
 
* 81%-99%: Major God/goddess.
 
* 100%: Grand deity.
 
 
To calculate the divine blood percentage (DBP) of a creature, you must first know the DBP of their parents. Once you have that information, you can figure out their base DBP as follows:
 
 
* Add together the DBP of both parents, excluding any "aura" increases.
 
* Divide the total by two, rounding down.
 
* Then, roll 1d10. If the result is a 1, increase the DBA by 1%.
 
 
The result is the DBP of the creature when it is born.
 
 
=== Increasing DBP ===
 
 
Creatures can increase their DBP in various methods, which are listed here. Methods marked with (aura) are "aura" increases, which can not be passed on to children.
 
 
* (aura) For every 4 hit dice you gain, you gain a 1% bonus to your DBP, up to 10% at 40 hit dice.
 
* (aura) When your ECL reaches 11, you gain a 4% bonus to your DBP.
 
* When your ECL reaches 21, you gain a 4% bonus to your DBP.
 
* When your ECL reaches 31, you gain a 4% bonus to your DBP.
 
* (aura) For each of your ability scores that are 20 or higher, you gain a 1% bonus to your DBP. Magical bonuses from items do not count, but inherent bonuses do.
 
* (aura) For each of your ability scores that are 30 or higher, you gain a 1% bonus to your DBP. Magical bonuses from items do not count, but inherent bonuses do.
 
* The spells of Wish and Miracle can be used to increase your DBP by 1%. If used in this way, the XP cost is 10,000 and stacks up to 5 times.
 
* A god or goddess with a DBP of 61% or higher can imbue their child with extra divine power, in the form of a 10% bonus to their DBP. This choice is made when conceiving the child, and can not be changed afterward. This increase can not bring the DBP of the child above that of the parent (before aura increases) granting the bonus. If both parents give this bonus, it only applies once.
 
* (aura) If you drink the blood of a god or goddess with a DBP of 81% or higher, you gain a 20% bonus to your DBP. You can only get this bonus once, no matter how many gods you drink blood of.
 
* (aura) During an eclipse (either solar or lunar work), you can preform a ritual to infuse yourself with more divine power. To know of this ritual is a DC 25 Knowledge (Arcana or Religion) check, and to preform it costs materials costing 10,000 gold pieces. Performing this ritual grants a 10% bonus to your DBP. You can only get this bonus once, no matter how many times you perform the ritual.
 
* (aura) If you speak with a god or goddess with a DBP of 81% or higher in person, their divine aura raises the power of yours. This effect increases your DBP by 2%, and stacks up to 3 times. A given deity can only be counted once.
 
* (aura) If you are the leader or ruler of at least 500 willing sentient creatures for at least 1 year, their support grants you a 5% bonus to your DBP. You can only get this bonus once, no matter how many people follow you.
 
 
Once you gain an increase in DBP, you never lose the increase, even if you no longer qualify. You can not get a bonus twice this way. (Example: if you reach 12 hit dice, and then lose 1 hit dice, you keep the 1% bonus; but if you then regain 12 hit dice, you don't get the 1% bonus a second time)
 
 
=== Starting DBP ===
 
 
There are some guidelines you can use to determine the starting DBP of a character, based on their creature type.
 
 
* Aberration: 2-4%.
 
* Animal: 0%.
 
* Construct: 0%, 1-3% if sentient.
 
* Dragon: 5-7%.
 
* Elemental: 1-3%.
 
* Fey: 9-11%.
 
* Giant: 1-3%.
 
* Humanoid: 1-3%.
 
* Magical Beast: 0%, 1-3% if sentient.
 
* Monstrous Humanoid: 1-3%.
 
* Ooze: 0%.
 
* Outsider: 10-12%, 15-17% if from an outer plane, 7-9% if native.
 
* Plant: 0%, 1-3% if sentient.
 
* Undead: 0%, 1-3% if sentient.
 
* Vermin: 0%.
 
 
If you don't know the parents of a character, you can roll d% to determine their DBP as follows:
 
 
* 1-90: Lowest value in the range for their creature type.
 
* 91-99: Middle value in the range.
 
* 100: Highest value in the range.
 
 
If a creature gained sentience at some point after their birth (e.g. awakened), they have a DBP of 1%.
 
 
If a creature changes creature type at some point after their birth (e.g. becoming a lich or vampire), they retain their old DBP.
 
 
If a sentient creature is created from the remains of a dead creature (e.g. a corpse turned into a wight), the new creature has a DBP of 1%.
 
 
=== Using the Templates ===
 
 
If your DBP is high enough to qualify you for a template, you may take on the template. If you take the template, you lose any other divine templates you have. You do gain the LA of the template if you take it.
 
 
If you don't take the template at the moment you qualify for it, you will need to preform a minor ritual to awaken your divine blood. This ritual takes one hour, but requires no gold, xp or skills.
 
 
Characters can choose to begin play with one of the divine templates. If they do, the template states their total starting DBP. This DBP includes all bonuses that character earned to date.
 
 
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Latest revision as of 21:26, 24 June 2016