Difference between revisions of "Cala'diel (5e Campaign Setting)/Stats/lvl3Cleric"

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|qualities=
 
|qualities=
{{5e AbilName|[[SRD5:Cleric#Channel_Divinity:_Turn_Undead|Turn Undead]]}}
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{{5e AbilName|Channel Divinity}} They may use [[SRD5:Cleric#Channel_Divinity:_Turn_Undead|Turn Undead]]  
  
 
|actions=
 
|actions=
 
{{5e AbilName|Mace}} +3. Hit: 4 (1d6 + 1) bludgeoning damage.
 
{{5e AbilName|Mace}} +3. Hit: 4 (1d6 + 1) bludgeoning damage.
  
{{5e Ability|Spellcasting|{{srd5lc|Spellcasting Ability}} is {{SRD5|Wisdom}} (spell save {{SRD5|DC}} 12, +4 to hit with spell attacks). They know the following spells prepared and have the listed number of spell slots:<br />
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{{5e Ability|Spellcasting|{{srd5lc|Spellcasting Ability}} is {{SRD5|Wisdom}} (spell save {{SRD5|DC}} 12, +4 to hit with spell attacks). They have the following spells prepared and have the listed number of spell slots:<br />
Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Mage Hand|Mage Hand]], [[SRD5:Minor Illusion|Minor Illusion]], [[SRD5:Eldritch Blast|Eldritch Blast]], [[SRD5:Chill Touch|Chill Touch]] <br />
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Cantrips (at will): [[SRD5:Light (spell)|Light]], [[SRD5:Guidance|Guidance]], [[SRD5:Mending|Mending]] <br />
1st level (4): [[SRD5:Charm Person|Charm Person]], [[SRD5:Comprehend Languages|Comprehend Languages]], [[SRD5:Expeditious Retreat|Expeditious Retreat]]<br />
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1st level (4): [[SRD5:Cure Wounds|Cure wounds]](Domain spell)), [[SRD5:Bless|Bless]], [[SRD5:Detect Magic|Detect Magic]], [[SRD5:Guiding Bolt|Guiding Bolt]],[[SRD5:Sanctuary|Sanctuary]] <br />
2nd level (2): [[SRD5:Invisibility|Invisibility]]}}
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2nd level (2): [[SRD5:Blindness/Deafness|Blindness/Deafness]]}}
  
 
}}
 
}}
  
 
== Equipment ==
 
== Equipment ==
They a mace, a shield, are wearing leather armor with commoner's clothes, 7 gold, and a holy symbol.
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They carry a mace, a shield, are wearing leather armor with commoner's clothes, 7 gold, and a holy symbol.

Latest revision as of 22:24, 26 June 2017

Level 3 Cleric Class NPC
Medium Humanoid (Humans), Neutral
Armor Class: 13 (11 + 2 (shield))
Hit Points: 21 ((2d8)+10)
Speed: 30 ft.
STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 15 (+2) 10 (+0) 13 (+1) 11 (+0)
Saving Throws: WIS, CHA
Senses: passive Perception 11
Languages: Common
Challenge: ( xp)Proficiency Bonus (PB):
Channel Divinity. They may use Turn Undead

Actions

Mace. +3. Hit: 4 (1d6 + 1) bludgeoning damage.

Spellcasting. spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). They have the following spells prepared and have the listed number of spell slots:
Cantrips (at will): Light, Guidance, Mending
1st level (4): Cure wounds(Domain spell)), Bless, Detect Magic, Guiding Bolt,Sanctuary
2nd level (2): Blindness/Deafness


Equipment[edit]

They carry a mace, a shield, are wearing leather armor with commoner's clothes, 7 gold, and a holy symbol.

AlignmentNeutral +
Canontrue +
Creature NameLevel 3 Cleric Class NPC +
FeaturesSpellcasting + and {{{feature1}}} +
Hit Dice(2d8)+10 +
Hit Points21 +
NameLevel 3 Cleric Class NPC +
SizeMedium +
SortTextCala'diel/Stats 5e +
SubtypeHuman +
TypeHumanoid +