Difference between revisions of "Bloody Mauling (3.5e Creature Ability)"
(Created page with " {{author |author_name=balmz |date_created=November 9 2018 |status=tbc }} == Bloody Savage == Summary::Creatures with this ability will cause foes to bleed alot when the...") |
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− | Some creatures with their attacks will tear flesh and veins in their attack. When this happens the victim will bleed for a period of time taking damage each round. The creature's guide or suggestion will list the bleed damage and duration. To stop the bleeding the victim needs a heal check equal to 10 plus half the damage deal by the creature or be healed in some way for at least half of the damage the attack dealt. Creatures with rend or rake often can cause bleeding damage. | + | Some creatures with their attacks will tear flesh and veins in their attack. When this happens the victim will bleed for a period of time taking damage each round. The creature's guide or suggestion will list the bleed damage and duration. To stop the bleeding the victim needs a heal check equal to 10 plus half the damage deal by the creature or be healed in some way for at least half of the damage the attack dealt. On a critical hit the target takes 2 constitution damage and does not stop bleeding until they receive a heal check or healing equal to half the damage dealt. Creatures with rend, pounce, trip or rake often can cause bleeding damage. |
− | For example: a leopard who used rake on a foe | + | For example: a leopard who used rake on a foe and caused 8 damage with its claws would cause on the target 1d2 bleed damage for 1d4 rounds or until they received a DC 13 Heal check or were healed of 4 damage. |
Latest revision as of 04:51, 22 November 2018
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Bloody Savage[edit]
Creatures with this ability will cause foes to bleed alot when they attack
Some creatures with their attacks will tear flesh and veins in their attack. When this happens the victim will bleed for a period of time taking damage each round. The creature's guide or suggestion will list the bleed damage and duration. To stop the bleeding the victim needs a heal check equal to 10 plus half the damage deal by the creature or be healed in some way for at least half of the damage the attack dealt. On a critical hit the target takes 2 constitution damage and does not stop bleeding until they receive a heal check or healing equal to half the damage dealt. Creatures with rend, pounce, trip or rake often can cause bleeding damage.
For example: a leopard who used rake on a foe and caused 8 damage with its claws would cause on the target 1d2 bleed damage for 1d4 rounds or until they received a DC 13 Heal check or were healed of 4 damage.
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