Difference between revisions of "Magical Defibrillation (3.5e Variant Rule)"

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=== Jump Starting the Heart ===
 
=== Jump Starting the Heart ===
  
If a PC (or even an NPC) is killed in combat dies in an accident (any death by hit point damage), there is an intact body (not disintegrated or decapitated, etc), and they have been dead for less than 10 minutes (100 rounds), the arcane magic user in the group can potentially revive them. To do so they must use Shocking Grasp (assuming they know it and/or have it prepared) applied to the victim’s chest.  Upon discharging the spell, the victim makes a Fortitude Save DC 10+Spell Level+the caster’s Ability Modifier+1 for every round they have been dead. If the save fails, they stay dead and the caster can try again as long as they haven’t used all of their spell slots (metamagic feats could be used if they are out of daily spells of the appropriate spell level for Shocking Grasp), haven’t run out of prepared uses of Shocking Grasp, have a charged Wand of Shocking Grasp, and/or 10 minutes have not passed.  If the save is successful, the fallen ally is restored to life at -9 HP and stable.  They still suffer the same effects as they would if Raise Dead had been used.
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A creature capable of dealing electricity damage can attempt to bring back the body of a recently deceased but intact creature which has died within the last minute as a full round action. They must make a Heal check DC 20 + the number of rounds they have been dead and deal at least 1 point of electricity damage per HD of the dead target. If successful, the target is returned to life at -9 HP and stable with all the penalties associated with coming back via Raise Dead. You must be careful with how much damage you deal, if you deal 3 times the creature's HD in electricity damage in your attempt, their heart overloads and explodes and your attempt fails.
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The creature brought back suffers from trauma. They are exhausted and staggered for 24 hours, and fatigued for 1d10 days afterward as long as they do not engage in stressful situations and get proper bed rest. Long term care halves the duration of the fatigue, while stressful situations do not count towards their recovery time.
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The one bringing creatures back from the dead must have a minimum of 5 ranks in Heal.
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Anybody who has the ability to deal damage with magical electricity can try this, not just wizards and sorcerers.  A rogue with a Wand of Shocking Grasp or a Fighter with an enchanted sword of Shocking can make an attempt as well, as long as the have the required Heal skills.
  
  

Revision as of 23:39, 27 February 2017

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Author: Halloweenman33 (talk)
Date Created: 2/25/17
Status: Undergoing Renovations. Please Pardon Our Dust
Editing: Clarity edits only please
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Magical Defibrillation

This was just an idea I came up with for fun, honestly.


Jump Starting the Heart

A creature capable of dealing electricity damage can attempt to bring back the body of a recently deceased but intact creature which has died within the last minute as a full round action. They must make a Heal check DC 20 + the number of rounds they have been dead and deal at least 1 point of electricity damage per HD of the dead target. If successful, the target is returned to life at -9 HP and stable with all the penalties associated with coming back via Raise Dead. You must be careful with how much damage you deal, if you deal 3 times the creature's HD in electricity damage in your attempt, their heart overloads and explodes and your attempt fails.

The creature brought back suffers from trauma. They are exhausted and staggered for 24 hours, and fatigued for 1d10 days afterward as long as they do not engage in stressful situations and get proper bed rest. Long term care halves the duration of the fatigue, while stressful situations do not count towards their recovery time. The one bringing creatures back from the dead must have a minimum of 5 ranks in Heal.

Anybody who has the ability to deal damage with magical electricity can try this, not just wizards and sorcerers. A rogue with a Wand of Shocking Grasp or a Fighter with an enchanted sword of Shocking can make an attempt as well, as long as the have the required Heal skills.



Back to Main Page3.5e HomebrewVariant Rules

AuthorHalloweenman33 +
Identifier3.5e Variant Rule +
RatingUnrated +
SummaryWhat do you do when an ally dies in combat, there is no healer in the party (or worse, the one who died was the healer), and you don’t have time to trek back to a temple? Jump start their heart with magical electricity.. +
TitleMagical Defibrillation +