Difference between revisions of "Canon:Inner Planes"

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{{Tsrwotc}}
- [[Elemental Plane of Air]]
 
- [[Elemental Plane of Earth]]
 
- [[Elemental Plane of Fire]]
 
- [[Elemental Plane of Water]]
 
- [[Negative Energy Plane]]
 
- [[Positive Energy Plane]] <BR><BR>
 
These six planes are manifestations of the basic building blocks of the universe. Each is made up of a single type of energy or element that overwhelms all others. The natives of a particular Inner Plane are made of the same energy or element as the plane itself.<Ref>[[Manual of the Planes]]</ref>
 
  
==Reference==
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Inner planes are manifestations of the basic building blocks of the universe. Each is generally made up of a single type of energy or element that overwhelms all others. The natives of a particular inner plane are well adapted to their environment, and do not generally need things from outside of the plane to survive. Elementals, elemental weirds, and various [[genie]]s are common natives.<Ref>{{Cite_Pub|Manual of the Planes (3e)}}</ref>
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The Inner Planes surround and enfold the [[Material Plane]] and its echoes, providing the raw elemental substance from which all the worlds were made.<ref>[[SRD-OGL v5.1]]</ref>
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The [[Ethereal Plane]] is that which surrounds and touches all of the other Inner Planes, the endless parallel worlds of the universe, without being a part of any of them.<ref>{{Cite_Pub|Player's Handbook (1e)}}</ref>
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The actual inner planes present within a game, the details of their environments, as well as their cosmological orientation depend on the specific [[campaign setting]].
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In the [[Planescape]] campaign setting the inner planes are the four elemental planes of [[Elemental Plane of Air|air]], [[Elemental Plane of Fire|fire]], [[Elemental Plane of Earth|earth]] and [[Elemental Plane of Water|water]], the paralemental planes between them - [[Paraelemental Plane of Smoke|smoke]], [[Paraelemental Plane of Magma|magma]], [[Paraelemental Plane of Ooze|ooze]] and [[Paraelemental Plane of Ice|ice]] - the [[Positive Energy Plane|positive]] and [[negative energy plane]]s, and the quasielementel planes between the elemental and energy planes. The positive quasielemental planes are [[Quasielemental Plane of Lightning|lightning]], [[Quasielemental Plane of Radiance|radiance]], [[Quasielemental Plane of Mineral|mineral]] and [[Quasielemental Plane of Steam|steam]], the negative ones are [[Quasielemental Plane of Vacuum|vacuum]], [[Quasielemental Plane of Salt|salt]], [[Quasielemental Plane of Dust|dust]] and [[Quasielemental Plane of Ash|ash]].<ref>{{Cite_Pub|Planescape Campaign Setting}}</ref><ref>{{Cite_Pub|The Inner Planes}}</ref>
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In the [[Dark Sun]] campaign setting, there exist next to the four elemental planes of air, fire, earth and water the paraelemental planes of sun, magma, silt and rain.<ref>{{Cite_Pub|Earth, Air, Fire, and Water}}</ref>
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==References==
  
 
<references/>
 
<references/>
  
[[Category:Inner Planes]]
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==See also==
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*[[SRD:Planes]]
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*[[SRD5:Plane]]
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*[[SRD:Elemental Plane of Air]]
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*[[SRD:Elemental Plane of Earth]]
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*[[SRD:Elemental Plane of Fire]]
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*[[SRD:Elemental Plane of Water]]
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*[[SRD:Negative Energy Plane]]
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*[[SRD:Positive Energy Plane]]
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----
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{{Canon Terms Breadcrumb}}<br />
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{{Canon Breadcrumb/Dark Sun}}<br />
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{{Canon Breadcrumb/Planescape}}
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[[Category:Term]]
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[[Category:Location]]
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[[Category:Planescape]]
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[[Category:Dark Sun]]

Latest revision as of 03:50, 10 June 2019

This article is based on material by: 


Inner planes are manifestations of the basic building blocks of the universe. Each is generally made up of a single type of energy or element that overwhelms all others. The natives of a particular inner plane are well adapted to their environment, and do not generally need things from outside of the plane to survive. Elementals, elemental weirds, and various genies are common natives.[1]

The Inner Planes surround and enfold the Material Plane and its echoes, providing the raw elemental substance from which all the worlds were made.[2]

The Ethereal Plane is that which surrounds and touches all of the other Inner Planes, the endless parallel worlds of the universe, without being a part of any of them.[3]

The actual inner planes present within a game, the details of their environments, as well as their cosmological orientation depend on the specific campaign setting.

In the Planescape campaign setting the inner planes are the four elemental planes of air, fire, earth and water, the paralemental planes between them - smoke, magma, ooze and ice - the positive and negative energy planes, and the quasielementel planes between the elemental and energy planes. The positive quasielemental planes are lightning, radiance, mineral and steam, the negative ones are vacuum, salt, dust and ash.[4][5]

In the Dark Sun campaign setting, there exist next to the four elemental planes of air, fire, earth and water the paraelemental planes of sun, magma, silt and rain.[6]

References[edit]

  1. Jeff Grubb, David Noonan, Bruce R. Cordell (September 2001). Manual of the Planes. (3e) Wizards of the Coast. ISBN 0-7869-1850-8.
  2. SRD-OGL v5.1
  3. Gary Gygax (1978). Player's Handbook. (1e) TSR. ISBN 0-935696-01-6.
  4. David Cook (1994). Planescape Campaign Setting. (2e) TSR. ISBN 1560768347.
  5. Monte Cook, William W. Connors (1998). The Inner Planes. (2e) TSR. ISBN 0-7869-0636-3.
  6. Shane Lace Hensley, Doug Stewart (1993). Earth, Air, Fire, and Water. (2e) TSR. ISBN 1-56076-652-2.

See also[edit]



Back to Main PageDnD EncyclopediaTerms
Back to Main PageDnD EncyclopediaCampaign SettingsDark Sun
Back to Main PageDnD EncyclopediaCampaign SettingsPlanescape